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| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include "qssgrenderdepthstencilstate_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderDepthStencilState::QSSGRenderDepthStencilState(const QSSGRef<QSSGRenderContext> &context, |
| bool enableDepth, |
| bool depthMask, |
| QSSGRenderBoolOp depthFunc, |
| bool enableStencil, |
| QSSGRenderStencilFunction &stencilFuncFront, |
| QSSGRenderStencilFunction &stencilFuncBack, |
| QSSGRenderStencilOperation &depthStencilOpFront, |
| QSSGRenderStencilOperation &depthStencilOpBack) |
| : m_backend(context->backend()) |
| , m_depthEnabled(enableDepth) |
| , m_depthMask(depthMask) |
| , m_stencilEnabled(enableStencil) |
| , m_depthFunc(depthFunc) |
| , m_stencilFuncFront(stencilFuncFront) |
| , m_stencilFuncBack(stencilFuncBack) |
| , m_depthStencilOpFront(depthStencilOpFront) |
| , m_depthStencilOpBack(depthStencilOpBack) |
| { |
| // create backend handle |
| m_handle = m_backend->createDepthStencilState(enableDepth, depthMask, depthFunc, enableStencil, stencilFuncFront, stencilFuncBack, depthStencilOpFront, depthStencilOpBack); |
| } |
| |
| QSSGRenderDepthStencilState::~QSSGRenderDepthStencilState() |
| { |
| if (m_handle) { |
| m_backend->releaseDepthStencilState(m_handle); |
| } |
| } |
| |
| QT_END_NAMESPACE |