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| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** This file is part of Qt Quick 3D. |
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| ****************************************************************************/ |
| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DRender/private/qssgrendertexturecube_p.h> |
| #include <QtQuick3DUtils/private/qssgutils_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderTextureCube::QSSGRenderTextureCube(const QSSGRef<QSSGRenderContext> &context) |
| : QSSGRenderTextureBase(context, QSSGRenderTextureTargetType::TextureCube), m_width(0), m_height(0) |
| { |
| } |
| |
| QSSGRenderTextureCube::~QSSGRenderTextureCube() |
| { |
| } |
| |
| void QSSGRenderTextureCube::setTextureData(QSSGByteView newBuffer, |
| quint8 inMipLevel, |
| QSSGRenderTextureCubeFace inFace, |
| quint32 width, |
| quint32 height, |
| QSSGRenderTextureFormat format) |
| { |
| Q_ASSERT(m_handle); |
| Q_ASSERT(inFace != QSSGRenderTextureCubeFace::InvalidFace); |
| |
| if (inMipLevel == 0) { |
| m_width = width; |
| m_height = height; |
| m_format = format; |
| m_maxMipLevel = inMipLevel; |
| } |
| |
| if (m_maxMipLevel < inMipLevel) { |
| m_maxMipLevel = inMipLevel; |
| } |
| |
| // get max size and check value |
| qint32 theMaxSize; |
| m_backend->getRenderBackendValue(QSSGRenderBackend::QSSGRenderBackendQuery::MaxTextureSize, &theMaxSize); |
| if (width > (quint32)theMaxSize || height > (quint32)theMaxSize) { |
| qCCritical(RENDER_INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)", theMaxSize, theMaxSize); |
| } |
| |
| QSSGRenderTextureTargetType outTarget = static_cast<QSSGRenderTextureTargetType>((int)m_texTarget + (int)inFace); |
| if (format.isUncompressedTextureFormat() || format.isDepthTextureFormat()) { |
| m_backend->setTextureDataCubeFace(m_handle, |
| outTarget, |
| inMipLevel, |
| format, |
| width, |
| height, |
| 0, |
| format, |
| newBuffer); |
| } else if (format.isCompressedTextureFormat()) { |
| m_backend->setCompressedTextureDataCubeFace(m_handle, |
| outTarget, |
| inMipLevel, |
| format, |
| width, |
| height, |
| 0, |
| newBuffer); |
| } |
| |
| // Set our texture parameters to a default that will look the best |
| if (inMipLevel > 0) |
| setMinFilter(QSSGRenderTextureMinifyingOp::LinearMipmapLinear); |
| } |
| |
| QSSGTextureDetails QSSGRenderTextureCube::textureDetails() const |
| { |
| return QSSGTextureDetails(m_width, m_height, 6, m_sampleCount, m_format); |
| } |
| |
| void QSSGRenderTextureCube::bind() |
| { |
| m_textureUnit = m_context->nextTextureUnit(); |
| |
| m_backend->bindTexture(m_handle, m_texTarget, m_textureUnit); |
| |
| applyTexParams(); |
| applyTexSwizzle(); |
| } |
| |
| QT_END_NAMESPACE |