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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2016 basysKom GmbH, author Bernd Lamecker <bernd.lamecker@basyskom.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWebChannel module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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**
****************************************************************************/
'use strict';
var readline = require('readline');
var QWebChannel = require('./qwebchannel.js').QWebChannel;
var websocket = require('faye-websocket');
var address = 'ws://127.0.0.1:12345';
var socket = new websocket.Client(address);
console.log('Chat client connecting to ' + address + ' (Ctrl-D to quit)');
var createReadlineInterface = function() {
var bye = function() {
console.log('Bye...');
process.exit(0);
}
var rlif = readline.createInterface({
input: process.stdin,
output: process.stdout
});
rlif.setPrompt('chat: ');
// Handle Ctrl-D and Ctrl-C
rlif.on('close', bye);
rlif.on('SIGINT', bye);
return rlif;
}
var createWebChannel = function(transport, rlif) {
return new QWebChannel(transport, function(channel) {
// We connect to the 'sendText' signal of the remote QObject
// Be aware, that the signal is named for the remote side,
// i.e. the server wants to 'send text'.
// This can be confusing, as we connect to the signal
// to receive incoming messages on our side
channel.objects.core.sendText.connect(function(message) {
process.stdout.cursorTo(0);
process.stdout.clearLine(0);
console.log(' << ' + message);
rlif.prompt();
// Go to end of existing input if any
rlif.write(null, {
ctrl: true,
name: 'e'
})
});
rlif.on('line', function(line) {
var l = line.trim();
if (l !== '') {
process.stdout.moveCursor(0, -1);
process.stdout.cursorTo(0);
process.stdout.clearLine(0);
// The 'receiveText' slot of the remote QObject
// is called with our message.
// Again the naming is for the server side,
// i.e. the slot is used _by the server_ to receive text.
channel.objects.core.receiveText(l);
console.log(' >> ' + l);
}
rlif.prompt();
});
rlif.prompt();
});
}
socket.on('open', function(event) {
console.log("info: Client connected");
var transport = {
// We cant't do 'send: socket.send' here
// because 'send' wouldn't be bound to 'socket'
send: function(data) {
socket.send(data)
}
};
createWebChannel(transport, createReadlineInterface());
// QWebChannel has set up its onmessage handler
// on the transport in the constructor.
// Now we connect it to the websocket event.
socket.on('message', function(event) {
transport.onmessage(event);
});
});
socket.on('error', function(error) {
console.log('Connection error: ' + error.message);
process.exit(1);
});
socket.on('close', function() {
console.log('Connection closed.');
process.exit(1);
});