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| |
| #ifndef QT3DEXTRAS_QSKYBOXENTITY_P_H |
| #define QT3DEXTRAS_QSKYBOXENTITY_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtGui/QVector3D> |
| |
| #include <Qt3DCore/private/qentity_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QFilterKey; |
| class QTextureCubeMap; |
| class QTextureLoader; |
| class QShaderProgram; |
| class QSkyboxEntity; |
| class QTextureImage; |
| class QRenderPass; |
| class QTechnique; |
| class QParameter; |
| class QMaterial; |
| class QEffect; |
| |
| } // namespace Qt3DRender |
| |
| namespace Qt3DExtras { |
| |
| class QCuboidMesh; |
| |
| class QSkyboxEntityPrivate : public Qt3DCore::QEntityPrivate |
| { |
| QSkyboxEntityPrivate(); |
| |
| void init(); |
| void reloadTexture(); |
| |
| Q_DECLARE_PUBLIC(QSkyboxEntity) |
| |
| Qt3DRender::QEffect *m_effect; |
| Qt3DRender::QMaterial *m_material; |
| Qt3DRender::QTextureCubeMap *m_skyboxTexture; |
| Qt3DRender::QTextureLoader *m_loadedTexture; |
| Qt3DRender::QShaderProgram *m_gl3Shader; |
| Qt3DRender::QShaderProgram *m_gl2es2Shader; |
| Qt3DRender::QTechnique *m_gl2Technique; |
| Qt3DRender::QTechnique *m_es2Technique; |
| Qt3DRender::QTechnique *m_gl3Technique; |
| Qt3DRender::QFilterKey *m_filterKey; |
| Qt3DRender::QRenderPass *m_gl2RenderPass; |
| Qt3DRender::QRenderPass *m_es2RenderPass; |
| Qt3DRender::QRenderPass *m_gl3RenderPass; |
| QCuboidMesh *m_mesh; |
| Qt3DRender::QParameter *m_gammaStrengthParameter; |
| Qt3DRender::QParameter *m_textureParameter; |
| Qt3DRender::QTextureImage *m_posXImage; |
| Qt3DRender:: QTextureImage *m_posYImage; |
| Qt3DRender::QTextureImage *m_posZImage; |
| Qt3DRender::QTextureImage *m_negXImage; |
| Qt3DRender::QTextureImage *m_negYImage; |
| Qt3DRender::QTextureImage *m_negZImage; |
| QString m_extension; |
| QString m_baseName; |
| QVector3D m_position; |
| bool m_hasPendingReloadTextureCall; |
| }; |
| |
| } // Qt3DExtras |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DEXTRAS_QSKYBOXENTITY_P_H |
| |