var canvas = document.getElementById('tutorial'); | |
// Make sure we don't execute when canvas isn't supported | |
if (canvas.getContext){ | |
// use getContext to use the canvas for drawing | |
var ctx = canvas.getContext('2d'); | |
// Draw shapes | |
ctx.beginPath(); | |
ctx.moveTo(75,25); | |
ctx.quadraticCurveTo(25,25,25,62.5); | |
ctx.quadraticCurveTo(25,100,50,100); | |
ctx.quadraticCurveTo(50,120,30,125); | |
ctx.quadraticCurveTo(60,120,65,100); | |
ctx.quadraticCurveTo(125,100,125,62.5); | |
ctx.quadraticCurveTo(125,25,75,25); | |
ctx.stroke(); | |
} |