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| |
| #ifndef GRAPHICSSCENE_H |
| #define GRAPHICSSCENE_H |
| |
| //Qt |
| #include <QGraphicsScene> |
| #include <QSet> |
| |
| |
| class Boat; |
| class SubMarine; |
| class Torpedo; |
| class Bomb; |
| class PixmapItem; |
| class ProgressItem; |
| class TextInformationItem; |
| QT_BEGIN_NAMESPACE |
| class QAction; |
| QT_END_NAMESPACE |
| |
| class GraphicsScene : public QGraphicsScene |
| { |
| Q_OBJECT |
| public: |
| enum Mode { |
| Big = 0, |
| Small |
| }; |
| |
| struct SubmarineDescription { |
| int type = 0; |
| int points = 0; |
| QString name; |
| }; |
| |
| struct LevelDescription { |
| int id = 0; |
| QString name; |
| QVector<QPair<int, int>> submarines; |
| }; |
| |
| GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); |
| qreal sealLevel() const; |
| void setupScene(QAction *newAction, QAction *quitAction); |
| void addItem(Bomb *bomb); |
| void addItem(Torpedo *torpedo); |
| void addItem(SubMarine *submarine); |
| void addItem(QGraphicsItem *item); |
| void clearScene(); |
| |
| signals: |
| void subMarineDestroyed(int); |
| void allSubMarineDestroyed(int); |
| |
| private slots: |
| void onBombExecutionFinished(); |
| void onTorpedoExecutionFinished(); |
| void onSubMarineExecutionFinished(); |
| |
| private: |
| Mode mode; |
| ProgressItem *progressItem; |
| TextInformationItem *textInformationItem; |
| Boat *boat; |
| QSet<SubMarine *> submarines; |
| QSet<Bomb *> bombs; |
| QSet<Torpedo *> torpedos; |
| QVector<SubmarineDescription> submarinesData; |
| QHash<int, LevelDescription> levelsData; |
| |
| friend class PauseState; |
| friend class PlayState; |
| friend class LevelState; |
| friend class LostState; |
| friend class WinState; |
| friend class WinTransition; |
| friend class UpdateScoreTransition; |
| }; |
| |
| #endif // GRAPHICSSCENE_H |
| |