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| |
| #ifndef GLWIDGET_H |
| #define GLWIDGET_H |
| |
| #include <QOpenGLWindow> |
| #include <QOpenGLTexture> |
| #include <QMatrix4x4> |
| #include <QVector3D> |
| #include <QKeyEvent> |
| #include <QPropertyAnimation> |
| #include <QSequentialAnimationGroup> |
| #include <QRectF> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLTexture; |
| class QOpenGLShaderProgram; |
| class QOpenGLBuffer; |
| class QOpenGLVertexArrayObject; |
| |
| QT_END_NAMESPACE |
| |
| class GLWindow : public QOpenGLWindow |
| { |
| Q_OBJECT |
| Q_PROPERTY(float blurRadius READ blurRadius WRITE setBlurRadius) |
| |
| public: |
| GLWindow(); |
| ~GLWindow(); |
| |
| void initializeGL() override; |
| void resizeGL(int w, int h) override; |
| void paintGL() override; |
| |
| float blurRadius() const { return m_blurRadius; } |
| void setBlurRadius(float blurRadius); |
| |
| protected: |
| void keyPressEvent(QKeyEvent *e) override; |
| void setAnimating(bool animate); |
| |
| private: |
| QPropertyAnimation *m_animationForward = nullptr; |
| QPropertyAnimation *m_animationBackward = nullptr; |
| QSequentialAnimationGroup *m_animationGroup; |
| QOpenGLTexture *m_texImageInput = nullptr; |
| QOpenGLTexture *m_texImageTmp = nullptr; |
| QOpenGLTexture *m_texImageProcessed = nullptr; |
| QOpenGLShaderProgram *m_shaderDisplay = nullptr; |
| QOpenGLShaderProgram *m_shaderComputeV = nullptr; |
| QOpenGLShaderProgram *m_shaderComputeH = nullptr; |
| QMatrix4x4 m_proj; |
| QSizeF m_quadSize; |
| |
| int m_blurRadius = 0; |
| bool m_animate = true; |
| QOpenGLVertexArrayObject *m_vao = nullptr; |
| }; |
| |
| #endif |