blob: c99cb3f852e8b9ae506c6114e820311888aae6b5 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSSG_RENDER_PROGRAM_PIPLINE_H
#define QSSG_RENDER_PROGRAM_PIPLINE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderContext;
class QSSGRenderShaderProgram;
///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....)
class Q_QUICK3DRENDER_EXPORT QSSGRenderProgramPipeline
{
Q_DISABLE_COPY(QSSGRenderProgramPipeline)
public:
QAtomicInt ref;
protected:
QSSGRef<QSSGRenderContext> m_context; ///< pointer to context
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
public:
/**
* @brief constructor
*
* @param[in] context Pointer to render context
* @param[in] fnd Pointer to foundation
*
* @return No return.
*/
QSSGRenderProgramPipeline(const QSSGRef<QSSGRenderContext> &context);
/// @brief destructor
~QSSGRenderProgramPipeline();
/**
* @brief Query if pipeline is valid
*
* @return True if valid.
*/
bool isValid();
/**
* @brief enable / disable a program stage in the pipeline
*
* @param[in] pProgram Pointer to program. If nullptr stage will be disabled
* @param[in] flags Flags to which stage this program is bound to. Can more than
* one stage
*
* @return no return.
*/
void setProgramStages(const QSSGRef<QSSGRenderShaderProgram> &pProgram, QSSGRenderShaderTypeFlags flags);
/**
* @brief Make the program pipeline active
*
* @return True if valid.
*/
void bind();
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendProgramPipeline handle() { return m_handle; }
/**
* @brief get the vertex stage program
*
* @return the backend object handle.
*/
QSSGRef<QSSGRenderShaderProgram> vertexStage();
private:
QSSGRenderBackend::QSSGRenderBackendProgramPipeline m_handle; ///< opaque backend handle
QSSGRef<QSSGRenderShaderProgram> m_program; ///< for non separable programs this contains the entire program
QSSGRef<QSSGRenderShaderProgram> m_vertexProgram; ///< for separable programs this contains the vertex program
QSSGRef<QSSGRenderShaderProgram> m_fragmentProgram; ///< for separable programs this contains the fragment program
QSSGRef<QSSGRenderShaderProgram> m_tessControlProgram; ///< for separable programs this contains the
/// tessellation control program
QSSGRef<QSSGRenderShaderProgram> m_tessEvalProgram; ///< for separable programs this contains the
/// tessellation evaluation program
QSSGRef<QSSGRenderShaderProgram> m_geometryProgram; ///< for separable programs this contains the geometry program
QSSGRef<QSSGRenderShaderProgram> m_computProgram; ///< for separable programs this contains the compute program
};
QT_END_NAMESPACE
#endif