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| |
| #ifndef QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |
| #define QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DAnimation/private/backendnode_p.h> |
| #include <Qt3DAnimation/private/fcurve_p.h> |
| #include <Qt3DAnimation/qanimationcallback.h> |
| |
| #include <Qt3DCore/qnodeid.h> |
| #include <QtCore/QMetaProperty> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DAnimation { |
| |
| namespace Animation { |
| |
| class Handler; |
| |
| class Q_AUTOTEST_EXPORT ChannelMapping : public BackendNode |
| { |
| public: |
| enum MappingType { |
| ChannelMappingType = 0, |
| SkeletonMappingType, |
| CallbackMappingType |
| }; |
| |
| ChannelMapping(); |
| |
| void cleanup(); |
| |
| void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| |
| void setChannelName(const QString &channelName) { m_channelName = channelName; } |
| QString channelName() const { return m_channelName; } |
| |
| void setTargetId(Qt3DCore::QNodeId targetId) { m_targetId = targetId; } |
| Qt3DCore::QNodeId targetId() const { return m_targetId; } |
| |
| void setType(int type) { m_type = type; } |
| int type() const { return m_type; } |
| |
| void setPropertyName(const char *propertyName) { m_propertyName = propertyName; } |
| const char *propertyName() const { return m_propertyName; } |
| |
| void setComponentCount(int componentCount) { m_componentCount = componentCount; } |
| int componentCount() const { return m_componentCount; } |
| |
| void setCallback(QAnimationCallback *callback) { m_callback = callback; } |
| QAnimationCallback *callback() const { return m_callback; } |
| |
| void setCallbackFlags(QAnimationCallback::Flags flags) { m_callbackFlags = flags; } |
| QAnimationCallback::Flags callbackFlags() const { return m_callbackFlags; } |
| |
| void setSkeletonId(Qt3DCore::QNodeId skeletonId) { m_skeletonId = skeletonId; } |
| Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; } |
| Skeleton *skeleton() const; |
| |
| void setMappingType(MappingType mappingType) { m_mappingType = mappingType; } |
| MappingType mappingType() const { return m_mappingType; } |
| |
| private: |
| // Properties from QChannelMapping |
| QString m_channelName; |
| Qt3DCore::QNodeId m_targetId; |
| int m_type; |
| int m_componentCount; |
| const char *m_propertyName; |
| |
| // TODO: Properties from QCallbackMapping |
| QAnimationCallback *m_callback; |
| QAnimationCallback::Flags m_callbackFlags; |
| |
| // Properties from QSkeletonMapping |
| Qt3DCore::QNodeId m_skeletonId; |
| |
| MappingType m_mappingType; |
| }; |
| |
| } // namespace Animation |
| } // namespace Qt3DAnimation |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H |