blob: 19bf81581991609f850a88ff8d0ce25f27b34587 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
out gl_PerVertex { vec4 gl_Position; };
layout(push_constant) uniform PC {
mat4 mvp;
} pc;
void main()
{
gl_Position = pc.mvp * position;
}