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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
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****************************************************************************/
#ifndef QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H
#define QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/backendnode_p.h>
#include <Qt3DAnimation/qanimationclipdata.h>
#include <Qt3DAnimation/qanimationcliploader.h>
#include <Qt3DAnimation/private/fcurve_p.h>
#include <QtCore/qurl.h>
#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class Handler;
class Q_AUTOTEST_EXPORT AnimationClip : public BackendNode
{
public:
AnimationClip();
void cleanup();
void setSource(const QUrl &source) { m_source = source; }
QUrl source() const { return m_source; }
void setStatus(QAnimationClipLoader::Status status);
QAnimationClipLoader::Status status() const { return m_status; }
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
void addDependingClipAnimator(const Qt3DCore::QNodeId &id);
void addDependingBlendedClipAnimator(const Qt3DCore::QNodeId &id);
QString name() const { return m_name; }
const QVector<Channel> &channels() const { return m_channels; }
// Called from jobs
void loadAnimation();
void setDuration(float duration);
float duration() const { return m_duration; }
int channelIndex(const QString &channelName, int jointIndex) const;
int channelCount() const { return m_channelComponentCount; }
int channelComponentBaseIndex(int channelGroupIndex) const;
// Allow unit tests to set the data type
#if !defined(QT_BUILD_INTERNAL)
private:
#endif
enum ClipDataType {
Unknown,
File,
Data
};
#if defined(QT_BUILD_INTERNAL)
public:
void setDataType(ClipDataType dataType) { m_dataType = dataType; }
#endif
private:
void loadAnimationFromUrl();
void loadAnimationFromData();
void clearData();
float findDuration();
int findChannelComponentCount();
QMutex m_mutex;
QUrl m_source;
QAnimationClipLoader::Status m_status;
QAnimationClipData m_clipData;
ClipDataType m_dataType;
QString m_name;
QVector<Channel> m_channels;
float m_duration;
int m_channelComponentCount;
Qt3DCore::QNodeIdVector m_dependingAnimators;
Qt3DCore::QNodeIdVector m_dependingBlendedAnimators;
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const AnimationClip &animationClip)
{
QDebugStateSaver saver(dbg);
dbg << "QNodeId =" << animationClip.peerId() << Qt::endl
<< "Name =" << animationClip.name() << Qt::endl
<< "Duration: " << animationClip.duration() << Qt::endl
<< "Channels:" << Qt::endl;
const QVector<Channel> channels = animationClip.channels();
for (const auto &channel : channels) {
dbg << channel;
}
return dbg;
}
#endif
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_ANIMATIONCLIP_P_H