| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtPositioning module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QDOUBLEVECTOR3D_P_H |
| #define QDOUBLEVECTOR3D_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #ifdef QT_BUILD_LOCATION_LIB |
| #include <QVector3D> |
| #endif |
| |
| #include "qpositioningglobal_p.h" |
| #include "qdoublevector2d_p.h" |
| #include <QtCore/qmetatype.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D |
| { |
| public: |
| Q_DECL_CONSTEXPR inline QDoubleVector3D(); |
| Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos); |
| Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector); |
| Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos); |
| |
| inline bool isNull() const; |
| |
| Q_DECL_CONSTEXPR inline double x() const; |
| Q_DECL_CONSTEXPR inline double y() const; |
| Q_DECL_CONSTEXPR inline double z() const; |
| |
| inline void setX(double x); |
| inline void setY(double y); |
| inline void setZ(double z); |
| |
| inline double get(int i) const; |
| inline void set(int i, double value); |
| |
| double length() const; |
| Q_DECL_CONSTEXPR inline double lengthSquared() const; |
| |
| QDoubleVector3D normalized() const; |
| void normalize(); |
| |
| inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector); |
| inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector); |
| inline QDoubleVector3D &operator*=(double factor); |
| inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector); |
| inline QDoubleVector3D &operator/=(double divisor); |
| |
| Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } |
| |
| Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp, |
| v1.zp * v2.xp - v1.xp * v2.zp, |
| v1.xp * v2.yp - v1.yp * v2.xp); } |
| |
| static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| static QDoubleVector3D normal |
| (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3); |
| |
| double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const; |
| double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const; |
| double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const; |
| |
| friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector); |
| friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor); |
| |
| friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2); |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const; |
| |
| private: |
| double xp, yp, zp; |
| |
| friend class QDoubleVector2D; |
| }; |
| |
| Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE); |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {} |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {} |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v) |
| : xp(v.xp), yp(v.yp), zp(0.0) {} |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos) |
| : xp(v.xp), yp(v.yp), zp(zpos) {} |
| |
| inline bool QDoubleVector3D::isNull() const |
| { |
| return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; } |
| Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; } |
| Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; } |
| |
| Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const |
| { return xp * xp + yp * yp + zp * zp; } |
| |
| |
| inline void QDoubleVector3D::setX(double aX) { xp = aX; } |
| inline void QDoubleVector3D::setY(double aY) { yp = aY; } |
| inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; } |
| |
| inline double QDoubleVector3D::get(int i) const |
| { |
| switch (i) { |
| case 0: |
| return xp; |
| case 1: |
| return yp; |
| case 2: |
| return zp; |
| default: |
| return 0.0; |
| } |
| } |
| |
| inline void QDoubleVector3D::set(int i, double value) |
| { |
| switch (i) { |
| case 0: |
| xp = value; |
| break; |
| case 1: |
| yp = value; |
| break; |
| case 2: |
| zp = value; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector) |
| { |
| xp += vector.xp; |
| yp += vector.yp; |
| zp += vector.zp; |
| return *this; |
| } |
| |
| inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector) |
| { |
| xp -= vector.xp; |
| yp -= vector.yp; |
| zp -= vector.zp; |
| return *this; |
| } |
| |
| inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor) |
| { |
| xp *= factor; |
| yp *= factor; |
| zp *= factor; |
| return *this; |
| } |
| |
| inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector) |
| { |
| xp *= vector.xp; |
| yp *= vector.yp; |
| zp *= vector.zp; |
| return *this; |
| } |
| |
| inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor) |
| { |
| xp /= divisor; |
| yp /= divisor; |
| zp /= divisor; |
| return *this; |
| } |
| |
| Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; |
| } |
| |
| Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector) |
| { |
| return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor) |
| { |
| return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector) |
| { |
| return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor) |
| { |
| return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); |
| } |
| |
| Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2) |
| { |
| return qFuzzyCompare(v1.xp, v2.xp) && |
| qFuzzyCompare(v1.yp, v2.yp) && |
| qFuzzyCompare(v1.zp, v2.zp); |
| } |
| |
| Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const |
| { |
| return QDoubleVector2D(xp, yp); |
| } |
| |
| |
| #ifndef QT_NO_DEBUG_STREAM |
| Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector); |
| #endif |
| |
| #ifndef QT_NO_DATASTREAM |
| Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &); |
| Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &); |
| #endif |
| |
| QT_END_NAMESPACE |
| |
| #endif |