blob: 14771247a566bbe5de210b7e8ecc50f8e13fbcaf [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "blendedclipanimator_p.h"
#include <Qt3DAnimation/qblendedclipanimator.h>
#include <Qt3DAnimation/qchannelmapper.h>
#include <Qt3DAnimation/qclock.h>
#include <Qt3DAnimation/qabstractclipblendnode.h>
#include <Qt3DAnimation/private/qblendedclipanimator_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
BlendedClipAnimator::BlendedClipAnimator()
: BackendNode(ReadWrite)
, m_running(false)
, m_lastGlobalTimeNS(0)
, m_lastLocalTime(0.0)
, m_currentLoop(0)
, m_loops(1)
, m_normalizedLocalTime(-1.0f)
, m_lastNormalizedLocalTime(-1.0)
{
}
double BlendedClipAnimator::lastLocalTime() const
{
return m_lastLocalTime;
}
void BlendedClipAnimator::setLastLocalTime(double lastLocalTime)
{
m_lastLocalTime = lastLocalTime;
}
void BlendedClipAnimator::setLastNormalizedLocalTime(float normalizedTime)
{
m_lastNormalizedLocalTime = normalizedTime;
}
void BlendedClipAnimator::setLastGlobalTimeNS(const qint64 &lastGlobalTimeNS)
{
m_lastGlobalTimeNS = lastGlobalTimeNS;
}
qint64 BlendedClipAnimator::nsSincePreviousFrame(qint64 currentGlobalTimeNS)
{
return currentGlobalTimeNS - m_lastGlobalTimeNS;
}
void BlendedClipAnimator::cleanup()
{
setEnabled(false);
m_handler = nullptr;
m_blendTreeRootId = Qt3DCore::QNodeId();
m_mapperId = Qt3DCore::QNodeId();
m_clockId = Qt3DCore::QNodeId();
m_running = false;
m_lastGlobalTimeNS = 0;
m_lastLocalTime = 0.0;
m_currentLoop = 0;
m_loops = 1;
}
void BlendedClipAnimator::setBlendTreeRootId(Qt3DCore::QNodeId blendTreeId)
{
m_blendTreeRootId = blendTreeId;
setDirty(Handler::BlendedClipAnimatorDirty);
}
void BlendedClipAnimator::setMapperId(Qt3DCore::QNodeId mapperId)
{
m_mapperId = mapperId;
setDirty(Handler::BlendedClipAnimatorDirty);
}
void BlendedClipAnimator::setClockId(Qt3DCore::QNodeId clockId)
{
m_clockId = clockId;
setDirty(Handler::BlendedClipAnimatorDirty);
}
void BlendedClipAnimator::setRunning(bool running)
{
m_running = running;
setDirty(Handler::BlendedClipAnimatorDirty);
}
Qt3DCore::QNodeId BlendedClipAnimator::blendTreeRootId() const
{
return m_blendTreeRootId;
}
void BlendedClipAnimator::setNormalizedLocalTime(float normalizedTime, bool allowMarkDirty)
{
m_normalizedLocalTime = normalizedTime;
if (isValidNormalizedTime(m_normalizedLocalTime) && allowMarkDirty)
setDirty(Handler::BlendedClipAnimatorDirty);
}
void BlendedClipAnimator::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QBlendedClipAnimator *node = qobject_cast<const QBlendedClipAnimator *>(frontEnd);
if (!node)
return;
auto id = Qt3DCore::qIdForNode(node->blendTree());
if (id != m_blendTreeRootId)
setBlendTreeRootId(id);
id = Qt3DCore::qIdForNode(node->channelMapper());
if (m_mapperId != id)
setMapperId(id);
id = Qt3DCore::qIdForNode(node->clock());
if (m_clockId != id)
setClockId(id);
if (m_running != node->isRunning())
setRunning(node->isRunning());
if (m_loops != node->loopCount())
m_loops = node->loopCount();
if (!qFuzzyCompare(m_normalizedLocalTime, node->normalizedTime()))
setNormalizedLocalTime(node->normalizedTime());
if (firstTime)
setDirty(Handler::BlendedClipAnimatorDirty);
}
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE