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/****************************************************************************
**
** Copyright (C) 2016 Kurt Pattyn <pattyn.kurt@gmail.com>.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWebSockets module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "chatserver.h"
#include <QtWebSockets>
#include <QtCore>
#include <cstdio>
using namespace std;
QT_USE_NAMESPACE
static QString getIdentifier(QWebSocket *peer)
{
return QStringLiteral("%1:%2").arg(peer->peerAddress().toString(),
QString::number(peer->peerPort()));
}
//! [constructor]
ChatServer::ChatServer(quint16 port, QObject *parent) :
QObject(parent),
m_pWebSocketServer(new QWebSocketServer(QStringLiteral("Chat Server"),
QWebSocketServer::NonSecureMode,
this))
{
if (m_pWebSocketServer->listen(QHostAddress::Any, port))
{
QTextStream(stdout) << "Chat Server listening on port " << port << '\n';
connect(m_pWebSocketServer, &QWebSocketServer::newConnection,
this, &ChatServer::onNewConnection);
}
}
ChatServer::~ChatServer()
{
m_pWebSocketServer->close();
}
//! [constructor]
//! [onNewConnection]
void ChatServer::onNewConnection()
{
auto pSocket = m_pWebSocketServer->nextPendingConnection();
QTextStream(stdout) << getIdentifier(pSocket) << " connected!\n";
pSocket->setParent(this);
connect(pSocket, &QWebSocket::textMessageReceived,
this, &ChatServer::processMessage);
connect(pSocket, &QWebSocket::disconnected,
this, &ChatServer::socketDisconnected);
m_clients << pSocket;
}
//! [onNewConnection]
//! [processMessage]
void ChatServer::processMessage(const QString &message)
{
QWebSocket *pSender = qobject_cast<QWebSocket *>(sender());
for (QWebSocket *pClient : qAsConst(m_clients)) {
if (pClient != pSender) //don't echo message back to sender
pClient->sendTextMessage(message);
}
}
//! [processMessage]
//! [socketDisconnected]
void ChatServer::socketDisconnected()
{
QWebSocket *pClient = qobject_cast<QWebSocket *>(sender());
QTextStream(stdout) << getIdentifier(pClient) << " disconnected!\n";
if (pClient)
{
m_clients.removeAll(pClient);
pClient->deleteLater();
}
}
//! [socketDisconnected]