| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: http://www.qt-project.org/legal |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL3$ |
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| ** GNU Lesser General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
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| ** |
| ** GNU General Public License Usage |
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| ** General Public License version 2.0 or later as published by the Free |
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| ****************************************************************************/ |
| |
| #include "qgamepadinput_p.h" |
| |
| #include <QtCore/QMetaEnum> |
| #include <QtGamepad/QGamepadManager> |
| |
| #include <Qt3DInput/private/qabstractphysicaldevice_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| namespace Qt3DInput { |
| class QGamepadInputPrivate : public QAbstractPhysicalDevicePrivate { |
| public: |
| QGamepadInputPrivate() |
| : QAbstractPhysicalDevicePrivate() |
| , m_deviceId(0) |
| {} |
| |
| int m_deviceId; |
| }; |
| |
| static void setValuesFromEnum(QHash<QString, int> &hash, const QMetaEnum &metaEnum) |
| { |
| hash.reserve(metaEnum.keyCount() - 1); |
| for (int i = 0; i < metaEnum.keyCount(); i++) { |
| if (metaEnum.value(i) != -1) |
| hash[QLatin1String(metaEnum.key(i))] = metaEnum.value(i); |
| } |
| } |
| |
| QGamepadInput::QGamepadInput(Qt3DCore::QNode *parent) |
| : QAbstractPhysicalDevice(*new QGamepadInputPrivate, parent) |
| { |
| Q_D(QGamepadInput); |
| auto metaObject = QGamepadManager::instance()->metaObject(); |
| for (int i = metaObject->enumeratorOffset(); i < metaObject->enumeratorCount(); ++i) { |
| auto metaEnum = metaObject->enumerator(i); |
| if (metaEnum.name() == std::string("GamepadButton")) |
| setValuesFromEnum(d->m_buttonsHash, metaEnum); |
| else if (metaEnum.name() == std::string("GamepadAxis")) |
| setValuesFromEnum(d->m_axesHash, metaEnum); |
| } |
| connect(QGamepadManager::instance(), &QGamepadManager::gamepadAxisEvent, this, [this, d](int deviceId, QGamepadManager::GamepadAxis axis, double value) { |
| if (deviceId == d_func()->m_deviceId) |
| d->postAxisEvent(axis, value); |
| }); |
| connect(QGamepadManager::instance(), &QGamepadManager::gamepadButtonPressEvent, this, [this, d](int deviceId, QGamepadManager::GamepadButton button, double value) { |
| if (deviceId == d_func()->m_deviceId) |
| d->postButtonEvent(button, value); |
| }); |
| connect(QGamepadManager::instance(), &QGamepadManager::gamepadButtonReleaseEvent, this, [this, d](int deviceId, QGamepadManager::GamepadButton button) { |
| if (deviceId == d_func()->m_deviceId) |
| d->postButtonEvent(button, 0); |
| }); |
| } |
| |
| int QGamepadInput::deviceId() const |
| { |
| return d_func()->m_deviceId; |
| } |
| |
| void QGamepadInput::setDeviceId(int deviceId) |
| { |
| Q_D(QGamepadInput); |
| if (d->m_deviceId == deviceId) |
| return; |
| |
| d->m_deviceId = deviceId; |
| emit deviceIdChanged(); |
| } |
| |
| } // Qt3DInput |
| QT_END_NAMESPACE |