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| |
| #include "findrunningclipanimatorsjob_p.h" |
| #include <Qt3DAnimation/private/handler_p.h> |
| #include <Qt3DAnimation/private/managers_p.h> |
| #include <Qt3DAnimation/private/animationlogging_p.h> |
| #include <Qt3DAnimation/private/animationutils_p.h> |
| #include <Qt3DAnimation/private/job_common_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DAnimation { |
| namespace Animation { |
| |
| FindRunningClipAnimatorsJob::FindRunningClipAnimatorsJob() |
| : Qt3DCore::QAspectJob() |
| , m_handler(nullptr) |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::FindRunningClipAnimator, 0) |
| } |
| |
| void FindRunningClipAnimatorsJob::setDirtyClipAnimators(const QVector<HClipAnimator> &clipAnimatorHandles) |
| { |
| m_clipAnimatorHandles = clipAnimatorHandles; |
| } |
| |
| void FindRunningClipAnimatorsJob::run() |
| { |
| Q_ASSERT(m_handler); |
| |
| ClipAnimatorManager *clipAnimatorManager = m_handler->clipAnimatorManager(); |
| for (const auto &clipAnimatorHandle : qAsConst(m_clipAnimatorHandles)) { |
| ClipAnimator *clipAnimator = clipAnimatorManager->data(clipAnimatorHandle); |
| Q_ASSERT(clipAnimator); |
| if (!clipAnimator->isEnabled()) |
| continue; |
| |
| const bool canRun = clipAnimator->canRun(); |
| const bool running = clipAnimator->isRunning(); |
| const bool seeking = clipAnimator->isSeeking(); |
| m_handler->setClipAnimatorRunning(clipAnimatorHandle, canRun && (seeking || running)); |
| |
| // TODO: Actually check if this is needed first, currently we re-build this every time |
| // canRun (or the normalized time) is true. |
| if (!canRun || !(seeking || running)) |
| continue; |
| |
| // The clip animator needs to know how to map fcurve values through to properties on QNodes. |
| // Now we know this animator can run, build the mapping table. Even though this could be |
| // done a little simpler in the non-blended case, we follow the same code path as the |
| // blended clip animator for consistency and ease of maintenance. |
| const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(clipAnimator->mapperId()); |
| Q_ASSERT(mapper); |
| const QVector<ChannelMapping *> channelMappings = mapper->mappings(); |
| |
| const QVector<ChannelNameAndType> channelNamesAndTypes |
| = buildRequiredChannelsAndTypes(m_handler, mapper); |
| const QVector<ComponentIndices> channelComponentIndices |
| = assignChannelComponentIndices(channelNamesAndTypes); |
| |
| const AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipAnimator->clipId()); |
| Q_ASSERT(clip); |
| const ClipFormat format = generateClipFormatIndices(channelNamesAndTypes, |
| channelComponentIndices, |
| clip); |
| clipAnimator->setClipFormat(format); |
| |
| const QVector<MappingData> mappingData = buildPropertyMappings(channelMappings, |
| channelNamesAndTypes, |
| format.formattedComponentIndices, |
| format.sourceClipMask); |
| clipAnimator->setMappingData(mappingData); |
| } |
| |
| qCDebug(Jobs) << "Running clip animators =" << m_handler->runningClipAnimators(); |
| |
| // Clear the handles to process ready for next frame |
| m_clipAnimatorHandles.clear(); |
| } |
| |
| } // namespace Animation |
| } // namespace Qt3DAnimation |
| |
| QT_END_NAMESPACE |