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| #include "qabstractclipblendnode.h" |
| #include "qabstractclipblendnode_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DAnimation { |
| |
| QAbstractClipBlendNodePrivate::QAbstractClipBlendNodePrivate() |
| : Qt3DCore::QNodePrivate() |
| { |
| } |
| |
| /*! |
| \qmltype AbstractClipBlendNode |
| \instantiates Qt3DAnimation::QAbstractClipBlendNode |
| \inqmlmodule Qt3D.Animation |
| \since 5.9 |
| |
| \brief AbstractClipBlendNode is the base class for types used to construct animation blend |
| trees. |
| |
| Animation blend trees are used with a BlendedClipAnimator to dynamically blend a set of |
| animation clips together. The way in which the blending of animation clips is performed is |
| controlled by the structure of the blend tree and the properties on the nodes it contains. |
| |
| The leaf nodes in a blend tree are containers for the input animation clips. These clips can be |
| baked clips read from file via AnimationClipLoader, or they can be clips that you build within |
| your application with AnimatitonClip and AnimationClipData. To include a clip in your blend |
| tree, wrap it in a ClipBlendValue node. |
| |
| The interior nodes of a blend tree represent blending operations that will be applied to their |
| arguments which hold the input clips or even entire sub-trees of other blend tree nodes. |
| |
| At present, the Qt 3D Animation module provides the following blend tree node types: |
| |
| \list |
| \li Qt3D.Animation.ClipBlendValue |
| \li Qt3D.Animation.LerpClipBlend |
| \li Qt3D.Animation.QAdditiveClipBlend |
| \endlist |
| |
| Additional node types representing other blending operations will be added in the future. |
| |
| \sa BlendedClipAnimator |
| */ |
| |
| /*! |
| \class Qt3DAnimation::QAbstractClipBlendNode |
| \inherits Qt3DCore::QNode |
| |
| \inmodule Qt3DAnimation |
| \since 5.9 |
| |
| \brief QAbstractClipBlendNode is the base class for types used to construct animation blend |
| trees. |
| |
| Animation blend trees are used with a QBlendedClipAnimator to dynamically blend a set of |
| animation clips together. The way in which the blending of animation clips is performed is |
| controlled by the structure of the blend tree and the properties on the nodes it contains. |
| |
| The leaf nodes in a blend tree are containers for the input animation clips. These clips can be |
| baked clips read from file via QAnimationClipLoader, or they can be clips that you build within |
| your application with QAnimatitonClip and QAnimationClipData. To include a clip in your blend |
| tree, wrap it in a QClipBlendValue node. |
| |
| The interior nodes of a blend tree represent blending operations that will be applied to their |
| arguments which hold the input clips or even entire sub-trees of other blend tree nodes. |
| |
| At present, the Qt 3D Animation module provides the following blend tree node types: |
| |
| \list |
| \li Qt3DAnimation::QClipBlendValue |
| \li Qt3DAnimation::QLerpClipBlend |
| \li Qt3DAnimation::QAdditiveClipBlend |
| \endlist |
| |
| Additional node types representing other blending operations will be added in the future. |
| |
| \sa QBlendedClipAnimator |
| */ |
| |
| /*! \internal */ |
| QAbstractClipBlendNode::QAbstractClipBlendNode(Qt3DCore::QNode *parent) |
| : Qt3DCore::QNode(*new QAbstractClipBlendNodePrivate(), parent) |
| { |
| } |
| |
| /*! \internal */ |
| QAbstractClipBlendNode::QAbstractClipBlendNode(QAbstractClipBlendNodePrivate &dd, Qt3DCore::QNode *parent) |
| : Qt3DCore::QNode(dd, parent) |
| { |
| } |
| |
| QAbstractClipBlendNode::~QAbstractClipBlendNode() |
| { |
| } |
| |
| } // Qt3DAnimation |
| |
| QT_END_NAMESPACE |