blob: 21b66e591ab413c1985da273fa946f58881f48fb [file] [log] [blame]
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
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* Redistributions in binary form must reproduce the above
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/** @file Defines a helper class for the ASE and 3DS loaders to
help them compute camera and spot light animation channels */
#ifndef AI_TARGET_ANIMATION_H_INC
#define AI_TARGET_ANIMATION_H_INC
#include <assimp/anim.h>
#include <vector>
namespace Assimp {
// ---------------------------------------------------------------------------
/** Helper class to iterate through all keys in an animation channel.
*
* Missing tracks are interpolated. This is a helper class for
* TargetAnimationHelper, but it can be freely used for other purposes.
*/
class KeyIterator
{
public:
// ------------------------------------------------------------------
/** Constructs a new key iterator
*
* @param _objPos Object position track. May be NULL.
* @param _targetObjPos Target object position track. May be NULL.
* @param defaultObjectPos Default object position to be used if
* no animated track is available. May be NULL.
* @param defaultTargetPos Default target position to be used if
* no animated track is available. May be NULL.
*/
KeyIterator(const std::vector<aiVectorKey>* _objPos,
const std::vector<aiVectorKey>* _targetObjPos,
const aiVector3D* defaultObjectPos = NULL,
const aiVector3D* defaultTargetPos = NULL);
// ------------------------------------------------------------------
/** Returns true if all keys have been processed
*/
bool Finished() const
{return reachedEnd;}
// ------------------------------------------------------------------
/** Increment the iterator
*/
void operator++();
inline void operator++(int)
{return ++(*this);}
// ------------------------------------------------------------------
/** Getters to retrieve the current state of the iterator
*/
inline const aiVector3D& GetCurPosition() const
{return curPosition;}
inline const aiVector3D& GetCurTargetPosition() const
{return curTargetPosition;}
inline double GetCurTime() const
{return curTime;}
private:
//! Did we reach the end?
bool reachedEnd;
//! Represents the current position of the iterator
aiVector3D curPosition, curTargetPosition;
double curTime;
//! Input tracks and the next key to process
const std::vector<aiVectorKey>* objPos,*targetObjPos;
unsigned int nextObjPos, nextTargetObjPos;
std::vector<aiVectorKey> defaultObjPos,defaultTargetObjPos;
};
// ---------------------------------------------------------------------------
/** Helper class for the 3DS and ASE loaders to compute camera and spot light
* animations.
*
* 3DS and ASE store the differently to Assimp - there is an animation
* channel for the camera/spot light itself and a separate position
* animation channels specifying the position of the camera/spot light
* look-at target */
class TargetAnimationHelper
{
public:
TargetAnimationHelper()
: targetPositions (NULL)
, objectPositions (NULL)
{}
// ------------------------------------------------------------------
/** Sets the target animation channel
*
* This channel specifies the position of the camera/spot light
* target at a specific position.
*
* @param targetPositions Translation channel*/
void SetTargetAnimationChannel (const
std::vector<aiVectorKey>* targetPositions);
// ------------------------------------------------------------------
/** Sets the main animation channel
*
* @param objectPositions Translation channel */
void SetMainAnimationChannel ( const
std::vector<aiVectorKey>* objectPositions);
// ------------------------------------------------------------------
/** Sets the main animation channel to a fixed value
*
* @param fixed Fixed value for the main animation channel*/
void SetFixedMainAnimationChannel(const aiVector3D& fixed);
// ------------------------------------------------------------------
/** Computes final animation channels
* @param distanceTrack Receive camera translation keys ... != NULL. */
void Process( std::vector<aiVectorKey>* distanceTrack );
private:
const std::vector<aiVectorKey>* targetPositions,*objectPositions;
aiVector3D fixedMain;
};
} // ! end namespace Assimp
#endif // include guard