blob: c02ce5e95059c9d523bc278960ec794d48787f11 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
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****************************************************************************/
.pragma library
function renderSmoothedLine(ctx, trace, renderPos) {
if (!trace)
return renderPos
if (renderPos >= trace.length)
return renderPos
// Fetch points and draw the initial "dot"
var points, tp
if (renderPos === 0) {
points = trace.points()
tp = points[renderPos++]
ctx.beginPath()
ctx.moveTo(tp.x, tp.y)
ctx.lineTo(tp.x, tp.y + 0.000001)
ctx.stroke()
} else {
points = trace.points(renderPos - 1)
}
// Draw smoothed line using quadratic curve
var i = 1
if (i + 1 < points.length) {
var pt1, pt2
if (renderPos === 1) {
tp = points[i - 1]
} else {
pt1 = points[i - 1]
pt2 = points[i]
tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2)
}
ctx.beginPath()
ctx.moveTo(tp.x, tp.y)
while (i + 1 < points.length) {
pt1 = points[i++]
pt2 = points[i]
tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2)
ctx.quadraticCurveTo(pt1.x, pt1.y, tp.x, tp.y)
ctx.moveTo(tp.x, tp.y)
}
ctx.stroke()
}
// Draw the remainder of the line
if (trace.final) {
if (i < points.length) {
tp = points[i - 1]
ctx.beginPath()
ctx.moveTo(tp.x, tp.y)
tp = points[i++]
ctx.lineTo(tp.x, tp.y)
ctx.stroke()
}
}
return renderPos + i - 1
}