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| |
| #ifndef QQUICK3DQUATERNIONANIMATION_H |
| #define QQUICK3DQUATERNIONANIMATION_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtGui/qquaternion.h> |
| |
| #include <QtQuick3D/private/qquick3dobject_p.h> |
| #include <QtQuick/private/qquickanimation_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QQuick3DQuaternionAnimationPrivate; |
| |
| class Q_QUICK3D_EXPORT QQuick3DQuaternionAnimation : public QQuickPropertyAnimation |
| { |
| Q_OBJECT |
| Q_DECLARE_PRIVATE(QQuick3DQuaternionAnimation) |
| Q_PROPERTY(QQuaternion from READ from WRITE setFrom) |
| Q_PROPERTY(QQuaternion to READ to WRITE setTo) |
| Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged) |
| |
| Q_PROPERTY(float fromXRotation READ fromXRotation WRITE setFromXRotation NOTIFY fromXRotationChanged) |
| Q_PROPERTY(float fromYRotation READ fromYRotation WRITE setFromYRotation NOTIFY fromYRotationChanged) |
| Q_PROPERTY(float fromZRotation READ fromZRotation WRITE setFromZRotation NOTIFY fromZRotationChanged) |
| Q_PROPERTY(float toXRotation READ toXRotation WRITE setToXRotation NOTIFY toXRotationChanged) |
| Q_PROPERTY(float toYRotation READ toYRotation WRITE setToYRotation NOTIFY toYRotationChanged) |
| Q_PROPERTY(float toZRotation READ toZRotation WRITE setToZRotation NOTIFY toZRotationChanged) |
| |
| public: |
| enum Type { |
| Slerp = 0, |
| Nlerp |
| }; |
| Q_ENUM(Type) |
| |
| QQuick3DQuaternionAnimation(QObject *parent = nullptr); |
| |
| QQuaternion from() const; |
| void setFrom(const QQuaternion &f); |
| |
| QQuaternion to() const; |
| void setTo(const QQuaternion &t); |
| |
| Type type() const; |
| void setType(Type type); |
| |
| float fromXRotation() const; |
| void setFromXRotation(float f); |
| |
| float fromYRotation() const; |
| void setFromYRotation(float f); |
| |
| float fromZRotation() const; |
| void setFromZRotation(float f); |
| |
| float toXRotation() const; |
| void setToXRotation(float f); |
| |
| float toYRotation() const; |
| void setToYRotation(float f); |
| |
| float toZRotation() const; |
| void setToZRotation(float f); |
| |
| Q_SIGNALS: |
| void typeChanged(Type type); |
| void fromXRotationChanged(float value); |
| void fromYRotationChanged(float value); |
| void fromZRotationChanged(float value); |
| void toXRotationChanged(float value); |
| void toYRotationChanged(float value); |
| void toZRotationChanged(float value); |
| }; |
| |
| Q_QUICK3D_EXPORT QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress); |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQUICK3DQUATERNIONANIMATION_H |