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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DRender/private/qssgrenderrasterizerstate_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderRasterizerState::QSSGRenderRasterizerState(const QSSGRef<QSSGRenderContext> &context,
float depthBias,
float depthScale)
: m_backend(context->backend())
{
// create backend handle
m_handle = m_backend->createRasterizerState(depthBias, depthScale);
}
QSSGRenderRasterizerState::~QSSGRenderRasterizerState()
{
if (m_handle)
m_backend->releaseRasterizerState(m_handle);
}
QT_END_NAMESPACE