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/
orbit
/
b80a455c0268d549edd5f71d1094a89297b72f72
/
.
/
qt-everywhere-src-5.14.1
/
qtwayland
/
src
/
compositor
/
shaders
/
surface.vert
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uniform highp mat4 qt_Matrix
;
attribute highp vec2 qt_VertexPosition
;
attribute highp vec2 qt_VertexTexCoord
;
varying highp vec2 v_texcoord
;
void
main
()
{
gl_Position
=
qt_Matrix
*
vec4
(
qt_VertexPosition
,
0.0
,
1.0
);
v_texcoord
=
qt_VertexTexCoord
;
}