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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/
#ifndef QT3DANIMATION_ANIMATION_HANDLER_H
#define QT3DANIMATION_ANIMATION_HANDLER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGlobal>
#include <Qt3DAnimation/private/handle_types_p.h>
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/qscopedpointer.h>
#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
#if defined(QT_BUILD_INTERNAL)
class tst_Handler;
#endif
namespace Qt3DAnimation {
namespace Animation {
class AnimationClip;
class AnimationClipLoaderManager;
class ClockManager;
class ClipAnimator;
class ClipAnimatorManager;
class BlendedClipAnimator;
class BlendedClipAnimatorManager;
class ChannelMapping;
class ChannelMappingManager;
class ChannelMapper;
class ChannelMapperManager;
class ClipBlendNodeManager;
class SkeletonManager;
class FindRunningClipAnimatorsJob;
class LoadAnimationClipJob;
class EvaluateClipAnimatorJob;
class BuildBlendTreesJob;
class EvaluateBlendClipAnimatorJob;
using BuildBlendTreesJobPtr = QSharedPointer<BuildBlendTreesJob>;
using EvaluateBlendClipAnimatorJobPtr = QSharedPointer<EvaluateBlendClipAnimatorJob>;
class Q_AUTOTEST_EXPORT Handler
{
public:
Handler();
~Handler();
enum DirtyFlag {
AnimationClipDirty,
ChannelMappingsDirty,
ClipAnimatorDirty,
BlendedClipAnimatorDirty
};
qint64 simulationTime() const { return m_simulationTime; }
void setDirty(DirtyFlag flag, Qt3DCore::QNodeId nodeId);
void setClipAnimatorRunning(const HClipAnimator &handle, bool running);
QVector<HClipAnimator> runningClipAnimators() const { return m_runningClipAnimators; }
void setBlendedClipAnimatorRunning(const HBlendedClipAnimator &handle, bool running);
QVector<HBlendedClipAnimator> runningBlenndedClipAnimators() const { return m_runningBlendedClipAnimators; }
AnimationClipLoaderManager *animationClipLoaderManager() const Q_DECL_NOTHROW { return m_animationClipLoaderManager.data(); }
ClockManager *clockManager() const Q_DECL_NOTHROW { return m_clockManager.data(); }
ClipAnimatorManager *clipAnimatorManager() const Q_DECL_NOTHROW { return m_clipAnimatorManager.data(); }
BlendedClipAnimatorManager *blendedClipAnimatorManager() const Q_DECL_NOTHROW { return m_blendedClipAnimatorManager.data(); }
ChannelMappingManager *channelMappingManager() const Q_DECL_NOTHROW { return m_channelMappingManager.data(); }
ChannelMapperManager *channelMapperManager() const Q_DECL_NOTHROW { return m_channelMapperManager.data(); }
ClipBlendNodeManager *clipBlendNodeManager() const Q_DECL_NOTHROW { return m_clipBlendNodeManager.data(); }
SkeletonManager *skeletonManager() const Q_DECL_NOTHROW { return m_skeletonManager.data(); }
QVector<Qt3DCore::QAspectJobPtr> jobsToExecute(qint64 time);
void cleanupHandleList(QVector<HAnimationClip> *clips);
void cleanupHandleList(QVector<HClipAnimator> *animators);
void cleanupHandleList(QVector<HBlendedClipAnimator> *animators);
private:
QMutex m_mutex;
QScopedPointer<AnimationClipLoaderManager> m_animationClipLoaderManager;
QScopedPointer<ClockManager> m_clockManager;
QScopedPointer<ClipAnimatorManager> m_clipAnimatorManager;
QScopedPointer<BlendedClipAnimatorManager> m_blendedClipAnimatorManager;
QScopedPointer<ChannelMappingManager> m_channelMappingManager;
QScopedPointer<ChannelMapperManager> m_channelMapperManager;
QScopedPointer<ClipBlendNodeManager> m_clipBlendNodeManager;
QScopedPointer<SkeletonManager> m_skeletonManager;
QVector<HAnimationClip> m_dirtyAnimationClips;
QVector<HClipAnimator> m_dirtyClipAnimators;
QVector<HBlendedClipAnimator> m_dirtyBlendedAnimators;
QVector<HClipAnimator> m_runningClipAnimators;
QVector<HBlendedClipAnimator> m_runningBlendedClipAnimators;
QSharedPointer<LoadAnimationClipJob> m_loadAnimationClipJob;
QSharedPointer<FindRunningClipAnimatorsJob> m_findRunningClipAnimatorsJob;
QVector<QSharedPointer<EvaluateClipAnimatorJob>> m_evaluateClipAnimatorJobs;
QVector<EvaluateBlendClipAnimatorJobPtr> m_evaluateBlendClipAnimatorJobs;
BuildBlendTreesJobPtr m_buildBlendTreesJob;
qint64 m_simulationTime;
#if defined(QT_BUILD_INTERNAL)
friend class QT_PREPEND_NAMESPACE(tst_Handler);
#endif
};
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_HANDLER_H