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/****************************************************************************
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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#ifndef QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H
#define QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DAnimation/private/backendnode_p.h>
#include <Qt3DAnimation/private/animationutils_p.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
struct Channel;
class Handler;
class Q_AUTOTEST_EXPORT ClipAnimator : public BackendNode
{
public:
ClipAnimator();
void cleanup();
void setClipId(Qt3DCore::QNodeId clipId);
Qt3DCore::QNodeId clipId() const { return m_clipId; }
void setMapperId(Qt3DCore::QNodeId mapperId);
Qt3DCore::QNodeId mapperId() const { return m_mapperId; }
void setClockId(Qt3DCore::QNodeId clockId);
Qt3DCore::QNodeId clockId() const { return m_clockId; }
void setRunning(bool running);
bool isRunning() const { return m_running; }
void setLoops(int loops) { m_loops = loops; }
int loops() const { return m_loops; }
void setNormalizedLocalTime(float normalizedLocalTime, bool allowMarkDirty = true);
float normalizedLocalTime() const { return m_normalizedLocalTime; }
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
void setHandler(Handler *handler) { m_handler = handler; }
// Called by jobs
bool canRun() const { return !m_clipId.isNull() && !m_mapperId.isNull(); }
void setMappingData(const QVector<MappingData> &mappingData) { m_mappingData = mappingData; }
QVector<MappingData> mappingData() const { return m_mappingData; }
void setStartTime(qint64 globalTime) { m_lastGlobalTimeNS = globalTime; }
int currentLoop() const { return m_currentLoop; }
void setCurrentLoop(int currentLoop) { m_currentLoop = currentLoop; }
void animationClipMarkedDirty() { setDirty(Handler::ClipAnimatorDirty); }
void setClipFormat(const ClipFormat &clipFormat) { m_clipFormat = clipFormat; }
ClipFormat clipFormat() const { return m_clipFormat; }
qint64 nsSincePreviousFrame(qint64 currentGlobalTimeNS);
void setLastGlobalTimeNS(qint64 lastGlobalTimeNS);
double lastLocalTime() const;
void setLastLocalTime(double lastLocalTime);
float lastNormalizedLocalTime() { return m_lastNormalizedLocalTime; }
void setLastNormalizedLocalTime(float normalizedLocalTime);
bool isSeeking() const
{
return isValidNormalizedTime(m_normalizedLocalTime)
&& !qFuzzyCompare(m_lastNormalizedLocalTime, m_normalizedLocalTime);
}
private:
Qt3DCore::QNodeId m_clipId;
Qt3DCore::QNodeId m_mapperId;
Qt3DCore::QNodeId m_clockId;
bool m_running;
int m_loops;
// Working state
qint64 m_lastGlobalTimeNS;
double m_lastLocalTime;
QVector<MappingData> m_mappingData;
int m_currentLoop;
ClipFormat m_clipFormat;
float m_normalizedLocalTime;
float m_lastNormalizedLocalTime;
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_CLIPANIMATOR_P_H