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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
**
****************************************************************************/
#include "qscene_p.h"
#include <Qt3DCore/qnode.h>
#include <QtCore/QHash>
#include <QtCore/QReadLocker>
#include <Qt3DCore/private/qlockableobserverinterface_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qobservableinterface_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QScenePrivate
{
public:
QScenePrivate(QAspectEngine *engine)
: m_engine(engine)
, m_arbiter(nullptr)
, m_postConstructorInit(new NodePostConstructorInit)
, m_rootNode(nullptr)
{
}
QAspectEngine *m_engine;
QHash<QNodeId, QNode *> m_nodeLookupTable;
QMultiHash<QNodeId, QNodeId> m_componentToEntities;
QMultiHash<QNodeId, QObservableInterface *> m_observablesLookupTable;
QHash<QObservableInterface *, QNodeId> m_observableToUuid;
QHash<QNodeId, QScene::NodePropertyTrackData> m_nodePropertyTrackModeLookupTable;
QAbstractArbiter *m_arbiter;
QScopedPointer<NodePostConstructorInit> m_postConstructorInit;
mutable QReadWriteLock m_lock;
mutable QReadWriteLock m_nodePropertyTrackModeLock;
QNode *m_rootNode;
};
QScene::QScene(QAspectEngine *engine)
: d_ptr(new QScenePrivate(engine))
{
}
QScene::~QScene()
{
}
QAspectEngine *QScene::engine() const
{
Q_D(const QScene);
return d->m_engine;
}
// Called by any thread
void QScene::addObservable(QObservableInterface *observable, QNodeId id)
{
Q_D(QScene);
QWriteLocker lock(&d->m_lock);
d->m_observablesLookupTable.insert(id, observable);
d->m_observableToUuid.insert(observable, id);
if (d->m_arbiter != nullptr)
observable->setArbiter(d->m_arbiter);
}
// Called by main thread only
void QScene::addObservable(QNode *observable)
{
Q_D(QScene);
if (observable != nullptr) {
QWriteLocker lock(&d->m_lock);
d->m_nodeLookupTable.insert(observable->id(), observable);
if (d->m_arbiter != nullptr)
observable->d_func()->setArbiter(d->m_arbiter);
}
}
// Called by any thread
void QScene::removeObservable(QObservableInterface *observable, QNodeId id)
{
Q_D(QScene);
QWriteLocker lock(&d->m_lock);
d->m_observablesLookupTable.remove(id, observable);
d->m_observableToUuid.remove(observable);
observable->setArbiter(nullptr);
}
// Called by main thread
void QScene::removeObservable(QNode *observable)
{
Q_D(QScene);
if (observable != nullptr) {
QWriteLocker lock(&d->m_lock);
QNodeId nodeUuid = observable->id();
const auto p = d->m_observablesLookupTable.equal_range(nodeUuid); // must be non-const equal_range to ensure p.second stays valid
auto it = p.first;
while (it != p.second) {
it.value()->setArbiter(nullptr);
d->m_observableToUuid.remove(it.value());
it = d->m_observablesLookupTable.erase(it);
}
d->m_nodeLookupTable.remove(nodeUuid);
observable->d_func()->setArbiter(nullptr);
}
}
// Called by any thread
QObservableList QScene::lookupObservables(QNodeId id) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_lock);
return d->m_observablesLookupTable.values(id);
}
// Called by any thread
QNode *QScene::lookupNode(QNodeId id) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_lock);
return d->m_nodeLookupTable.value(id);
}
QVector<QNode *> QScene::lookupNodes(const QVector<QNodeId> &ids) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_lock);
QVector<QNode *> nodes(ids.size());
int index = 0;
for (QNodeId id : ids)
nodes[index++] = d->m_nodeLookupTable.value(id);
return nodes;
}
QNodeId QScene::nodeIdFromObservable(QObservableInterface *observable) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_lock);
return d->m_observableToUuid.value(observable);
}
QNode *QScene::rootNode() const
{
Q_D(const QScene);
return d->m_rootNode;
}
void QScene::setArbiter(QAbstractArbiter *arbiter)
{
Q_D(QScene);
d->m_arbiter = arbiter;
}
QAbstractArbiter *QScene::arbiter() const
{
Q_D(const QScene);
return d->m_arbiter;
}
QVector<QNodeId> QScene::entitiesForComponent(QNodeId id) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_lock);
QVector<QNodeId> result;
const auto p = d->m_componentToEntities.equal_range(id);
for (auto it = p.first; it != p.second; ++it)
result.push_back(*it);
return result;
}
void QScene::addEntityForComponent(QNodeId componentUuid, QNodeId entityUuid)
{
Q_D(QScene);
QWriteLocker lock(&d->m_lock);
d->m_componentToEntities.insert(componentUuid, entityUuid);
}
void QScene::removeEntityForComponent(QNodeId componentUuid, QNodeId entityUuid)
{
Q_D(QScene);
QWriteLocker lock(&d->m_lock);
d->m_componentToEntities.remove(componentUuid, entityUuid);
}
bool QScene::hasEntityForComponent(QNodeId componentUuid, QNodeId entityUuid)
{
Q_D(QScene);
QReadLocker lock(&d->m_lock);
const auto range = d->m_componentToEntities.equal_range(componentUuid);
return std::find(range.first, range.second, entityUuid) != range.second;
}
QScene::NodePropertyTrackData QScene::lookupNodePropertyTrackData(QNodeId id) const
{
Q_D(const QScene);
QReadLocker lock(&d->m_nodePropertyTrackModeLock);
return d->m_nodePropertyTrackModeLookupTable.value(id);
}
void QScene::setPropertyTrackDataForNode(QNodeId nodeId, const QScene::NodePropertyTrackData &data)
{
Q_D(QScene);
QWriteLocker lock(&d->m_nodePropertyTrackModeLock);
d->m_nodePropertyTrackModeLookupTable.insert(nodeId, data);
}
void QScene::removePropertyTrackDataForNode(QNodeId nodeId)
{
Q_D(QScene);
QWriteLocker lock(&d->m_nodePropertyTrackModeLock);
d->m_nodePropertyTrackModeLookupTable.remove(nodeId);
}
NodePostConstructorInit *QScene::postConstructorInit() const
{
Q_D(const QScene);
return d->m_postConstructorInit.get();
}
void QScene::setRootNode(QNode *root)
{
Q_D(QScene);
d->m_rootNode = root;
}
} // Qt3D
QT_END_NAMESPACE