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#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
#include <QOpenGLFunctions_1_1>
#include <QTimer>
class Bubble;
class QtLogo;
//! [0]
class GLWidget : public QGLWidget, public QOpenGLFunctions_1_1
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
//! [0]
QSize sizeHint() const override;
int xRotation() const { return xRot; }
int yRotation() const { return yRot; }
int zRotation() const { return zRot; }
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
//! [1]
protected:
void initializeGL() override;
void paintEvent(QPaintEvent *event) override;
void resizeGL(int width, int height) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void showEvent(QShowEvent *event) override;
private slots:
void animate();
private:
void createBubbles(int number);
void drawInstructions(QPainter *painter);
//! [1]
void setupViewport(int width, int height);
QColor qtGreen;
QColor qtPurple;
GLuint object;
int xRot;
int yRot;
int zRot;
QPoint lastPos;
//! [4]
QtLogo *logo;
QList<Bubble*> bubbles;
QTimer animationTimer;
//! [4]
};
#endif // GLWIDGET_H