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#ifndef QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H
#define QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/backendnode_p.h>
#include <Qt3DAnimation/private/fcurve_p.h>
#include <Qt3DAnimation/qanimationcallback.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/QMetaProperty>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class Handler;
class Q_AUTOTEST_EXPORT ChannelMapping : public BackendNode
{
public:
enum MappingType {
ChannelMappingType = 0,
SkeletonMappingType,
CallbackMappingType
};
ChannelMapping();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
void setChannelName(const QString &channelName) { m_channelName = channelName; }
QString channelName() const { return m_channelName; }
void setTargetId(Qt3DCore::QNodeId targetId) { m_targetId = targetId; }
Qt3DCore::QNodeId targetId() const { return m_targetId; }
void setType(int type) { m_type = type; }
int type() const { return m_type; }
void setPropertyName(const char *propertyName) { m_propertyName = propertyName; }
const char *propertyName() const { return m_propertyName; }
void setComponentCount(int componentCount) { m_componentCount = componentCount; }
int componentCount() const { return m_componentCount; }
void setCallback(QAnimationCallback *callback) { m_callback = callback; }
QAnimationCallback *callback() const { return m_callback; }
void setCallbackFlags(QAnimationCallback::Flags flags) { m_callbackFlags = flags; }
QAnimationCallback::Flags callbackFlags() const { return m_callbackFlags; }
void setSkeletonId(Qt3DCore::QNodeId skeletonId) { m_skeletonId = skeletonId; }
Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; }
Skeleton *skeleton() const;
void setMappingType(MappingType mappingType) { m_mappingType = mappingType; }
MappingType mappingType() const { return m_mappingType; }
private:
// Properties from QChannelMapping
QString m_channelName;
Qt3DCore::QNodeId m_targetId;
int m_type;
int m_componentCount;
const char *m_propertyName;
// TODO: Properties from QCallbackMapping
QAnimationCallback *m_callback;
QAnimationCallback::Flags m_callbackFlags;
// Properties from QSkeletonMapping
Qt3DCore::QNodeId m_skeletonId;
MappingType m_mappingType;
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H