var canvas = document.getElementById('tutorial'); | |
// Make sure we don't execute when canvas isn't supported | |
if (canvas.getContext){ | |
// use getContext to use the canvas for drawing | |
var ctx = canvas.getContext('2d'); | |
// Draw shapes | |
ctx.beginPath(); | |
ctx.arc(75,75,50,0,Math.PI*2,true); // Outer circle | |
ctx.moveTo(110,75); | |
ctx.arc(75,75,35,0,Math.PI,false); // Mouth | |
ctx.moveTo(65,65); | |
ctx.arc(60,65,5,0,Math.PI*2,true); // Left eye | |
ctx.moveTo(95,65); | |
ctx.arc(90,65,5,0,Math.PI*2,true); // Right eye | |
ctx.stroke(); | |
} |