| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| |
| |
| #if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER) |
| |
| #include "STLExporter.h" |
| #include <assimp/version.h> |
| #include <assimp/IOSystem.hpp> |
| #include <assimp/scene.h> |
| #include <assimp/Exporter.hpp> |
| #include <memory> |
| #include "Exceptional.h" |
| #include "ByteSwapper.h" |
| |
| using namespace Assimp; |
| namespace Assimp { |
| |
| // ------------------------------------------------------------------------------------------------ |
| // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp |
| void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) |
| { |
| // invoke the exporter |
| STLExporter exporter(pFile, pScene); |
| |
| if (exporter.mOutput.fail()) { |
| throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); |
| } |
| |
| // we're still here - export successfully completed. Write the file. |
| std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); |
| if(outfile == NULL) { |
| throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); |
| } |
| |
| outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); |
| } |
| void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) |
| { |
| // invoke the exporter |
| STLExporter exporter(pFile, pScene, true); |
| |
| if (exporter.mOutput.fail()) { |
| throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile)); |
| } |
| |
| // we're still here - export successfully completed. Write the file. |
| std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb")); |
| if(outfile == NULL) { |
| throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); |
| } |
| |
| outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); |
| } |
| |
| } // end of namespace Assimp |
| |
| |
| // ------------------------------------------------------------------------------------------------ |
| STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary) |
| : filename(_filename) |
| , endl("\n") |
| { |
| // make sure that all formatting happens using the standard, C locale and not the user's current locale |
| const std::locale& l = std::locale("C"); |
| mOutput.imbue(l); |
| mOutput.precision(16); |
| if (binary) { |
| char buf[80] = {0} ; |
| buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p'; |
| buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e'; |
| mOutput.write(buf, 80); |
| unsigned int meshnum = 0; |
| for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { |
| for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) { |
| meshnum++; |
| } |
| } |
| AI_SWAP4(meshnum); |
| mOutput.write((char *)&meshnum, 4); |
| for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { |
| WriteMeshBinary(pScene->mMeshes[i]); |
| } |
| } else { |
| const std::string& name = "AssimpScene"; |
| |
| mOutput << "solid " << name << endl; |
| for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { |
| WriteMesh(pScene->mMeshes[i]); |
| } |
| mOutput << "endsolid " << name << endl; |
| } |
| } |
| |
| // ------------------------------------------------------------------------------------------------ |
| void STLExporter :: WriteMesh(const aiMesh* m) |
| { |
| for (unsigned int i = 0; i < m->mNumFaces; ++i) { |
| const aiFace& f = m->mFaces[i]; |
| |
| // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, |
| // but nonetheless we have to expect per-vertex normals. |
| aiVector3D nor; |
| if (m->mNormals) { |
| for(unsigned int a = 0; a < f.mNumIndices; ++a) { |
| nor += m->mNormals[f.mIndices[a]]; |
| } |
| nor.Normalize(); |
| } |
| mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; |
| mOutput << " outer loop" << endl; |
| for(unsigned int a = 0; a < f.mNumIndices; ++a) { |
| const aiVector3D& v = m->mVertices[f.mIndices[a]]; |
| mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; |
| } |
| |
| mOutput << " endloop" << endl; |
| mOutput << " endfacet" << endl << endl; |
| } |
| } |
| |
| void STLExporter :: WriteMeshBinary(const aiMesh* m) |
| { |
| for (unsigned int i = 0; i < m->mNumFaces; ++i) { |
| const aiFace& f = m->mFaces[i]; |
| // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, |
| // but nonetheless we have to expect per-vertex normals. |
| aiVector3D nor; |
| if (m->mNormals) { |
| for(unsigned int a = 0; a < f.mNumIndices; ++a) { |
| nor += m->mNormals[f.mIndices[a]]; |
| } |
| nor.Normalize(); |
| } |
| ai_real nx = nor.x, ny = nor.y, nz = nor.z; |
| AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); |
| mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); |
| for(unsigned int a = 0; a < f.mNumIndices; ++a) { |
| const aiVector3D& v = m->mVertices[f.mIndices[a]]; |
| ai_real vx = v.x, vy = v.y, vz = v.z; |
| AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); |
| mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); |
| } |
| char dummy[2] = {0}; |
| mOutput.write(dummy, 2); |
| } |
| } |
| |
| #endif |