| /**************************************************************************** |
| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of Qt Quick 3D. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QSSG_RENDER_PROGRAM_PIPLINE_H |
| #define QSSG_RENDER_PROGRAM_PIPLINE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSSGRenderContext; |
| class QSSGRenderShaderProgram; |
| |
| ///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....) |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderProgramPipeline |
| { |
| Q_DISABLE_COPY(QSSGRenderProgramPipeline) |
| public: |
| QAtomicInt ref; |
| |
| protected: |
| QSSGRef<QSSGRenderContext> m_context; ///< pointer to context |
| QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend |
| |
| public: |
| /** |
| * @brief constructor |
| * |
| * @param[in] context Pointer to render context |
| * @param[in] fnd Pointer to foundation |
| * |
| * @return No return. |
| */ |
| QSSGRenderProgramPipeline(const QSSGRef<QSSGRenderContext> &context); |
| |
| /// @brief destructor |
| ~QSSGRenderProgramPipeline(); |
| |
| /** |
| * @brief Query if pipeline is valid |
| * |
| * @return True if valid. |
| */ |
| bool isValid(); |
| |
| /** |
| * @brief enable / disable a program stage in the pipeline |
| * |
| * @param[in] pProgram Pointer to program. If nullptr stage will be disabled |
| * @param[in] flags Flags to which stage this program is bound to. Can more than |
| * one stage |
| * |
| * @return no return. |
| */ |
| void setProgramStages(const QSSGRef<QSSGRenderShaderProgram> &pProgram, QSSGRenderShaderTypeFlags flags); |
| |
| /** |
| * @brief Make the program pipeline active |
| * |
| * @return True if valid. |
| */ |
| void bind(); |
| |
| /** |
| * @brief get the backend object handle |
| * |
| * @return the backend object handle. |
| */ |
| QSSGRenderBackend::QSSGRenderBackendProgramPipeline handle() { return m_handle; } |
| |
| /** |
| * @brief get the vertex stage program |
| * |
| * @return the backend object handle. |
| */ |
| QSSGRef<QSSGRenderShaderProgram> vertexStage(); |
| |
| private: |
| QSSGRenderBackend::QSSGRenderBackendProgramPipeline m_handle; ///< opaque backend handle |
| |
| QSSGRef<QSSGRenderShaderProgram> m_program; ///< for non separable programs this contains the entire program |
| QSSGRef<QSSGRenderShaderProgram> m_vertexProgram; ///< for separable programs this contains the vertex program |
| QSSGRef<QSSGRenderShaderProgram> m_fragmentProgram; ///< for separable programs this contains the fragment program |
| QSSGRef<QSSGRenderShaderProgram> m_tessControlProgram; ///< for separable programs this contains the |
| /// tessellation control program |
| QSSGRef<QSSGRenderShaderProgram> m_tessEvalProgram; ///< for separable programs this contains the |
| /// tessellation evaluation program |
| QSSGRef<QSSGRenderShaderProgram> m_geometryProgram; ///< for separable programs this contains the geometry program |
| QSSGRef<QSSGRenderShaderProgram> m_computProgram; ///< for separable programs this contains the compute program |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |