blob: 724d06a8573f69a56959804eb05536acedc57196 [file] [log] [blame]
#extension GL_OES_EGL_image_external : require
varying highp vec2 v_texcoord;
uniform highp samplerExternalOES tex0;
uniform lowp float qt_Opacity;
void main() {
gl_FragColor = qt_Opacity * texture2D(tex0, v_texcoord);
}