| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
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| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QGLFUNCTIONS_H |
| #define QGLFUNCTIONS_H |
| |
| #include <QtOpenGL/qgl.h> |
| #include <QtGui/qopenglcontext.h> |
| #include <QtGui/qopenglfunctions.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QGLFunctionsPrivate; |
| |
| class Q_OPENGL_EXPORT QGLFunctions |
| { |
| public: |
| QGLFunctions(); |
| explicit QGLFunctions(const QGLContext *context); |
| ~QGLFunctions() {} |
| |
| enum OpenGLFeature |
| { |
| Multitexture = 0x0001, |
| Shaders = 0x0002, |
| Buffers = 0x0004, |
| Framebuffers = 0x0008, |
| BlendColor = 0x0010, |
| BlendEquation = 0x0020, |
| BlendEquationSeparate = 0x0040, |
| BlendFuncSeparate = 0x0080, |
| BlendSubtract = 0x0100, |
| CompressedTextures = 0x0200, |
| Multisample = 0x0400, |
| StencilSeparate = 0x0800, |
| NPOTTextures = 0x1000 |
| }; |
| Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature) |
| |
| QGLFunctions::OpenGLFeatures openGLFeatures() const; |
| bool hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const; |
| |
| void initializeGLFunctions(const QGLContext *context = nullptr); |
| |
| void glActiveTexture(GLenum texture); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const char* name); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void glBlendEquation(GLenum mode); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); |
| void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glClearDepthf(GLclampf depth); |
| void glCompileShader(GLuint shader); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
| GLuint glCreateProgram(); |
| GLuint glCreateShader(GLenum type); |
| void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| void glDeleteProgram(GLuint program); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| void glDeleteShader(GLuint shader); |
| void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDisableVertexAttribArray(GLuint index); |
| void glEnableVertexAttribArray(GLuint index); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glGenBuffers(GLsizei n, GLuint* buffers); |
| void glGenerateMipmap(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| int glGetAttribLocation(GLuint program, const char* name); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
| void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
| void glGetUniformiv(GLuint program, GLint location, GLint* params); |
| int glGetUniformLocation(GLuint program, const char* name); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
| GLboolean glIsBuffer(GLuint buffer); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| GLboolean glIsProgram(GLuint program); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| GLboolean glIsShader(GLuint shader); |
| void glLinkProgram(GLuint program); |
| void glReleaseShaderCompiler(); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glSampleCoverage(GLclampf value, GLboolean invert); |
| void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
| void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| void glUniform1f(GLint location, GLfloat x); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform1i(GLint location, GLint x); |
| void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform2f(GLint location, GLfloat x, GLfloat y); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform2i(GLint location, GLint x, GLint y); |
| void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
| void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
| void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| void glUseProgram(GLuint program); |
| void glValidateProgram(GLuint program); |
| void glVertexAttrib1f(GLuint indx, GLfloat x); |
| void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
| void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
| void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
| |
| private: |
| QGLFunctionsPrivate *d_ptr; |
| static bool isInitialized(const QGLFunctionsPrivate *d) { return d != nullptr; } |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFunctions::OpenGLFeatures) |
| |
| struct QGLFunctionsPrivate |
| { |
| QGLFunctionsPrivate(const QGLContext *context = nullptr); |
| QOpenGLFunctions *funcs; |
| }; |
| |
| inline void QGLFunctions::glActiveTexture(GLenum texture) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glActiveTexture(texture); |
| } |
| |
| inline void QGLFunctions::glAttachShader(GLuint program, GLuint shader) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glAttachShader(program, shader); |
| } |
| |
| inline void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBindAttribLocation(program, index, name); |
| } |
| |
| inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBindBuffer(target, buffer); |
| } |
| |
| inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| if (framebuffer == 0) |
| framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBindFramebuffer(target, framebuffer); |
| } |
| |
| inline void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBindRenderbuffer(target, renderbuffer); |
| } |
| |
| inline void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBlendColor(red, green, blue, alpha); |
| } |
| |
| inline void QGLFunctions::glBlendEquation(GLenum mode) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBlendEquation(mode); |
| } |
| |
| inline void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| inline void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| inline void QGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBufferData(target, size, data, usage); |
| } |
| |
| inline void QGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glBufferSubData(target, offset, size, data); |
| } |
| |
| inline GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glCheckFramebufferStatus(target); |
| } |
| |
| inline void QGLFunctions::glClearDepthf(GLclampf depth) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glClearDepthf(depth); |
| } |
| |
| inline void QGLFunctions::glCompileShader(GLuint shader) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glCompileShader(shader); |
| } |
| |
| inline void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| inline void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| inline GLuint QGLFunctions::glCreateProgram() |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glCreateProgram(); |
| } |
| |
| inline GLuint QGLFunctions::glCreateShader(GLenum type) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glCreateShader(type); |
| } |
| |
| inline void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDeleteBuffers(n, buffers); |
| } |
| |
| inline void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDeleteFramebuffers(n, framebuffers); |
| } |
| |
| inline void QGLFunctions::glDeleteProgram(GLuint program) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDeleteProgram(program); |
| } |
| |
| inline void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QGLFunctions::glDeleteShader(GLuint shader) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDeleteShader(shader); |
| } |
| |
| inline void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glDepthRangef(zNear, zFar); |
| } |
| |
| inline void QGLFunctions::glDetachShader(GLuint program, GLuint shader) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDetachShader(program, shader); |
| } |
| |
| inline void QGLFunctions::glDisableVertexAttribArray(GLuint index) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glDisableVertexAttribArray(index); |
| } |
| |
| inline void QGLFunctions::glEnableVertexAttribArray(GLuint index) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glEnableVertexAttribArray(index); |
| } |
| |
| inline void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| inline void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glFramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| inline void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGenBuffers(n, buffers); |
| } |
| |
| inline void QGLFunctions::glGenerateMipmap(GLenum target) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGenerateMipmap(target); |
| } |
| |
| inline void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGenFramebuffers(n, framebuffers); |
| } |
| |
| inline void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGenRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
| } |
| |
| inline void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetActiveUniform(program, index, bufsize, length, size, type, name); |
| } |
| |
| inline void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetAttachedShaders(program, maxcount, count, shaders); |
| } |
| |
| inline int QGLFunctions::glGetAttribLocation(GLuint program, const char* name) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glGetAttribLocation(program, name); |
| } |
| |
| inline void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetBufferParameteriv(target, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetProgramiv(program, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| |
| inline void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetShaderiv(shader, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| |
| inline void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| |
| inline void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetShaderSource(shader, bufsize, length, source); |
| } |
| |
| inline void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetUniformfv(program, location, params); |
| } |
| |
| inline void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetUniformiv(program, location, params); |
| } |
| |
| inline int QGLFunctions::glGetUniformLocation(GLuint program, const char* name) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glGetUniformLocation(program, name); |
| } |
| |
| inline void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetVertexAttribfv(index, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetVertexAttribiv(index, pname, params); |
| } |
| |
| inline void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glGetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| inline GLboolean QGLFunctions::glIsBuffer(GLuint buffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glIsBuffer(buffer); |
| } |
| |
| inline GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glIsFramebuffer(framebuffer); |
| } |
| |
| inline GLboolean QGLFunctions::glIsProgram(GLuint program) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glIsProgram(program); |
| } |
| |
| inline GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glIsRenderbuffer(renderbuffer); |
| } |
| |
| inline GLboolean QGLFunctions::glIsShader(GLuint shader) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| return d_ptr->funcs->glIsShader(shader); |
| } |
| |
| inline void QGLFunctions::glLinkProgram(GLuint program) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glLinkProgram(program); |
| } |
| |
| inline void QGLFunctions::glReleaseShaderCompiler() |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glReleaseShaderCompiler(); |
| } |
| |
| inline void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glRenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| inline void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glSampleCoverage(value, invert); |
| } |
| |
| inline void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glShaderBinary(n, shaders, binaryformat, binary, length); |
| } |
| |
| inline void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glShaderSource(shader, count, string, length); |
| } |
| |
| inline void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glStencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| inline void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glStencilMaskSeparate(face, mask); |
| } |
| |
| inline void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glStencilOpSeparate(face, fail, zfail, zpass); |
| } |
| |
| inline void QGLFunctions::glUniform1f(GLint location, GLfloat x) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform1f(location, x); |
| } |
| |
| inline void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform1fv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform1i(GLint location, GLint x) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform1i(location, x); |
| } |
| |
| inline void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform1iv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform2f(location, x, y); |
| } |
| |
| inline void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform2fv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform2i(location, x, y); |
| } |
| |
| inline void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform2iv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform3f(location, x, y, z); |
| } |
| |
| inline void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform3fv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform3i(location, x, y, z); |
| } |
| |
| inline void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform3iv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform4f(location, x, y, z, w); |
| } |
| |
| inline void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform4fv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform4i(location, x, y, z, w); |
| } |
| |
| inline void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniform4iv(location, count, v); |
| } |
| |
| inline void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| inline void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| inline void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| inline void QGLFunctions::glUseProgram(GLuint program) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glUseProgram(program); |
| } |
| |
| inline void QGLFunctions::glValidateProgram(GLuint program) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glValidateProgram(program); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib1f(indx, x); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib1fv(indx, values); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib2f(indx, x, y); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib2fv(indx, values); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib3f(indx, x, y, z); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib3fv(indx, values); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib4f(indx, x, y, z, w); |
| } |
| |
| inline void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttrib4fv(indx, values); |
| } |
| |
| inline void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) |
| { |
| Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| d_ptr->funcs->glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| } |
| |
| #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #endif |
| #ifndef GL_ACTIVE_ATTRIBUTES |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #endif |
| #ifndef GL_ACTIVE_TEXTURE |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #endif |
| #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #endif |
| #ifndef GL_ACTIVE_UNIFORMS |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #endif |
| #ifndef GL_ALIASED_LINE_WIDTH_RANGE |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #endif |
| #ifndef GL_ALIASED_POINT_SIZE_RANGE |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #endif |
| #ifndef GL_ALPHA |
| #define GL_ALPHA 0x1906 |
| #endif |
| #ifndef GL_ALPHA_BITS |
| #define GL_ALPHA_BITS 0x0D55 |
| #endif |
| #ifndef GL_ALWAYS |
| #define GL_ALWAYS 0x0207 |
| #endif |
| #ifndef GL_ARRAY_BUFFER |
| #define GL_ARRAY_BUFFER 0x8892 |
| #endif |
| #ifndef GL_ARRAY_BUFFER_BINDING |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #endif |
| #ifndef GL_ATTACHED_SHADERS |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #endif |
| #ifndef GL_BACK |
| #define GL_BACK 0x0405 |
| #endif |
| #ifndef GL_BLEND |
| #define GL_BLEND 0x0BE2 |
| #endif |
| #ifndef GL_BLEND_COLOR |
| #define GL_BLEND_COLOR 0x8005 |
| #endif |
| #ifndef GL_BLEND_DST_ALPHA |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #endif |
| #ifndef GL_BLEND_DST_RGB |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #endif |
| #ifndef GL_BLEND_EQUATION |
| #define GL_BLEND_EQUATION 0x8009 |
| #endif |
| #ifndef GL_BLEND_EQUATION_ALPHA |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #endif |
| #ifndef GL_BLEND_EQUATION_RGB |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #endif |
| #ifndef GL_BLEND_SRC_ALPHA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #endif |
| #ifndef GL_BLEND_SRC_RGB |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #endif |
| #ifndef GL_BLUE_BITS |
| #define GL_BLUE_BITS 0x0D54 |
| #endif |
| #ifndef GL_BOOL |
| #define GL_BOOL 0x8B56 |
| #endif |
| #ifndef GL_BOOL_VEC2 |
| #define GL_BOOL_VEC2 0x8B57 |
| #endif |
| #ifndef GL_BOOL_VEC3 |
| #define GL_BOOL_VEC3 0x8B58 |
| #endif |
| #ifndef GL_BOOL_VEC4 |
| #define GL_BOOL_VEC4 0x8B59 |
| #endif |
| #ifndef GL_BUFFER_SIZE |
| #define GL_BUFFER_SIZE 0x8764 |
| #endif |
| #ifndef GL_BUFFER_USAGE |
| #define GL_BUFFER_USAGE 0x8765 |
| #endif |
| #ifndef GL_BYTE |
| #define GL_BYTE 0x1400 |
| #endif |
| #ifndef GL_CCW |
| #define GL_CCW 0x0901 |
| #endif |
| #ifndef GL_CLAMP_TO_EDGE |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #endif |
| #ifndef GL_COLOR_ATTACHMENT0 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #endif |
| #ifndef GL_COLOR_BUFFER_BIT |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #endif |
| #ifndef GL_COLOR_CLEAR_VALUE |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #endif |
| #ifndef GL_COLOR_WRITEMASK |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #endif |
| #ifndef GL_COMPILE_STATUS |
| #define GL_COMPILE_STATUS 0x8B81 |
| #endif |
| #ifndef GL_COMPRESSED_TEXTURE_FORMATS |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #endif |
| #ifndef GL_CONSTANT_ALPHA |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #endif |
| #ifndef GL_CONSTANT_COLOR |
| #define GL_CONSTANT_COLOR 0x8001 |
| #endif |
| #ifndef GL_CULL_FACE |
| #define GL_CULL_FACE 0x0B44 |
| #endif |
| #ifndef GL_CULL_FACE_MODE |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #endif |
| #ifndef GL_CURRENT_PROGRAM |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #endif |
| #ifndef GL_CURRENT_VERTEX_ATTRIB |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #endif |
| #ifndef GL_CW |
| #define GL_CW 0x0900 |
| #endif |
| #ifndef GL_DECR |
| #define GL_DECR 0x1E03 |
| #endif |
| #ifndef GL_DECR_WRAP |
| #define GL_DECR_WRAP 0x8508 |
| #endif |
| #ifndef GL_DELETE_STATUS |
| #define GL_DELETE_STATUS 0x8B80 |
| #endif |
| #ifndef GL_DEPTH_ATTACHMENT |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #endif |
| #ifndef GL_DEPTH_BITS |
| #define GL_DEPTH_BITS 0x0D56 |
| #endif |
| #ifndef GL_DEPTH_BUFFER_BIT |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #endif |
| #ifndef GL_DEPTH_CLEAR_VALUE |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #endif |
| #ifndef GL_DEPTH_COMPONENT |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #endif |
| #ifndef GL_DEPTH_COMPONENT16 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #endif |
| #ifndef GL_DEPTH_FUNC |
| #define GL_DEPTH_FUNC 0x0B74 |
| #endif |
| #ifndef GL_DEPTH_RANGE |
| #define GL_DEPTH_RANGE 0x0B70 |
| #endif |
| #ifndef GL_DEPTH_TEST |
| #define GL_DEPTH_TEST 0x0B71 |
| #endif |
| #ifndef GL_DEPTH_WRITEMASK |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #endif |
| #ifndef GL_DITHER |
| #define GL_DITHER 0x0BD0 |
| #endif |
| #ifndef GL_DONT_CARE |
| #define GL_DONT_CARE 0x1100 |
| #endif |
| #ifndef GL_DST_ALPHA |
| #define GL_DST_ALPHA 0x0304 |
| #endif |
| #ifndef GL_DST_COLOR |
| #define GL_DST_COLOR 0x0306 |
| #endif |
| #ifndef GL_DYNAMIC_DRAW |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #endif |
| #ifndef GL_ELEMENT_ARRAY_BUFFER |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #endif |
| #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #endif |
| #ifndef GL_EQUAL |
| #define GL_EQUAL 0x0202 |
| #endif |
| #ifndef GL_EXTENSIONS |
| #define GL_EXTENSIONS 0x1F03 |
| #endif |
| #ifndef GL_FALSE |
| #define GL_FALSE 0 |
| #endif |
| #ifndef GL_FASTEST |
| #define GL_FASTEST 0x1101 |
| #endif |
| #ifndef GL_FIXED |
| #define GL_FIXED 0x140C |
| #endif |
| #ifndef GL_FLOAT |
| #define GL_FLOAT 0x1406 |
| #endif |
| #ifndef GL_FLOAT_MAT2 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #endif |
| #ifndef GL_FLOAT_MAT3 |
| #define GL_FLOAT_MAT3 0x8B5B |
| #endif |
| #ifndef GL_FLOAT_MAT4 |
| #define GL_FLOAT_MAT4 0x8B5C |
| #endif |
| #ifndef GL_FLOAT_VEC2 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #endif |
| #ifndef GL_FLOAT_VEC3 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #endif |
| #ifndef GL_FLOAT_VEC4 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #endif |
| #ifndef GL_FRAGMENT_SHADER |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #endif |
| #ifndef GL_FRAMEBUFFER |
| #define GL_FRAMEBUFFER 0x8D40 |
| #endif |
| #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #endif |
| #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #endif |
| #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #endif |
| #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #endif |
| #ifndef GL_FRAMEBUFFER_BINDING |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #endif |
| #ifndef GL_FRAMEBUFFER_COMPLETE |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #endif |
| #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #endif |
| #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #endif |
| #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #endif |
| #ifndef GL_FRAMEBUFFER_UNSUPPORTED |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #endif |
| #ifndef GL_FRONT |
| #define GL_FRONT 0x0404 |
| #endif |
| #ifndef GL_FRONT_AND_BACK |
| #define GL_FRONT_AND_BACK 0x0408 |
| #endif |
| #ifndef GL_FRONT_FACE |
| #define GL_FRONT_FACE 0x0B46 |
| #endif |
| #ifndef GL_FUNC_ADD |
| #define GL_FUNC_ADD 0x8006 |
| #endif |
| #ifndef GL_FUNC_REVERSE_SUBTRACT |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #endif |
| #ifndef GL_FUNC_SUBTRACT |
| #define GL_FUNC_SUBTRACT 0x800A |
| #endif |
| #ifndef GL_GENERATE_MIPMAP_HINT |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #endif |
| #ifndef GL_GEQUAL |
| #define GL_GEQUAL 0x0206 |
| #endif |
| #ifndef GL_GREATER |
| #define GL_GREATER 0x0204 |
| #endif |
| #ifndef GL_GREEN_BITS |
| #define GL_GREEN_BITS 0x0D53 |
| #endif |
| #ifndef GL_HIGH_FLOAT |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #endif |
| #ifndef GL_HIGH_INT |
| #define GL_HIGH_INT 0x8DF5 |
| #endif |
| #ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #endif |
| #ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #endif |
| #ifndef GL_INCR |
| #define GL_INCR 0x1E02 |
| #endif |
| #ifndef GL_INCR_WRAP |
| #define GL_INCR_WRAP 0x8507 |
| #endif |
| #ifndef GL_INFO_LOG_LENGTH |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #endif |
| #ifndef GL_INT |
| #define GL_INT 0x1404 |
| #endif |
| #ifndef GL_INT_VEC2 |
| #define GL_INT_VEC2 0x8B53 |
| #endif |
| #ifndef GL_INT_VEC3 |
| #define GL_INT_VEC3 0x8B54 |
| #endif |
| #ifndef GL_INT_VEC4 |
| #define GL_INT_VEC4 0x8B55 |
| #endif |
| #ifndef GL_INVALID_ENUM |
| #define GL_INVALID_ENUM 0x0500 |
| #endif |
| #ifndef GL_INVALID_FRAMEBUFFER_OPERATION |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #endif |
| #ifndef GL_INVALID_OPERATION |
| #define GL_INVALID_OPERATION 0x0502 |
| #endif |
| #ifndef GL_INVALID_VALUE |
| #define GL_INVALID_VALUE 0x0501 |
| #endif |
| #ifndef GL_INVERT |
| #define GL_INVERT 0x150A |
| #endif |
| #ifndef GL_KEEP |
| #define GL_KEEP 0x1E00 |
| #endif |
| #ifndef GL_LEQUAL |
| #define GL_LEQUAL 0x0203 |
| #endif |
| #ifndef GL_LESS |
| #define GL_LESS 0x0201 |
| #endif |
| #ifndef GL_LINEAR |
| #define GL_LINEAR 0x2601 |
| #endif |
| #ifndef GL_LINEAR_MIPMAP_LINEAR |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #endif |
| #ifndef GL_LINEAR_MIPMAP_NEAREST |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #endif |
| #ifndef GL_LINE_LOOP |
| #define GL_LINE_LOOP 0x0002 |
| #endif |
| #ifndef GL_LINES |
| #define GL_LINES 0x0001 |
| #endif |
| #ifndef GL_LINE_STRIP |
| #define GL_LINE_STRIP 0x0003 |
| #endif |
| #ifndef GL_LINE_WIDTH |
| #define GL_LINE_WIDTH 0x0B21 |
| #endif |
| #ifndef GL_LINK_STATUS |
| #define GL_LINK_STATUS 0x8B82 |
| #endif |
| #ifndef GL_LOW_FLOAT |
| #define GL_LOW_FLOAT 0x8DF0 |
| #endif |
| #ifndef GL_LOW_INT |
| #define GL_LOW_INT 0x8DF3 |
| #endif |
| #ifndef GL_LUMINANCE |
| #define GL_LUMINANCE 0x1909 |
| #endif |
| #ifndef GL_LUMINANCE_ALPHA |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #endif |
| #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #endif |
| #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #endif |
| #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #endif |
| #ifndef GL_MAX_RENDERBUFFER_SIZE |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #endif |
| #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #endif |
| #ifndef GL_MAX_TEXTURE_SIZE |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #endif |
| #ifndef GL_MAX_VARYING_VECTORS |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #endif |
| #ifndef GL_MAX_VERTEX_ATTRIBS |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #endif |
| #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #endif |
| #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #endif |
| #ifndef GL_MAX_VIEWPORT_DIMS |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #endif |
| #ifndef GL_MEDIUM_FLOAT |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #endif |
| #ifndef GL_MEDIUM_INT |
| #define GL_MEDIUM_INT 0x8DF4 |
| #endif |
| #ifndef GL_MIRRORED_REPEAT |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #endif |
| #ifndef GL_NEAREST |
| #define GL_NEAREST 0x2600 |
| #endif |
| #ifndef GL_NEAREST_MIPMAP_LINEAR |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #endif |
| #ifndef GL_NEAREST_MIPMAP_NEAREST |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #endif |
| #ifndef GL_NEVER |
| #define GL_NEVER 0x0200 |
| #endif |
| #ifndef GL_NICEST |
| #define GL_NICEST 0x1102 |
| #endif |
| #ifndef GL_NO_ERROR |
| #define GL_NO_ERROR 0 |
| #endif |
| #ifndef GL_NONE |
| #define GL_NONE 0 |
| #endif |
| #ifndef GL_NOTEQUAL |
| #define GL_NOTEQUAL 0x0205 |
| #endif |
| #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #endif |
| #ifndef GL_NUM_SHADER_BINARY_FORMATS |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #endif |
| #ifndef GL_ONE |
| #define GL_ONE 1 |
| #endif |
| #ifndef GL_ONE_MINUS_CONSTANT_ALPHA |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #endif |
| #ifndef GL_ONE_MINUS_CONSTANT_COLOR |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #endif |
| #ifndef GL_ONE_MINUS_DST_ALPHA |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #endif |
| #ifndef GL_ONE_MINUS_DST_COLOR |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #endif |
| #ifndef GL_ONE_MINUS_SRC_ALPHA |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #endif |
| #ifndef GL_ONE_MINUS_SRC_COLOR |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #endif |
| #ifndef GL_OUT_OF_MEMORY |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #endif |
| #ifndef GL_PACK_ALIGNMENT |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #endif |
| #ifndef GL_POINTS |
| #define GL_POINTS 0x0000 |
| #endif |
| #ifndef GL_POLYGON_OFFSET_FACTOR |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #endif |
| #ifndef GL_POLYGON_OFFSET_FILL |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #endif |
| #ifndef GL_POLYGON_OFFSET_UNITS |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #endif |
| #ifndef GL_RED_BITS |
| #define GL_RED_BITS 0x0D52 |
| #endif |
| #ifndef GL_RENDERBUFFER |
| #define GL_RENDERBUFFER 0x8D41 |
| #endif |
| #ifndef GL_RENDERBUFFER_ALPHA_SIZE |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #endif |
| #ifndef GL_RENDERBUFFER_BINDING |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #endif |
| #ifndef GL_RENDERBUFFER_BLUE_SIZE |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #endif |
| #ifndef GL_RENDERBUFFER_DEPTH_SIZE |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #endif |
| #ifndef GL_RENDERBUFFER_GREEN_SIZE |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #endif |
| #ifndef GL_RENDERBUFFER_HEIGHT |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #endif |
| #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #endif |
| #ifndef GL_RENDERBUFFER_RED_SIZE |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #endif |
| #ifndef GL_RENDERBUFFER_STENCIL_SIZE |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #endif |
| #ifndef GL_RENDERBUFFER_WIDTH |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #endif |
| #ifndef GL_RENDERER |
| #define GL_RENDERER 0x1F01 |
| #endif |
| #ifndef GL_REPEAT |
| #define GL_REPEAT 0x2901 |
| #endif |
| #ifndef GL_REPLACE |
| #define GL_REPLACE 0x1E01 |
| #endif |
| #ifndef GL_RGB |
| #define GL_RGB 0x1907 |
| #endif |
| #ifndef GL_RGB565 |
| #define GL_RGB565 0x8D62 |
| #endif |
| #ifndef GL_RGB5_A1 |
| #define GL_RGB5_A1 0x8057 |
| #endif |
| #ifndef GL_RGBA |
| #define GL_RGBA 0x1908 |
| #endif |
| #ifndef GL_RGBA4 |
| #define GL_RGBA4 0x8056 |
| #endif |
| #ifndef GL_BGRA |
| #define GL_BGRA 0x80E1 |
| #endif |
| #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #endif |
| #ifndef GL_SAMPLE_BUFFERS |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #endif |
| #ifndef GL_SAMPLE_COVERAGE |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #endif |
| #ifndef GL_SAMPLE_COVERAGE_INVERT |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #endif |
| #ifndef GL_SAMPLE_COVERAGE_VALUE |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #endif |
| #ifndef GL_SAMPLER_2D |
| #define GL_SAMPLER_2D 0x8B5E |
| #endif |
| #ifndef GL_SAMPLER_CUBE |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #endif |
| #ifndef GL_SAMPLES |
| #define GL_SAMPLES 0x80A9 |
| #endif |
| #ifndef GL_SCISSOR_BOX |
| #define GL_SCISSOR_BOX 0x0C10 |
| #endif |
| #ifndef GL_SCISSOR_TEST |
| #define GL_SCISSOR_TEST 0x0C11 |
| #endif |
| #ifndef GL_SHADER_BINARY_FORMATS |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #endif |
| #ifndef GL_SHADER_COMPILER |
| #define GL_SHADER_COMPILER 0x8DFA |
| #endif |
| #ifndef GL_SHADER_SOURCE_LENGTH |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #endif |
| #ifndef GL_SHADER_TYPE |
| #define GL_SHADER_TYPE 0x8B4F |
| #endif |
| #ifndef GL_SHADING_LANGUAGE_VERSION |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #endif |
| #ifndef GL_SHORT |
| #define GL_SHORT 0x1402 |
| #endif |
| #ifndef GL_SRC_ALPHA |
| #define GL_SRC_ALPHA 0x0302 |
| #endif |
| #ifndef GL_SRC_ALPHA_SATURATE |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #endif |
| #ifndef GL_SRC_COLOR |
| #define GL_SRC_COLOR 0x0300 |
| #endif |
| #ifndef GL_STATIC_DRAW |
| #define GL_STATIC_DRAW 0x88E4 |
| #endif |
| #ifndef GL_STENCIL_ATTACHMENT |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #endif |
| #ifndef GL_STENCIL_BACK_FAIL |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #endif |
| #ifndef GL_STENCIL_BACK_FUNC |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #endif |
| #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #endif |
| #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #endif |
| #ifndef GL_STENCIL_BACK_REF |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #endif |
| #ifndef GL_STENCIL_BACK_VALUE_MASK |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #endif |
| #ifndef GL_STENCIL_BACK_WRITEMASK |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #endif |
| #ifndef GL_STENCIL_BITS |
| #define GL_STENCIL_BITS 0x0D57 |
| #endif |
| #ifndef GL_STENCIL_BUFFER_BIT |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #endif |
| #ifndef GL_STENCIL_CLEAR_VALUE |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #endif |
| #ifndef GL_STENCIL_FAIL |
| #define GL_STENCIL_FAIL 0x0B94 |
| #endif |
| #ifndef GL_STENCIL_FUNC |
| #define GL_STENCIL_FUNC 0x0B92 |
| #endif |
| #ifndef GL_STENCIL_INDEX |
| #define GL_STENCIL_INDEX 0x1901 |
| #endif |
| #ifndef GL_STENCIL_INDEX8 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #endif |
| #ifndef GL_STENCIL_PASS_DEPTH_FAIL |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #endif |
| #ifndef GL_STENCIL_PASS_DEPTH_PASS |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #endif |
| #ifndef GL_STENCIL_REF |
| #define GL_STENCIL_REF 0x0B97 |
| #endif |
| #ifndef GL_STENCIL_TEST |
| #define GL_STENCIL_TEST 0x0B90 |
| #endif |
| #ifndef GL_STENCIL_VALUE_MASK |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #endif |
| #ifndef GL_STENCIL_WRITEMASK |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #endif |
| #ifndef GL_STREAM_DRAW |
| #define GL_STREAM_DRAW 0x88E0 |
| #endif |
| #ifndef GL_SUBPIXEL_BITS |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #endif |
| #ifndef GL_TEXTURE0 |
| #define GL_TEXTURE0 0x84C0 |
| #endif |
| #ifndef GL_TEXTURE |
| #define GL_TEXTURE 0x1702 |
| #endif |
| #ifndef GL_TEXTURE10 |
| #define GL_TEXTURE10 0x84CA |
| #endif |
| #ifndef GL_TEXTURE1 |
| #define GL_TEXTURE1 0x84C1 |
| #endif |
| #ifndef GL_TEXTURE11 |
| #define GL_TEXTURE11 0x84CB |
| #endif |
| #ifndef GL_TEXTURE12 |
| #define GL_TEXTURE12 0x84CC |
| #endif |
| #ifndef GL_TEXTURE13 |
| #define GL_TEXTURE13 0x84CD |
| #endif |
| #ifndef GL_TEXTURE14 |
| #define GL_TEXTURE14 0x84CE |
| #endif |
| #ifndef GL_TEXTURE15 |
| #define GL_TEXTURE15 0x84CF |
| #endif |
| #ifndef GL_TEXTURE16 |
| #define GL_TEXTURE16 0x84D0 |
| #endif |
| #ifndef GL_TEXTURE17 |
| #define GL_TEXTURE17 0x84D1 |
| #endif |
| #ifndef GL_TEXTURE18 |
| #define GL_TEXTURE18 0x84D2 |
| #endif |
| #ifndef GL_TEXTURE19 |
| #define GL_TEXTURE19 0x84D3 |
| #endif |
| #ifndef GL_TEXTURE20 |
| #define GL_TEXTURE20 0x84D4 |
| #endif |
| #ifndef GL_TEXTURE2 |
| #define GL_TEXTURE2 0x84C2 |
| #endif |
| #ifndef GL_TEXTURE21 |
| #define GL_TEXTURE21 0x84D5 |
| #endif |
| #ifndef GL_TEXTURE22 |
| #define GL_TEXTURE22 0x84D6 |
| #endif |
| #ifndef GL_TEXTURE23 |
| #define GL_TEXTURE23 0x84D7 |
| #endif |
| #ifndef GL_TEXTURE24 |
| #define GL_TEXTURE24 0x84D8 |
| #endif |
| #ifndef GL_TEXTURE25 |
| #define GL_TEXTURE25 0x84D9 |
| #endif |
| #ifndef GL_TEXTURE26 |
| #define GL_TEXTURE26 0x84DA |
| #endif |
| #ifndef GL_TEXTURE27 |
| #define GL_TEXTURE27 0x84DB |
| #endif |
| #ifndef GL_TEXTURE28 |
| #define GL_TEXTURE28 0x84DC |
| #endif |
| #ifndef GL_TEXTURE29 |
| #define GL_TEXTURE29 0x84DD |
| #endif |
| #ifndef GL_TEXTURE_2D |
| #define GL_TEXTURE_2D 0x0DE1 |
| #endif |
| #ifndef GL_TEXTURE30 |
| #define GL_TEXTURE30 0x84DE |
| #endif |
| #ifndef GL_TEXTURE3 |
| #define GL_TEXTURE3 0x84C3 |
| #endif |
| #ifndef GL_TEXTURE31 |
| #define GL_TEXTURE31 0x84DF |
| #endif |
| #ifndef GL_TEXTURE4 |
| #define GL_TEXTURE4 0x84C4 |
| #endif |
| #ifndef GL_TEXTURE5 |
| #define GL_TEXTURE5 0x84C5 |
| #endif |
| #ifndef GL_TEXTURE6 |
| #define GL_TEXTURE6 0x84C6 |
| #endif |
| #ifndef GL_TEXTURE7 |
| #define GL_TEXTURE7 0x84C7 |
| #endif |
| #ifndef GL_TEXTURE8 |
| #define GL_TEXTURE8 0x84C8 |
| #endif |
| #ifndef GL_TEXTURE9 |
| #define GL_TEXTURE9 0x84C9 |
| #endif |
| #ifndef GL_TEXTURE_BINDING_2D |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #endif |
| #ifndef GL_TEXTURE_BINDING_CUBE_MAP |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #endif |
| #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #endif |
| #ifndef GL_TEXTURE_MAG_FILTER |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #endif |
| #ifndef GL_TEXTURE_MIN_FILTER |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #endif |
| #ifndef GL_TEXTURE_WRAP_S |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #endif |
| #ifndef GL_TEXTURE_WRAP_T |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #endif |
| #ifndef GL_TRIANGLE_FAN |
| #define GL_TRIANGLE_FAN 0x0006 |
| #endif |
| #ifndef GL_TRIANGLES |
| #define GL_TRIANGLES 0x0004 |
| #endif |
| #ifndef GL_TRIANGLE_STRIP |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #endif |
| #ifndef GL_TRUE |
| #define GL_TRUE 1 |
| #endif |
| #ifndef GL_UNPACK_ALIGNMENT |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #endif |
| #ifndef GL_UNSIGNED_BYTE |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #endif |
| #ifndef GL_UNSIGNED_INT |
| #define GL_UNSIGNED_INT 0x1405 |
| #endif |
| #ifndef GL_UNSIGNED_SHORT |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #endif |
| #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #endif |
| #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #endif |
| #ifndef GL_UNSIGNED_SHORT_5_6_5 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #endif |
| #ifndef GL_VALIDATE_STATUS |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #endif |
| #ifndef GL_VENDOR |
| #define GL_VENDOR 0x1F00 |
| #endif |
| #ifndef GL_VERSION |
| #define GL_VERSION 0x1F02 |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #endif |
| #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #endif |
| #ifndef GL_VERTEX_SHADER |
| #define GL_VERTEX_SHADER 0x8B31 |
| #endif |
| #ifndef GL_VIEWPORT |
| #define GL_VIEWPORT 0x0BA2 |
| #endif |
| #ifndef GL_ZERO |
| #define GL_ZERO 0 |
| #endif |
| |
| QT_END_NAMESPACE |
| |
| #endif |