| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QGLSHADERPROGRAM_H |
| #define QGLSHADERPROGRAM_H |
| |
| #include <QtOpenGL/qgl.h> |
| #include <QtGui/qvector2d.h> |
| #include <QtGui/qvector3d.h> |
| #include <QtGui/qvector4d.h> |
| #include <QtGui/qmatrix4x4.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| |
| class QGLShaderProgram; |
| class QGLShaderPrivate; |
| |
| class Q_OPENGL_EXPORT QGLShader : public QObject |
| { |
| Q_OBJECT |
| public: |
| enum ShaderTypeBit |
| { |
| Vertex = 0x0001, |
| Fragment = 0x0002, |
| Geometry = 0x0004 |
| }; |
| Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) |
| |
| explicit QGLShader(QGLShader::ShaderType type, QObject *parent = nullptr); |
| QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = nullptr); |
| virtual ~QGLShader(); |
| |
| QGLShader::ShaderType shaderType() const; |
| |
| bool compileSourceCode(const char *source); |
| bool compileSourceCode(const QByteArray& source); |
| bool compileSourceCode(const QString& source); |
| bool compileSourceFile(const QString& fileName); |
| |
| QByteArray sourceCode() const; |
| |
| bool isCompiled() const; |
| QString log() const; |
| |
| GLuint shaderId() const; |
| |
| static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = nullptr); |
| |
| private: |
| friend class QGLShaderProgram; |
| |
| Q_DISABLE_COPY(QGLShader) |
| Q_DECLARE_PRIVATE(QGLShader) |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) |
| |
| |
| class QGLShaderProgramPrivate; |
| |
| class Q_OPENGL_EXPORT QGLShaderProgram : public QObject |
| { |
| Q_OBJECT |
| public: |
| explicit QGLShaderProgram(QObject *parent = nullptr); |
| explicit QGLShaderProgram(const QGLContext *context, QObject *parent = nullptr); |
| virtual ~QGLShaderProgram(); |
| |
| bool addShader(QGLShader *shader); |
| void removeShader(QGLShader *shader); |
| QList<QGLShader *> shaders() const; |
| |
| bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); |
| bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); |
| bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); |
| bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); |
| |
| void removeAllShaders(); |
| |
| virtual bool link(); |
| bool isLinked() const; |
| QString log() const; |
| |
| bool bind(); |
| void release(); |
| |
| GLuint programId() const; |
| |
| int maxGeometryOutputVertices() const; |
| |
| void setGeometryOutputVertexCount(int count); |
| int geometryOutputVertexCount() const; |
| |
| void setGeometryInputType(GLenum inputType); |
| GLenum geometryInputType() const; |
| |
| void setGeometryOutputType(GLenum outputType); |
| GLenum geometryOutputType() const; |
| |
| void bindAttributeLocation(const char *name, int location); |
| void bindAttributeLocation(const QByteArray& name, int location); |
| void bindAttributeLocation(const QString& name, int location); |
| |
| int attributeLocation(const char *name) const; |
| int attributeLocation(const QByteArray& name) const; |
| int attributeLocation(const QString& name) const; |
| |
| void setAttributeValue(int location, GLfloat value); |
| void setAttributeValue(int location, GLfloat x, GLfloat y); |
| void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void setAttributeValue(int location, const QVector2D& value); |
| void setAttributeValue(int location, const QVector3D& value); |
| void setAttributeValue(int location, const QVector4D& value); |
| void setAttributeValue(int location, const QColor& value); |
| void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
| |
| void setAttributeValue(const char *name, GLfloat value); |
| void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
| void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void setAttributeValue(const char *name, const QVector2D& value); |
| void setAttributeValue(const char *name, const QVector3D& value); |
| void setAttributeValue(const char *name, const QVector4D& value); |
| void setAttributeValue(const char *name, const QColor& value); |
| void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
| |
| void setAttributeArray |
| (int location, const GLfloat *values, int tupleSize, int stride = 0); |
| void setAttributeArray |
| (int location, const QVector2D *values, int stride = 0); |
| void setAttributeArray |
| (int location, const QVector3D *values, int stride = 0); |
| void setAttributeArray |
| (int location, const QVector4D *values, int stride = 0); |
| void setAttributeArray |
| (int location, GLenum type, const void *values, int tupleSize, int stride = 0); |
| void setAttributeArray |
| (const char *name, const GLfloat *values, int tupleSize, int stride = 0); |
| void setAttributeArray |
| (const char *name, const QVector2D *values, int stride = 0); |
| void setAttributeArray |
| (const char *name, const QVector3D *values, int stride = 0); |
| void setAttributeArray |
| (const char *name, const QVector4D *values, int stride = 0); |
| void setAttributeArray |
| (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); |
| |
| void setAttributeBuffer |
| (int location, GLenum type, int offset, int tupleSize, int stride = 0); |
| void setAttributeBuffer |
| (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); |
| |
| void enableAttributeArray(int location); |
| void enableAttributeArray(const char *name); |
| void disableAttributeArray(int location); |
| void disableAttributeArray(const char *name); |
| |
| int uniformLocation(const char *name) const; |
| int uniformLocation(const QByteArray& name) const; |
| int uniformLocation(const QString& name) const; |
| |
| void setUniformValue(int location, GLfloat value); |
| void setUniformValue(int location, GLint value); |
| void setUniformValue(int location, GLuint value); |
| void setUniformValue(int location, GLfloat x, GLfloat y); |
| void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void setUniformValue(int location, const QVector2D& value); |
| void setUniformValue(int location, const QVector3D& value); |
| void setUniformValue(int location, const QVector4D& value); |
| void setUniformValue(int location, const QColor& color); |
| void setUniformValue(int location, const QPoint& point); |
| void setUniformValue(int location, const QPointF& point); |
| void setUniformValue(int location, const QSize& size); |
| void setUniformValue(int location, const QSizeF& size); |
| void setUniformValue(int location, const QMatrix2x2& value); |
| void setUniformValue(int location, const QMatrix2x3& value); |
| void setUniformValue(int location, const QMatrix2x4& value); |
| void setUniformValue(int location, const QMatrix3x2& value); |
| void setUniformValue(int location, const QMatrix3x3& value); |
| void setUniformValue(int location, const QMatrix3x4& value); |
| void setUniformValue(int location, const QMatrix4x2& value); |
| void setUniformValue(int location, const QMatrix4x3& value); |
| void setUniformValue(int location, const QMatrix4x4& value); |
| void setUniformValue(int location, const GLfloat value[2][2]); |
| void setUniformValue(int location, const GLfloat value[3][3]); |
| void setUniformValue(int location, const GLfloat value[4][4]); |
| void setUniformValue(int location, const QTransform& value); |
| |
| void setUniformValue(const char *name, GLfloat value); |
| void setUniformValue(const char *name, GLint value); |
| void setUniformValue(const char *name, GLuint value); |
| void setUniformValue(const char *name, GLfloat x, GLfloat y); |
| void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void setUniformValue(const char *name, const QVector2D& value); |
| void setUniformValue(const char *name, const QVector3D& value); |
| void setUniformValue(const char *name, const QVector4D& value); |
| void setUniformValue(const char *name, const QColor& color); |
| void setUniformValue(const char *name, const QPoint& point); |
| void setUniformValue(const char *name, const QPointF& point); |
| void setUniformValue(const char *name, const QSize& size); |
| void setUniformValue(const char *name, const QSizeF& size); |
| void setUniformValue(const char *name, const QMatrix2x2& value); |
| void setUniformValue(const char *name, const QMatrix2x3& value); |
| void setUniformValue(const char *name, const QMatrix2x4& value); |
| void setUniformValue(const char *name, const QMatrix3x2& value); |
| void setUniformValue(const char *name, const QMatrix3x3& value); |
| void setUniformValue(const char *name, const QMatrix3x4& value); |
| void setUniformValue(const char *name, const QMatrix4x2& value); |
| void setUniformValue(const char *name, const QMatrix4x3& value); |
| void setUniformValue(const char *name, const QMatrix4x4& value); |
| void setUniformValue(const char *name, const GLfloat value[2][2]); |
| void setUniformValue(const char *name, const GLfloat value[3][3]); |
| void setUniformValue(const char *name, const GLfloat value[4][4]); |
| void setUniformValue(const char *name, const QTransform& value); |
| |
| void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); |
| void setUniformValueArray(int location, const GLint *values, int count); |
| void setUniformValueArray(int location, const GLuint *values, int count); |
| void setUniformValueArray(int location, const QVector2D *values, int count); |
| void setUniformValueArray(int location, const QVector3D *values, int count); |
| void setUniformValueArray(int location, const QVector4D *values, int count); |
| void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
| void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
| void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
| void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
| void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
| void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
| void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
| void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
| void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
| |
| void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); |
| void setUniformValueArray(const char *name, const GLint *values, int count); |
| void setUniformValueArray(const char *name, const GLuint *values, int count); |
| void setUniformValueArray(const char *name, const QVector2D *values, int count); |
| void setUniformValueArray(const char *name, const QVector3D *values, int count); |
| void setUniformValueArray(const char *name, const QVector4D *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
| void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
| |
| static bool hasOpenGLShaderPrograms(const QGLContext *context = nullptr); |
| |
| private Q_SLOTS: |
| void shaderDestroyed(); |
| |
| private: |
| Q_DISABLE_COPY(QGLShaderProgram) |
| Q_DECLARE_PRIVATE(QGLShaderProgram) |
| |
| bool init(); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |