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| |
| #ifndef QSSG_RENDER_RENDER_TEXTURE_2D_H |
| #define QSSG_RENDER_RENDER_TEXTURE_2D_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| |
| #include <QtQuick3DRender/private/qssgrenderbackend_p.h> |
| #include <QtQuick3DRender/private/qssgrendertexturebase_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSSGRenderContext; |
| class QSGTexture; |
| |
| class Q_QUICK3DRENDER_EXPORT QSSGRenderTexture2D : public QSSGRenderTextureBase |
| { |
| Q_DISABLE_COPY(QSSGRenderTexture2D) |
| private: |
| qint32 m_width; ///< texture width |
| qint32 m_height; ///< texture height |
| |
| public: |
| /** |
| * @brief constructor |
| * |
| * @param[in] context Pointer to context |
| * @param[in] fnd Pointer to foundation |
| * @param[in] texTarget Texture target |
| * |
| * @return No return. |
| */ |
| QSSGRenderTexture2D(const QSSGRef<QSSGRenderContext> &context); |
| |
| QSSGRenderTexture2D(const QSSGRef<QSSGRenderContext> &context, QSGTexture *qsgTexture); |
| |
| virtual ~QSSGRenderTexture2D() override; |
| |
| // Get the texture details for mipmap level 0 if it was set. |
| QSSGTextureDetails textureDetails() const override; |
| |
| /** |
| * @brief Create GL texture object and upload data |
| * |
| * @param[in] newBuffer Texture data for level 0 |
| * @param[in] inMipLevel Texture level count |
| * @param[in] width Texture width |
| * @param[in] height Texture height |
| * @param[in] format Texture data format |
| * @param[in] formaInternal Texture internal format |
| * |
| * @return No return. |
| */ |
| void setTextureData(QSSGByteView newBuffer, |
| quint8 inMipLevel, |
| qint32 width, |
| qint32 height, |
| QSSGRenderTextureFormat format, |
| QSSGRenderTextureFormat formaInternal = QSSGRenderTextureFormat::Unknown); |
| |
| /** |
| * @brief Create memory storage for a texture object |
| * This create a texture storage which is immutable in size and format |
| * Use this for textures used within compute shaders |
| * |
| * @param[in] inLevels Texture level count |
| * @param[in] width Texture width |
| * @param[in] height Texture height |
| * @param[in] formaInternal Texture internal format |
| * @param[in] format Texture data format of dataBuffer |
| * @param[in] dataBuffer Texture data for level 0 |
| * |
| * @return No return. |
| */ |
| void setTextureStorage(qint32 inLevels, |
| qint32 width, |
| qint32 height, |
| QSSGRenderTextureFormat formaInternal, |
| QSSGRenderTextureFormat format = QSSGRenderTextureFormat::Unknown, |
| QSSGByteView dataBuffer = QSSGByteView()); |
| |
| void setTextureDataMultisample(qint32 sampleCount, qint32 width, qint32 height, QSSGRenderTextureFormat format); |
| |
| // Update a sub-rect of the image. newBuffer is expected to be a continguous subrect of the |
| // image. |
| void setTextureSubData(QSSGByteView newBuffer, |
| quint8 inMipLevel, |
| qint32 inXOffset, |
| qint32 inYOffset, |
| qint32 inSubImageWidth, |
| qint32 inSubImageHeight, |
| QSSGRenderTextureFormat format); |
| // Generate a set of mipmaps from mipLevel( 0 ). Uses the graphis layer to do this if |
| // possible |
| // glGenerateMipmap |
| void generateMipmaps(QSSGRenderHint genType = QSSGRenderHint::Nicest); |
| |
| /** |
| * @brief Bind a texture for shader access |
| * |
| * |
| * @return No return. |
| */ |
| void bind() override; |
| |
| /** |
| * @brief Query if texture needs coordinate swizzle |
| * |
| * @return texture swizzle mode |
| */ |
| QSSGRenderTextureSwizzleMode textureSwizzleMode() override |
| { |
| // if our backend supports hardware texture swizzle then there is no need for a shader |
| // swizzle |
| return (m_backend->getRenderBackendCap(QSSGRenderBackend::QSSGRenderBackendCaps::TexSwizzle)) |
| ? QSSGRenderTextureSwizzleMode::NoSwizzle |
| : m_backend->getTextureSwizzleMode(m_format); |
| } |
| |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |