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#include "animation.h"
#include "node.h"
#include "lifecycle.h"
#include "stickman.h"
#include "graphicsview.h"
#include "rectbutton.h"
#include <QtCore>
#include <QtWidgets>
int main(int argc, char **argv)
{
Q_INIT_RESOURCE(stickman);
QApplication app(argc, argv);
StickMan *stickMan = new StickMan;
stickMan->setDrawSticks(false);
QGraphicsTextItem *textItem = new QGraphicsTextItem();
textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
"<p>"
"Tell the stickman what to do!"
"</p>"
"<p><i>"
"<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
"<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
"<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
"<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
"</i></p>"
"<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
"</p></font>");
qreal w = textItem->boundingRect().width();
QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
QGraphicsScene scene;
scene.addItem(stickMan);
scene.addItem(textItem);
scene.setBackgroundBrush(Qt::black);
GraphicsView view;
view.setRenderHints(QPainter::Antialiasing);
view.setTransformationAnchor(QGraphicsView::NoAnchor);
view.setScene(&scene);
QRectF sceneRect = scene.sceneRect();
// making enough room in the scene for stickman to jump and die
view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
view.setSceneRect(sceneRect);
view.show();
view.setFocus();
LifeCycle cycle(stickMan, &view);
cycle.setDeathAnimation(":/animations/dead.bin");
cycle.addActivity(":/animations/jumping.bin", Qt::Key_J);
cycle.addActivity(":/animations/dancing.bin", Qt::Key_D);
cycle.addActivity(":/animations/chilling.bin", Qt::Key_C);
cycle.start();
return app.exec();
}