| /**************************************************************************** |
| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QSSG_RENDER_RENDER_IMAGE_TEXTURE_H |
| #define QSSG_RENDER_RENDER_IMAGE_TEXTURE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSSGRenderContext; |
| class QSSGRenderTexture2D; |
| |
| // a wrapper class for QSSGRenderTexture2D |
| // to use with compute shaders and load / store image shaders |
| |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderImage2D |
| { |
| Q_DISABLE_COPY(QSSGRenderImage2D) |
| public: |
| QAtomicInt ref; |
| |
| private: |
| QSSGRef<QSSGRenderContext> m_context; ///< pointer to context |
| QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend |
| QSSGRef<QSSGRenderTexture2D> m_texture2D; ///< pointer to texture |
| qint32 m_textureUnit; ///< texture unit this texture should use |
| QSSGRenderImageAccessType m_accessType; ///< texture / image access type ( read, write, read_write ) |
| quint32 m_textureLevel; ///< texture level we use for this image |
| |
| public: |
| /** |
| * @brief constructor |
| * |
| * @param[in] context Pointer to context |
| * @param[in] fnd Pointer to foundation |
| * @param[in] inTexture Pointer to a QSSGRenderTexture2D object |
| * @param[in] inAccess Image access type ( read, write, read_write ) |
| * |
| * @return No return. |
| */ |
| QSSGRenderImage2D(const QSSGRef<QSSGRenderContext> &context, |
| const QSSGRef<QSSGRenderTexture2D> &inTexture, |
| QSSGRenderImageAccessType inAccess); |
| |
| ~QSSGRenderImage2D(); |
| |
| /** |
| * @brief Set the access rights within the shader. |
| * Can be read, write or read_write. |
| * |
| * @param[in] inAccess Image access type ( read, write, read_write ) |
| * |
| * @return No return. |
| */ |
| void setAccessType(QSSGRenderImageAccessType inAccess) { m_accessType = inAccess; } |
| |
| /** |
| * @brief Set the texture level we use for this image |
| * |
| * @param[in] inLevel texture level ( must be in range of max levels ) |
| * |
| * @return No return. |
| */ |
| void setTextureLevel(qint32 inLevel); |
| |
| /** |
| * @brief Get texture unit used |
| * |
| * |
| * @return texture unit bound to. |
| */ |
| qint32 textureUnit() const { return m_textureUnit; } |
| |
| /** |
| * @brief Bind a texture for shader access |
| * |
| * @param[in] unit The binding point |
| * |
| * @return No return. |
| */ |
| void bind(qint32 unit); |
| |
| /** |
| * @brief get the backend object handle |
| * here we return the handle from the wrapped texture |
| * |
| * @return the backend object handle. |
| */ |
| QSSGRenderBackend::QSSGRenderBackendTextureObject handle(); |
| |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |