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#ifndef VSP2HARDWARELAYERINTEGRATION_H
#define VSP2HARDWARELAYERINTEGRATION_H
#include <QtWaylandCompositor/private/qwlhardwarelayerintegration_p.h>
#include <private/qobject_p.h>
#include <QPoint>
#include <QSize>
struct wl_kms_buffer;
QT_BEGIN_NAMESPACE
class QScreen;
class QWaylandSurface;
class QWaylandQuickHardwareLayer;
class Vsp2Layer;
class Vsp2HardwareLayerIntegration : public QtWayland::HardwareLayerIntegration
{
Q_OBJECT
public:
explicit Vsp2HardwareLayerIntegration();
void add(QWaylandQuickHardwareLayer *layer) override;
void remove(QWaylandQuickHardwareLayer *layer) override;
void sendFrameCallbacks();
QVector<QSharedPointer<Vsp2Layer>> m_layers;
private:
void enableVspLayers();
void disableVspLayers();
void sortLayersByDepth();
void recreateVspLayers();
friend class Vsp2Layer;
};
struct Vsp2Buffer
{
explicit Vsp2Buffer() = default;
explicit Vsp2Buffer(wl_kms_buffer *kmsBuffer);
int dmabufFd = -1;
uint bytesPerLine = 0;
uint drmPixelFormat = 0;
QSize size;
};
class Vsp2Layer : public QObject
{
Q_OBJECT
public:
explicit Vsp2Layer(QWaylandQuickHardwareLayer *m_hwLayer, Vsp2HardwareLayerIntegration *integration);
void enableVspLayer();
void disableVspLayer();
bool isEnabled() { return m_layerIndex != -1; }
QWaylandQuickHardwareLayer *hwLayer() const { return m_hwLayer; }
public slots:
void handleBufferCommitted();
void handleSurfaceChanged();
void updatePosition();
void updateOpacity();
private:
wl_kms_buffer *nextKmsBuffer();
int m_layerIndex = -1;
QScreen *m_screen = nullptr;
QPoint m_position;
QWaylandQuickHardwareLayer *m_hwLayer = nullptr;
QWaylandSurface *m_surface = nullptr;
Vsp2Buffer m_buffer;
};
QT_END_NAMESPACE
#endif // VSP2HARDWARELAYERINTEGRATION_H