blob: 848b334f331edfecc8db3f3f48f7937cebd21a5b [file] [log] [blame]
uniform highp mat4 qt_Matrix;
attribute highp vec2 qt_VertexPosition;
attribute highp vec2 qt_VertexTexCoord;
varying highp vec2 v_texcoord;
void main() {
gl_Position = qt_Matrix * vec4(qt_VertexPosition, 0.0, 1.0);
v_texcoord = qt_VertexTexCoord;
}