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| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** This file is part of Qt Quick 3D. |
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| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DRender/private/qssgrendersync_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderSync::QSSGRenderSync(const QSSGRef<QSSGRenderContext> &context) |
| : m_backend(context->backend()), m_handle(nullptr) |
| { |
| } |
| |
| QSSGRenderSync::~QSSGRenderSync() |
| { |
| if (m_handle) |
| m_backend->releaseSync(m_handle); |
| } |
| |
| void QSSGRenderSync::sync() |
| { |
| // On every sync call we need to create a new sync object |
| // A sync object can only be used once |
| |
| // First delete the old object |
| // We can safely do this because it is actually not deleted until |
| // it is unused |
| if (m_handle) |
| m_backend->releaseSync(m_handle); |
| |
| m_handle = m_backend->createSync(QSSGRenderSyncType::GpuCommandsComplete, QSSGRenderSyncFlags()); |
| } |
| |
| void QSSGRenderSync::wait() |
| { |
| // wait until the sync object is signaled or a timeout happens |
| if (m_handle) |
| m_backend->waitSync(m_handle, QSSGRenderCommandFlushFlags(), 0); |
| } |
| |
| QSSGRef<QSSGRenderSync> QSSGRenderSync::create(const QSSGRef<QSSGRenderContext> &context) |
| { |
| if (!context->supportsCommandSync()) |
| return nullptr; |
| |
| return QSSGRef<QSSGRenderSync>(new QSSGRenderSync(context)); |
| } |
| |
| QT_END_NAMESPACE |