| #include <Qt3DCore/Qt3DCore> |
| #include <Qt3DLogic/Qt3DLogic> |
| #include <Qt3DRender/Qt3DRender> |
| #include <Qt3DInput/Qt3DInput> |
| #include <Qt3DQuick/Qt3DQuick> |
| #include <Qt3DQuickRender/Qt3DQuickRender> |
| #include <Qt3DQuickInput/Qt3DQuickInput> |
| #include <Qt3DQuickAnimation/Qt3DQuickAnimation> |
| #include <Qt3DAnimation/Qt3DAnimation> |
| #include <Qt3DQuickExtras/Qt3DQuickExtras> |
| #include <Qt3DQuickScene2D/Qt3DQuickScene2D> |
| #include <Qt3DExtras/Qt3DExtras> |
| |
| // partial list of private headers |
| #include "../core/aspects/qaspectmanager_p.h" |
| #include "../core/transforms/matrix4x4_p.h" |
| #include "../core/transforms/vector3d_p.h" |
| #include "../render/raycasting/qray3d_p.h" |
| #include "../input/frontend/qabstractphysicaldeviceproxy_p.h" |
| #include "../input/frontend/qinputdeviceintegration_p.h" |
| #include "../animation/frontend/qchannelmappingcreatedchange_p.h" |
| #include "../animation/frontend/qclipblendnodecreatedchange_p.h" |
| #include "../animation/backend/clipblendnode_p.h" |
| #include "../quick3d/imports/scene3d/scene3ditem_p.h" |