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| ** |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
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| ****************************************************************************/ |
| |
| #ifndef QSSGCUSTOMMATERIAL_H |
| #define QSSGCUSTOMMATERIAL_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3D/private/qquick3dmaterial_p.h> |
| #include <QtCore/qvector.h> |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderdynamicobjectsystemcommands_p.h> |
| |
| #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
| |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK3D_EXPORT QQuick3DCustomMaterial : public QQuick3DMaterial |
| { |
| Q_OBJECT |
| Q_PROPERTY(bool hasTransparency READ hasTransparency WRITE setHasTransparency NOTIFY hasTransparencyChanged) |
| Q_PROPERTY(bool hasRefraction READ hasRefraction WRITE setHasRefraction NOTIFY hasRefractionChanged) |
| Q_PROPERTY(bool alwaysDirty READ alwaysDirty WRITE setAlwaysDirty NOTIFY alwaysDirtyChanged) |
| Q_PROPERTY(QQuick3DShaderUtilsShaderInfo *shaderInfo READ shaderInfo WRITE setShaderInfo) |
| Q_PROPERTY(QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes READ passes) |
| |
| public: |
| explicit QQuick3DCustomMaterial(QQuick3DObject *parent = nullptr); |
| ~QQuick3DCustomMaterial() override; |
| |
| bool hasTransparency() const; |
| bool hasRefraction() const; |
| bool alwaysDirty() const; |
| |
| QQuick3DShaderUtilsShaderInfo *shaderInfo() const; |
| QQmlListProperty<QQuick3DShaderUtilsRenderPass> passes(); |
| |
| public Q_SLOTS: |
| void setHasTransparency(bool hasTransparency); |
| void setHasRefraction(bool hasRefraction); |
| void setShaderInfo(QQuick3DShaderUtilsShaderInfo *shaderInfo); |
| void setAlwaysDirty(bool alwaysDirty); |
| |
| Q_SIGNALS: |
| void hasTransparencyChanged(bool hasTransparency); |
| void hasRefractionChanged(bool hasRefraction); |
| void alwaysDirtyChanged(bool alwaysDirty); |
| |
| protected: |
| QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| void markAllDirty() override; |
| |
| private Q_SLOTS: |
| void onPropertyDirty(); |
| void onTextureDirty(QQuick3DShaderUtilsTextureInput *texture); |
| |
| private: |
| enum Dirty { |
| TextureDirty = 0x1, |
| PropertyDirty = 0x2 |
| }; |
| |
| // Passes |
| static void qmlAppendPass(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, QQuick3DShaderUtilsRenderPass *pass); |
| static QQuick3DShaderUtilsRenderPass *qmlPassAt(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list, int index); |
| static int qmlPassCount(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
| static void qmlPassClear(QQmlListProperty<QQuick3DShaderUtilsRenderPass> *list); |
| |
| void markDirty(QQuick3DCustomMaterial::Dirty type) |
| { |
| if (!(m_dirtyAttributes & quint32(type))) { |
| m_dirtyAttributes |= quint32(type); |
| update(); |
| } |
| } |
| |
| quint32 m_dirtyAttributes = 0xffffffff; |
| bool m_hasTransparency = false; |
| bool m_hasRefraction = false; |
| QQuick3DShaderUtilsShaderInfo *m_shaderInfo = nullptr; |
| QVector<QQuick3DShaderUtilsRenderPass *> m_passes; |
| bool m_alwaysDirty = false; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSSGCUSTOMMATERIAL_H |