| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the QtDataVisualization API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| |
| #ifndef SHADERHELPER_P_H |
| #define SHADERHELPER_P_H |
| |
| #include "datavisualizationglobal_p.h" |
| |
| QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) |
| |
| QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| |
| class ShaderHelper |
| { |
| public: |
| ShaderHelper(QObject *parent, |
| const QString &vertexShader = QString(), |
| const QString &fragmentShader = QString(), |
| const QString &texture = QString(), |
| const QString &depthTexture = QString()); |
| ~ShaderHelper(); |
| |
| void setShaders(const QString &vertexShader, const QString &fragmentShader); |
| void setTextures(const QString &texture, const QString &depthTexture); |
| |
| void initialize(); |
| bool testCompile(); |
| void bind(); |
| void release(); |
| void setUniformValue(GLint uniform, const QVector2D &value); |
| void setUniformValue(GLint uniform, const QVector3D &value); |
| void setUniformValue(GLint uniform, const QVector4D &value); |
| void setUniformValue(GLint uniform, const QMatrix4x4 &value); |
| void setUniformValue(GLint uniform, GLfloat value); |
| void setUniformValue(GLint uniform, GLint value); |
| void setUniformValueArray(GLint uniform, const QVector4D *values, int count); |
| |
| GLint MVP(); |
| GLint view(); |
| GLint model(); |
| GLint nModel(); |
| GLint depth(); |
| GLint lightP(); |
| GLint lightS(); |
| GLint ambientS(); |
| GLint shadowQ(); |
| GLint color(); |
| GLint texture(); |
| GLint shadow(); |
| GLint gradientMin(); |
| GLint gradientHeight(); |
| GLint lightColor(); |
| GLint volumeSliceIndices(); |
| GLint colorIndex(); |
| GLint cameraPositionRelativeToModel(); |
| GLint color8Bit(); |
| GLint textureDimensions(); |
| GLint sampleCount(); |
| GLint alphaMultiplier(); |
| GLint preserveOpacity(); |
| GLint maxBounds(); |
| GLint minBounds(); |
| GLint sliceFrameWidth(); |
| |
| GLint posAtt(); |
| GLint uvAtt(); |
| GLint normalAtt(); |
| |
| private: |
| QObject *m_caller; |
| QOpenGLShaderProgram *m_program; |
| |
| QString m_vertexShaderFile; |
| QString m_fragmentShaderFile; |
| |
| QString m_textureFile; |
| QString m_depthTextureFile; |
| |
| GLint m_positionAttr; |
| GLint m_uvAttr; |
| GLint m_normalAttr; |
| |
| GLint m_colorUniform; |
| GLint m_viewMatrixUniform; |
| GLint m_modelMatrixUniform; |
| GLint m_invTransModelMatrixUniform; |
| GLint m_depthMatrixUniform; |
| GLint m_mvpMatrixUniform; |
| GLint m_lightPositionUniform; |
| GLint m_lightStrengthUniform; |
| GLint m_ambientStrengthUniform; |
| GLint m_shadowQualityUniform; |
| GLint m_textureUniform; |
| GLint m_shadowUniform; |
| GLint m_gradientMinUniform; |
| GLint m_gradientHeightUniform; |
| GLint m_lightColorUniform; |
| GLint m_volumeSliceIndicesUniform; |
| GLint m_colorIndexUniform; |
| GLint m_cameraPositionRelativeToModelUniform; |
| GLint m_color8BitUniform; |
| GLint m_textureDimensionsUniform; |
| GLint m_sampleCountUniform; |
| GLint m_alphaMultiplierUniform; |
| GLint m_preserveOpacityUniform; |
| GLint m_minBoundsUniform; |
| GLint m_maxBoundsUniform; |
| GLint m_sliceFrameWidthUniform; |
| |
| GLboolean m_initialized; |
| }; |
| |
| QT_END_NAMESPACE_DATAVISUALIZATION |
| |
| #endif |