blob: e739f6fffdb5225dbad12c3c312f68c0a4cf459f [file] [log] [blame]
uniform highp sampler2D tex0;
uniform highp sampler2D tex1;
uniform highp sampler2D tex2;
varying highp vec2 v_texcoord;
uniform lowp float qt_Opacity;
void main() {
float y = 1.16438356 * (texture2D(tex0, v_texcoord).x - 0.0625);
float u = texture2D(tex1, v_texcoord).x - 0.5;
float v = texture2D(tex2, v_texcoord).x - 0.5;
y *= qt_Opacity;
u *= qt_Opacity;
v *= qt_Opacity;
gl_FragColor.r = y + 1.59602678 * v;
gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;
gl_FragColor.b = y + 2.01723214 * u;
gl_FragColor.a = qt_Opacity;
}