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#ifndef QT3DANIMATION_QVERTEXBLENDANIMATION_H
#define QT3DANIMATION_QVERTEXBLENDANIMATION_H
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DAnimation/qabstractanimation.h>
#include <Qt3DAnimation/qmorphtarget.h>
#include <Qt3DAnimation/qt3danimation_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QVertexBlendAnimationPrivate;
class Q_3DANIMATIONSHARED_EXPORT QVertexBlendAnimation : public QAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(QVector<float> targetPositions READ targetPositions WRITE setTargetPositions NOTIFY targetPositionsChanged)
Q_PROPERTY(float interpolator READ interpolator NOTIFY interpolatorChanged)
Q_PROPERTY(Qt3DRender::QGeometryRenderer *target READ target WRITE setTarget NOTIFY targetChanged)
Q_PROPERTY(QString targetName READ targetName WRITE setTargetName NOTIFY targetNameChanged)
public:
explicit QVertexBlendAnimation(QObject *parent = nullptr);
QVector<float> targetPositions() const;
float interpolator() const;
Qt3DRender::QGeometryRenderer *target() const;
QString targetName() const;
void setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets);
void addMorphTarget(Qt3DAnimation::QMorphTarget *target);
void removeMorphTarget(Qt3DAnimation::QMorphTarget *target);
QVector<Qt3DAnimation::QMorphTarget *> morphTargetList();
public Q_SLOTS:
void setTargetPositions(const QVector<float> &targetPositions);
void setTarget(Qt3DRender::QGeometryRenderer *target);
void setTargetName(const QString name);
Q_SIGNALS:
void targetPositionsChanged(const QVector<float> &targetPositions);
void interpolatorChanged(float interpolator);
void targetChanged(Qt3DRender::QGeometryRenderer *target);
void targetNameChanged(const QString &name);
private:
void updateAnimation(float position);
Q_DECLARE_PRIVATE(QVertexBlendAnimation)
};
} // Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QVERTEXBLENDANIMATION_H