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| |
| |
| #include "qlogicaspect.h" |
| #include "qlogicaspect_p.h" |
| |
| #include <Qt3DLogic/qframeaction.h> |
| #include <Qt3DCore/qnode.h> |
| #include <QtCore/QThread> |
| #include <QtGui/QWindow> |
| |
| #include <Qt3DLogic/private/executor_p.h> |
| #include <Qt3DLogic/private/handler_p.h> |
| #include <Qt3DLogic/private/manager_p.h> |
| #include <Qt3DCore/private/qchangearbiter_p.h> |
| #include <Qt3DCore/private/qscene_p.h> |
| #include <Qt3DCore/private/qservicelocator_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DLogic { |
| |
| /*! |
| \class Qt3DLogic::QLogicAspect |
| \inherits Qt3DCore::QAbstractAspect |
| \inmodule Qt3DLogic |
| \brief Responsible for handling frame synchronization jobs. |
| \since 5.7 |
| */ |
| |
| QLogicAspectPrivate::QLogicAspectPrivate() |
| : QAbstractAspectPrivate() |
| , m_time(0) |
| , m_initialized(false) |
| , m_manager(new Logic::Manager) |
| , m_executor(new Logic::Executor) |
| , m_callbackJob(new Logic::CallbackJob) |
| { |
| m_callbackJob->setManager(m_manager.data()); |
| m_manager->setExecutor(m_executor.data()); |
| } |
| |
| void QLogicAspectPrivate::onEngineAboutToShutdown() |
| { |
| m_executor->setScene(nullptr); |
| } |
| |
| void QLogicAspectPrivate::registerBackendTypes() |
| { |
| Q_Q(QLogicAspect); |
| q->registerBackendType<QFrameAction>(QBackendNodeMapperPtr(new Logic::HandlerFunctor(m_manager.data()))); |
| } |
| |
| /*! |
| Constructs a new Qt3DLogic::QLogicAspect instance with \a parent. |
| */ |
| QLogicAspect::QLogicAspect(QObject *parent) |
| : QLogicAspect(*new QLogicAspectPrivate(), parent) {} |
| |
| /*! \internal */ |
| QLogicAspect::QLogicAspect(QLogicAspectPrivate &dd, QObject *parent) |
| : QAbstractAspect(dd, parent) |
| { |
| Q_D(QLogicAspect); |
| setObjectName(QStringLiteral("Logic Aspect")); |
| d->registerBackendTypes(); |
| d_func()->m_manager->setLogicAspect(this); |
| } |
| |
| /*! \internal */ |
| QLogicAspect::~QLogicAspect() |
| { |
| } |
| |
| /*! \internal */ |
| QVector<QAspectJobPtr> QLogicAspect::jobsToExecute(qint64 time) |
| { |
| Q_D(QLogicAspect); |
| const qint64 deltaTime = time - d->m_time; |
| const float dt = static_cast<float>(deltaTime) / 1.0e9; |
| d->m_manager->setDeltaTime(dt); |
| d->m_time = time; |
| |
| // Create jobs that will get executed by the threadpool |
| QVector<QAspectJobPtr> jobs; |
| |
| if (d->m_manager->hasFrameActions()) |
| jobs.append(d->m_callbackJob); |
| |
| return jobs; |
| } |
| |
| /*! \internal */ |
| void QLogicAspect::onRegistered() |
| { |
| } |
| |
| /*! \internal */ |
| void QLogicAspect::onEngineStartup() |
| { |
| Q_D(QLogicAspect); |
| d->m_executor->setScene(d->m_arbiter->scene()); |
| } |
| |
| } // namespace Qt3DLogic |
| |
| QT_END_NAMESPACE |
| |
| QT3D_REGISTER_NAMESPACED_ASPECT("logic", QT_PREPEND_NAMESPACE(Qt3DLogic), QLogicAspect) |
| |