| uniform highp sampler2D tex0; |
| uniform highp sampler2D tex1; |
| uniform highp sampler2D tex2; |
| varying highp vec2 v_texcoord; |
| uniform lowp float qt_Opacity; |
| |
| void main() { |
| float y = 1.16438356 * (texture2D(tex0, v_texcoord).x - 0.0625); |
| float u = texture2D(tex1, v_texcoord).x - 0.5; |
| float v = texture2D(tex2, v_texcoord).x - 0.5; |
| y *= qt_Opacity; |
| u *= qt_Opacity; |
| v *= qt_Opacity; |
| gl_FragColor.r = y + 1.59602678 * v; |
| gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v; |
| gl_FragColor.b = y + 2.01723214 * u; |
| gl_FragColor.a = qt_Opacity; |
| } |