blob: 744346e1f49e6de5c2271c9fb9dfe9206fd44334 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qanimationaspect.h"
#include "qanimationaspect_p.h"
#include <Qt3DAnimation/qabstractanimationclip.h>
#include <Qt3DAnimation/qabstractchannelmapping.h>
#include <Qt3DAnimation/qclock.h>
#include <Qt3DAnimation/qblendedclipanimator.h>
#include <Qt3DAnimation/qclipanimator.h>
#include <Qt3DAnimation/qchannelmapper.h>
#include <Qt3DAnimation/qlerpclipblend.h>
#include <Qt3DAnimation/qadditiveclipblend.h>
#include <Qt3DAnimation/qclipblendvalue.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/nodefunctor_p.h>
#include <Qt3DAnimation/private/lerpclipblend_p.h>
#include <Qt3DAnimation/private/clipblendvalue_p.h>
#include <Qt3DAnimation/private/additiveclipblend_p.h>
#include <Qt3DAnimation/private/skeleton_p.h>
#include <Qt3DCore/qabstractskeleton.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DAnimation {
QAnimationAspectPrivate::QAnimationAspectPrivate()
: QAbstractAspectPrivate()
, m_handler(new Animation::Handler)
{
}
void QAnimationAspectPrivate::syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const
{
Animation::BackendNode *renderBackend = static_cast<Animation::BackendNode *>(backend);
renderBackend->syncFromFrontEnd(node, firstTime);
}
/*!
\class Qt3DAnimation::QAnimationAspect
\inherits Qt3DCore::QAbstractAspect
\inmodule Qt3DAnimation
\brief Provides key-frame animation capabilities to Qt 3D.
\since 5.9
QAnimationAspect provides key-frame animation to Qt 3D.
*/
/*!
* Constructs a new QAnimationAspect with \a parent.
*/
QAnimationAspect::QAnimationAspect(QObject *parent)
: QAnimationAspect(*new QAnimationAspectPrivate, parent)
{
}
/*! \internal */
QAnimationAspect::QAnimationAspect(QAnimationAspectPrivate &dd, QObject *parent)
: QAbstractAspect(dd, parent)
{
setObjectName(QStringLiteral("Animation Aspect"));
Q_D(QAnimationAspect);
qRegisterMetaType<Qt3DAnimation::QAnimationClipLoader*>();
qRegisterMetaType<Qt3DAnimation::QChannelMapper*>();
qRegisterMetaType<QVector<Qt3DCore::Sqt>>();
qRegisterMetaType<Qt3DAnimation::QAbstractAnimationClip*>();
registerBackendType<QAbstractAnimationClip, true>(
QSharedPointer<Animation::NodeFunctor<Animation::AnimationClip, Animation::AnimationClipLoaderManager>>::create(d->m_handler.data(),
d->m_handler->animationClipLoaderManager()));
registerBackendType<QClock, true>(
QSharedPointer<Animation::NodeFunctor<Animation::Clock, Animation::ClockManager>>::create(d->m_handler.data(),
d->m_handler->clockManager()));
registerBackendType<QClipAnimator, true>(
QSharedPointer<Animation::NodeFunctor<Animation::ClipAnimator, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipAnimatorManager()));
registerBackendType<QBlendedClipAnimator, true>(
QSharedPointer<Animation::NodeFunctor<Animation::BlendedClipAnimator, Animation::BlendedClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->blendedClipAnimatorManager()));
registerBackendType<QAbstractChannelMapping, true>(
QSharedPointer<Animation::NodeFunctor<Animation::ChannelMapping, Animation::ChannelMappingManager>>::create(d->m_handler.data(),
d->m_handler->channelMappingManager()));
registerBackendType<QChannelMapper, true>(
QSharedPointer<Animation::NodeFunctor<Animation::ChannelMapper, Animation::ChannelMapperManager>>::create(d->m_handler.data(),
d->m_handler->channelMapperManager()));
registerBackendType<QLerpClipBlend, true>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::LerpClipBlend, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<QAdditiveClipBlend, true>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::AdditiveClipBlend, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<QClipBlendValue, true>(
QSharedPointer<Animation::ClipBlendNodeFunctor<Animation::ClipBlendValue, Animation::ClipAnimatorManager>>::create(d->m_handler.data(),
d->m_handler->clipBlendNodeManager()));
registerBackendType<Qt3DCore::QAbstractSkeleton, true>(
QSharedPointer<Animation::NodeFunctor<Animation::Skeleton, Animation::SkeletonManager>>::create(d->m_handler.data(),
d->m_handler->skeletonManager()));
}
/*! \internal */
QAnimationAspect::~QAnimationAspect()
{
}
/*!
\internal
*/
QVector<QAspectJobPtr> QAnimationAspect::jobsToExecute(qint64 time)
{
Q_D(QAnimationAspect);
Q_ASSERT(d->m_handler);
return d->m_handler->jobsToExecute(time);
}
} // namespace Qt3DAnimation
QT_END_NAMESPACE
QT3D_REGISTER_NAMESPACED_ASPECT("animation", QT_PREPEND_NAMESPACE(Qt3DAnimation), QAnimationAspect)