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#include "qscxmlcppdatamodel_p.h"
#include "qscxmlstatemachine.h"
QT_BEGIN_NAMESPACE
using namespace QScxmlExecutableContent;
/*!
\class QScxmlCppDataModel
\brief The QScxmlCppDataModel class is a C++ data model for a Qt SCXML state machine.
\since 5.7
\inmodule QtScxml
\sa QScxmlStateMachine QScxmlDataModel
The C++ data model for SCXML lets you write C++ code for \e expr attributes and \c <script>
elements. The \e {data part} of the data model is backed by a subclass of QScxmlCppDataModel, for
which the Qt SCXML compiler (\c qscxmlc) will generate the dispatch methods. It cannot be used
when loading an SCXML file at runtime.
Usage is through the \e datamodel attribute of the \c <scxml> element:
\code
<scxml datamodel="cplusplus:TheDataModel:thedatamodel.h" ....>
\endcode
The format of the \e datamodel attribute is: \c{cplusplus:<class-name>:<classdef-header>}.
So, for the example above, there should be a file \e thedatamodel.h containing a subclass of
QScxmlCppDataModel, containing at least the following:
\code
#include "qscxmlcppdatamodel.h"
class TheDataModel: public QScxmlCppDataModel
{
Q_OBJECT
Q_SCXML_DATAMODEL
};
\endcode
The Q_SCXML_DATAMODEL has to appear in the private section of the class definition, for example
right after the opening bracket, or after a Q_OBJECT macro.
This macro expands to the declaration of some virtual
methods whose implementation is generated by the Qt SCXML compiler.
The Qt SCXML compiler will generate the various \c evaluateTo methods, and convert expressions and
scripts into lambdas inside those methods. For example:
\code
<scxml datamodel="cplusplus:TheDataModel:thedatamodel.h" xmlns="http://www.w3.org/2005/07/scxml" version="1.0" name="MediaPlayerStateMachine">
<state id="stopped">
<transition event="tap" cond="isValidMedia()" target="playing"/>
</state>
<state id="playing">
<onentry>
<script>
media = eventData().value(QStringLiteral(&quot;media&quot;)).toString();
</script>
<send event="playbackStarted">
<param name="media" expr="media"/>
</send>
</onentry>
</state>
</scxml>
\endcode
This will result in:
\code
bool TheDataModel::evaluateToBool(QScxmlExecutableContent::EvaluatorId id, bool *ok) {
// ....
return [this]()->bool{ return isValidMedia(); }();
// ....
}
QVariant TheDataModel::evaluateToVariant(QScxmlExecutableContent::EvaluatorId id, bool *ok) {
// ....
return [this]()->QVariant{ return media; }();
// ....
}
void TheDataModel::evaluateToVoid(QScxmlExecutableContent::EvaluatorId id, bool *ok) {
// ....
[this]()->void{ media = eventData().value(QStringLiteral("media")).toString(); }();
// ....
}
\endcode
So, you are not limited to call functions. In a \c <script> element you can put zero or more C++
statements, and in \e cond or \e expr attributes you can use any C++ expression that can be
converted to the respective bool or QVariant. And, as the \c this pointer is also captured, you
can call or access the data model (the \e media attribute in the example above). For the full
example, see \l {Qt SCXML: Media Player QML Example (C++ Data Model)}.
*/
/*!
* Creates a new C++ data model with the parent object \a parent.
*/
QScxmlCppDataModel::QScxmlCppDataModel(QObject *parent)
: QScxmlDataModel(*(new QScxmlCppDataModelPrivate), parent)
{}
/*!
* Called during state machine initialization to set up a state machine using the initial values
* for data model variables specified by their keys, \a initialDataValues. These
* are the values specified by \c <param> tags in an \c <invoke> element.
*
* \sa QScxmlStateMachine::init
*/
bool QScxmlCppDataModel::setup(const QVariantMap &initialDataValues)
{
Q_UNUSED(initialDataValues);
return true;
}
/*!
\reimp
This method does not perform any action, ignores \a id, and sets \a ok to
\c false. Override it in your specific data model in order to implement
\c <assign>.
*/
void QScxmlCppDataModel::evaluateAssignment(QScxmlExecutableContent::EvaluatorId id, bool *ok)
{
Q_UNUSED(id);
*ok = false;
}
/*!
\reimp
This method does not perform any action, ignores \a id, and sets \a ok to
\c false. Override it in your specific data model in order to implement
\c <data>.
*/
void QScxmlCppDataModel::evaluateInitialization(QScxmlExecutableContent::EvaluatorId id, bool *ok)
{
Q_UNUSED(id);
*ok = false;
}
/*!
\reimp
This method does not perform any action, ignores \a id and \a body, and sets
\a ok to \c false. Override it in your specific data model in order to
implement \c <foreach>.
*/
void QScxmlCppDataModel::evaluateForeach(QScxmlExecutableContent::EvaluatorId id, bool *ok,
ForeachLoopBody *body)
{
Q_UNUSED(id);
Q_UNUSED(body);
*ok = false;
}
/*!
\reimp
Sets the \a event that will be processed next.
\sa QScxmlCppDataModel::scxmlEvent
*/
void QScxmlCppDataModel::setScxmlEvent(const QScxmlEvent &event)
{
Q_D(QScxmlCppDataModel);
if (event.name().isEmpty())
return;
d->event = event;
}
/*!
* Holds the current event that is being processed by the
* state machine.
*
* See also \l {SCXML Specification - 5.10 System Variables} for the description
* of the \c _event variable.
*
* Returns the event currently being processed.
*/
const QScxmlEvent &QScxmlCppDataModel::scxmlEvent() const
{
Q_D(const QScxmlCppDataModel);
return d->event;
}
/*!
\reimp
This method always returns an empty QVariant and ignores \a name.
Override it to implement the lookup of data model properties via the
\c location attribute of various elements.
*/
QVariant QScxmlCppDataModel::scxmlProperty(const QString &name) const
{
Q_UNUSED(name);
return QVariant();
}
/*!
\reimp
This method always returns \c false and ignores \a name.
Override it to implement the lookup of data model properties via the
\c location attribute of various elements.
*/
bool QScxmlCppDataModel::hasScxmlProperty(const QString &name) const
{
Q_UNUSED(name);
return false;
}
/*!
\reimp
This method always returns \c false and ignores \a name, \a value, and
\a context.
Override it to implement the lookup of data model properties via the
\c location attribute of various elements.
*/
bool QScxmlCppDataModel::setScxmlProperty(const QString &name, const QVariant &value,
const QString &context)
{
Q_UNUSED(name);
Q_UNUSED(value);
Q_UNUSED(context);
return false;
}
/*!
Returns \c true if the state machine is in the state specified by
\a stateName, \c false otherwise.
*/
bool QScxmlCppDataModel::inState(const QString &stateName) const
{
return stateMachine()->isActive(stateName);
}
QT_END_NAMESPACE