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#ifndef QT3DANIMATION_QKEYFRAMEANIMATION_H
#define QT3DANIMATION_QKEYFRAMEANIMATION_H
#include <Qt3DCore/qtransform.h>
#include <Qt3DAnimation/qabstractanimation.h>
#include <Qt3DAnimation/qt3danimation_global.h>
#include <QtCore/qeasingcurve.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QKeyframeAnimationPrivate;
class Q_3DANIMATIONSHARED_EXPORT QKeyframeAnimation : public QAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(QVector<float> framePositions READ framePositions WRITE setFramePositions NOTIFY framePositionsChanged)
Q_PROPERTY(Qt3DCore::QTransform *target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged)
Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged)
Q_PROPERTY(RepeatMode startMode READ startMode WRITE setStartMode NOTIFY startModeChanged)
Q_PROPERTY(RepeatMode endMode READ endMode WRITE setEndMode NOTIFY endModeChanged)
public:
explicit QKeyframeAnimation(QObject *parent = nullptr);
enum RepeatMode
{
None,
Constant,
Repeat,
};
Q_ENUM(RepeatMode)
QVector<float> framePositions() const;
QVector<Qt3DCore::QTransform *> keyframeList() const;
Qt3DCore::QTransform *target() const;
QEasingCurve easing() const;
QString targetName() const;
RepeatMode startMode() const;
RepeatMode endMode() const;
void setKeyframes(const QVector<Qt3DCore::QTransform *> &keyframes);
void addKeyframe(Qt3DCore::QTransform *keyframe);
void removeKeyframe(Qt3DCore::QTransform *keyframe);
public Q_SLOTS:
void setFramePositions(const QVector<float> &positions);
void setTarget(Qt3DCore::QTransform *target);
void setEasing(const QEasingCurve &easing);
void setTargetName(const QString &name);
void setStartMode(RepeatMode mode);
void setEndMode(RepeatMode mode);
Q_SIGNALS:
void framePositionsChanged(const QVector<float> &positions);
void targetChanged(Qt3DCore::QTransform *target);
void easingChanged(const QEasingCurve &easing);
void targetNameChanged(const QString &name);
void startModeChanged(QKeyframeAnimation::RepeatMode startMode);
void endModeChanged(QKeyframeAnimation::RepeatMode endMode);
private:
void updateAnimation(float position);
Q_DECLARE_PRIVATE(QKeyframeAnimation)
};
} // Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QKEYFRAMEANIMATION_H