blob: 29fd4e5025953e21a263bff5ae5084688b084d89 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt SVG module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsvgnode_p.h"
#include "qsvgtinydocument_p.h"
#include "qdebug.h"
#include "qstack.h"
QT_BEGIN_NAMESPACE
QSvgNode::QSvgNode(QSvgNode *parent)
: m_parent(parent),
m_visible(true),
m_displayMode(BlockMode)
{
}
QSvgNode::~QSvgNode()
{
}
bool QSvgNode::isDescendantOf(const QSvgNode *parent) const
{
const QSvgNode *n = this;
while (n) {
if (n == parent)
return true;
n = n->m_parent;
}
return false;
}
void QSvgNode::appendStyleProperty(QSvgStyleProperty *prop, const QString &id)
{
//qDebug()<<"appending "<<prop->type()<< " ("<< id <<") "<<"to "<<this<<this->type();
QSvgTinyDocument *doc;
switch (prop->type()) {
case QSvgStyleProperty::QUALITY:
m_style.quality = static_cast<QSvgQualityStyle*>(prop);
break;
case QSvgStyleProperty::FILL:
m_style.fill = static_cast<QSvgFillStyle*>(prop);
break;
case QSvgStyleProperty::VIEWPORT_FILL:
m_style.viewportFill = static_cast<QSvgViewportFillStyle*>(prop);
break;
case QSvgStyleProperty::FONT:
m_style.font = static_cast<QSvgFontStyle*>(prop);
break;
case QSvgStyleProperty::STROKE:
m_style.stroke = static_cast<QSvgStrokeStyle*>(prop);
break;
case QSvgStyleProperty::SOLID_COLOR:
m_style.solidColor = static_cast<QSvgSolidColorStyle*>(prop);
doc = document();
if (doc && !id.isEmpty())
doc->addNamedStyle(id, m_style.solidColor);
break;
case QSvgStyleProperty::GRADIENT:
m_style.gradient = static_cast<QSvgGradientStyle*>(prop);
doc = document();
if (doc && !id.isEmpty())
doc->addNamedStyle(id, m_style.gradient);
break;
case QSvgStyleProperty::TRANSFORM:
m_style.transform = static_cast<QSvgTransformStyle*>(prop);
break;
case QSvgStyleProperty::ANIMATE_COLOR:
m_style.animateColor = static_cast<QSvgAnimateColor*>(prop);
break;
case QSvgStyleProperty::ANIMATE_TRANSFORM:
m_style.animateTransforms.append(
static_cast<QSvgAnimateTransform*>(prop));
break;
case QSvgStyleProperty::OPACITY:
m_style.opacity = static_cast<QSvgOpacityStyle*>(prop);
break;
case QSvgStyleProperty::COMP_OP:
m_style.compop = static_cast<QSvgCompOpStyle*>(prop);
break;
default:
qDebug("QSvgNode: Trying to append unknown property!");
break;
}
}
void QSvgNode::applyStyle(QPainter *p, QSvgExtraStates &states) const
{
m_style.apply(p, this, states);
}
void QSvgNode::revertStyle(QPainter *p, QSvgExtraStates &states) const
{
m_style.revert(p, states);
}
QSvgStyleProperty * QSvgNode::styleProperty(QSvgStyleProperty::Type type) const
{
const QSvgNode *node = this;
while (node) {
switch (type) {
case QSvgStyleProperty::QUALITY:
if (node->m_style.quality)
return node->m_style.quality;
break;
case QSvgStyleProperty::FILL:
if (node->m_style.fill)
return node->m_style.fill;
break;
case QSvgStyleProperty::VIEWPORT_FILL:
if (m_style.viewportFill)
return node->m_style.viewportFill;
break;
case QSvgStyleProperty::FONT:
if (node->m_style.font)
return node->m_style.font;
break;
case QSvgStyleProperty::STROKE:
if (node->m_style.stroke)
return node->m_style.stroke;
break;
case QSvgStyleProperty::SOLID_COLOR:
if (node->m_style.solidColor)
return node->m_style.solidColor;
break;
case QSvgStyleProperty::GRADIENT:
if (node->m_style.gradient)
return node->m_style.gradient;
break;
case QSvgStyleProperty::TRANSFORM:
if (node->m_style.transform)
return node->m_style.transform;
break;
case QSvgStyleProperty::ANIMATE_COLOR:
if (node->m_style.animateColor)
return node->m_style.animateColor;
break;
case QSvgStyleProperty::ANIMATE_TRANSFORM:
if (!node->m_style.animateTransforms.isEmpty())
return node->m_style.animateTransforms.first();
break;
case QSvgStyleProperty::OPACITY:
if (node->m_style.opacity)
return node->m_style.opacity;
break;
case QSvgStyleProperty::COMP_OP:
if (node->m_style.compop)
return node->m_style.compop;
break;
default:
break;
}
node = node->parent();
}
return 0;
}
QSvgFillStyleProperty * QSvgNode::styleProperty(const QString &id) const
{
QString rid = id;
if (rid.startsWith(QLatin1Char('#')))
rid.remove(0, 1);
QSvgTinyDocument *doc = document();
return doc ? doc->namedStyle(rid) : 0;
}
QRectF QSvgNode::bounds(QPainter *, QSvgExtraStates &) const
{
return QRectF(0, 0, 0, 0);
}
QRectF QSvgNode::transformedBounds() const
{
if (!m_cachedBounds.isEmpty())
return m_cachedBounds;
QImage dummy(1, 1, QImage::Format_RGB32);
QPainter p(&dummy);
QSvgExtraStates states;
QPen pen(Qt::NoBrush, 1, Qt::SolidLine, Qt::FlatCap, Qt::SvgMiterJoin);
pen.setMiterLimit(4);
p.setPen(pen);
QStack<QSvgNode*> parentApplyStack;
QSvgNode *parent = m_parent;
while (parent) {
parentApplyStack.push(parent);
parent = parent->parent();
}
for (int i = parentApplyStack.size() - 1; i >= 0; --i)
parentApplyStack[i]->applyStyle(&p, states);
p.setWorldTransform(QTransform());
m_cachedBounds = transformedBounds(&p, states);
return m_cachedBounds;
}
QSvgTinyDocument * QSvgNode::document() const
{
QSvgTinyDocument *doc = 0;
QSvgNode *node = const_cast<QSvgNode*>(this);
while (node && node->type() != QSvgNode::DOC) {
node = node->parent();
}
doc = static_cast<QSvgTinyDocument*>(node);
return doc;
}
void QSvgNode::setRequiredFeatures(const QStringList &lst)
{
m_requiredFeatures = lst;
}
const QStringList & QSvgNode::requiredFeatures() const
{
return m_requiredFeatures;
}
void QSvgNode::setRequiredExtensions(const QStringList &lst)
{
m_requiredExtensions = lst;
}
const QStringList & QSvgNode::requiredExtensions() const
{
return m_requiredExtensions;
}
void QSvgNode::setRequiredLanguages(const QStringList &lst)
{
m_requiredLanguages = lst;
}
const QStringList & QSvgNode::requiredLanguages() const
{
return m_requiredLanguages;
}
void QSvgNode::setRequiredFormats(const QStringList &lst)
{
m_requiredFormats = lst;
}
const QStringList & QSvgNode::requiredFormats() const
{
return m_requiredFormats;
}
void QSvgNode::setRequiredFonts(const QStringList &lst)
{
m_requiredFonts = lst;
}
const QStringList & QSvgNode::requiredFonts() const
{
return m_requiredFonts;
}
void QSvgNode::setVisible(bool visible)
{
//propagate visibility change of true to the parent
//not propagating false is just a small performance
//degradation since we'll iterate over children without
//drawing any of them
if (m_parent && visible && !m_parent->isVisible())
m_parent->setVisible(true);
m_visible = visible;
}
QRectF QSvgNode::transformedBounds(QPainter *p, QSvgExtraStates &states) const
{
applyStyle(p, states);
QRectF rect = bounds(p, states);
revertStyle(p, states);
return rect;
}
void QSvgNode::setNodeId(const QString &i)
{
m_id = i;
}
void QSvgNode::setXmlClass(const QString &str)
{
m_class = str;
}
void QSvgNode::setDisplayMode(DisplayMode mode)
{
m_displayMode = mode;
}
QSvgNode::DisplayMode QSvgNode::displayMode() const
{
return m_displayMode;
}
qreal QSvgNode::strokeWidth(QPainter *p)
{
const QPen &pen = p->pen();
if (pen.style() == Qt::NoPen || pen.brush().style() == Qt::NoBrush || pen.isCosmetic())
return 0;
return pen.widthF();
}
QT_END_NAMESPACE