blob: 1e3aa76f073d4f8a7235044c76b34a6b635afda7 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
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** $QT_END_LICENSE$
**
****************************************************************************/
#include "channelmapping_p.h"
#include <Qt3DAnimation/qchannelmapping.h>
#include <Qt3DAnimation/qskeletonmapping.h>
#include <Qt3DAnimation/qcallbackmapping.h>
#include <Qt3DAnimation/private/qcallbackmapping_p.h>
#include <Qt3DAnimation/private/qchannelmapping_p.h>
#include <Qt3DAnimation/private/qskeletonmapping_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
#include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DCore/qabstractskeleton.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
ChannelMapping::ChannelMapping()
: BackendNode(ReadOnly)
, m_channelName()
, m_targetId()
, m_type(static_cast<int>(QVariant::Invalid))
, m_componentCount(0)
, m_propertyName(nullptr)
, m_callback(nullptr)
, m_skeletonId()
, m_mappingType(MappingType::ChannelMappingType)
{
}
void ChannelMapping::cleanup()
{
setEnabled(false);
m_channelName.clear();
m_targetId = Qt3DCore::QNodeId();
m_type = static_cast<int>(QVariant::Invalid);
m_propertyName = nullptr;
m_componentCount = 0;
m_callback = nullptr;
m_callbackFlags = {};
m_skeletonId = Qt3DCore::QNodeId();
}
void ChannelMapping::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QAbstractChannelMapping *node = qobject_cast<const QAbstractChannelMapping *>(frontEnd);
if (!node)
return;
const QChannelMapping *channelMapping = qobject_cast<const QChannelMapping *>(frontEnd);
if (channelMapping) {
m_mappingType = ChannelMappingType;
m_channelName = channelMapping->channelName();
m_targetId = Qt3DCore::qIdForNode(channelMapping->target());
QChannelMappingPrivate *d = static_cast<QChannelMappingPrivate *>(Qt3DCore::QNodePrivate::get(const_cast<QChannelMapping *>(channelMapping)));
m_type = d->m_type;
m_propertyName = d->m_propertyName;
m_componentCount = d->m_componentCount;
}
const QSkeletonMapping *skeletonMapping = qobject_cast<const QSkeletonMapping *>(frontEnd);
if (skeletonMapping) {
m_mappingType = SkeletonMappingType;
m_skeletonId = Qt3DCore::qIdForNode(skeletonMapping->skeleton());
}
const QCallbackMapping *callbackMapping = qobject_cast<const QCallbackMapping *>(frontEnd);
if (callbackMapping) {
m_mappingType = ChannelMappingType;
m_channelName = callbackMapping->channelName();
const QCallbackMappingPrivate *d = static_cast<const QCallbackMappingPrivate *>(Qt3DCore::QNodePrivate::get(callbackMapping));
m_type = d->m_type;
m_callback = d->m_callback;
m_callbackFlags = d->m_callbackFlags;
}
}
Skeleton *ChannelMapping::skeleton() const
{
return m_handler->skeletonManager()->lookupResource(m_skeletonId);
}
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE