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**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#ifndef QSSG_RENDER_DATA_BUFFER_H
#define QSSG_RENDER_DATA_BUFFER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
// forward declaration
class QSSGRenderContext;
class QSSGRenderBackend;
///< Base class
class Q_QUICK3DRENDER_EXPORT QSSGRenderDataBuffer
{
Q_DISABLE_COPY(QSSGRenderDataBuffer)
public:
QAtomicInt ref;
protected:
QSSGRef<QSSGRenderContext> m_context; ///< pointer to context
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
QSSGRenderBufferUsageType m_usageType; ///< usage type
QSSGRenderBufferType m_type; ///< bind flags
QSSGByteView m_bufferData; ///< buffer data pointer
quint32 m_bufferCapacity; ///< size of internal backup buffer (m_bufferData)
size_t m_bufferSize; ///< size of buffer
bool m_mapped; ///< true when locked for reading or writing to m_bufferData
QSSGRenderBackend::QSSGRenderBackendBufferObject m_handle; ///< opaque backend handle
public:
/**
* @brief constructor
*
* @param[in] context Pointer to context
* @param[in] size Size of the buffer
* @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...)
* For OpenGL this should be a single
*value
* @param[in] usage Usage of the buffer (e.g. static, dynamic...)
* @param[in] data A pointer to the buffer data that is allocated by the
*application.
*
* @return No return.
*/
QSSGRenderDataBuffer(const QSSGRef<QSSGRenderContext> &context,
QSSGRenderBufferType bindFlags,
QSSGRenderBufferUsageType usageType,
QSSGByteView data);
virtual ~QSSGRenderDataBuffer();
/**
* @brief Get Buffer usage type
*
* @return Return usage tyoe
*/
QSSGRenderBufferUsageType usageType() const { return m_usageType; }
/**
* @brief Get Buffer usage type
* Should be overwritten
*
* @return Return usage tyoe
*/
QSSGRenderBufferType type() const { return m_type; }
/**
* @brief Return buffer size in byte
*
* @return Return size
*/
inline quint32 size() { return quint32(m_bufferSize); }
/**
* @brief Get a pointer to the foundation
*
* @return pointer to foundation
*/
/**
* @brief bind the buffer bypasses the context state
*
* @return no return.
*/
virtual void bind() = 0;
/**
* @brief Map the buffer
* Mapped buffers cannot be used for rendering
*
* @return Return mapped pointer to data
*/
QSSGByteRef mapBuffer();
/**
* @brief Map a range of a buffer
* Mapped buffers cannot be used for rendering
*
* @param[in] offset Offset in bytes into the buffer
* @param[in] size Range in bytes to map
* @param[in] flags Buffer access flags
*
* @return Return mapped pointer to data
*/
QSSGByteRef mapBufferRange(size_t offset, size_t size, QSSGRenderBufferAccessFlags flags);
/**
* @brief Unmap the buffer
* This updates the data to the hardware
*
* @return no return
*/
void unmapBuffer();
/**
* @brief constructor
*
* @param[in] data A pointer to the buffer data that is allocated by the
* application.
* @param[in] ownsMemory If true data will be owned by this object and can therefore be
* released
*
* @return No return.
*/
void updateBuffer(QSSGByteView data);
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendBufferObject handle() const { return m_handle; }
};
QT_END_NAMESPACE
#endif