| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H |
| #define QOPENGLVERSIONFUNCTIONS_1_0_H |
| |
| #include <QtGui/qtguiglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_1_0(); |
| ~QOpenGLFunctions_1_0(); |
| |
| bool initializeOpenGLFunctions() override; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.0 deprecated functions |
| void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
| void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| void glScaled(GLdouble x, GLdouble y, GLdouble z); |
| void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
| void glPushMatrix(); |
| void glPopMatrix(); |
| void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| void glMultMatrixd(const GLdouble *m); |
| void glMultMatrixf(const GLfloat *m); |
| void glMatrixMode(GLenum mode); |
| void glLoadMatrixd(const GLdouble *m); |
| void glLoadMatrixf(const GLfloat *m); |
| void glLoadIdentity(); |
| void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
| GLboolean glIsList(GLuint list); |
| void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
| void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
| void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
| void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetPolygonStipple(GLubyte *mask); |
| void glGetPixelMapusv(GLenum map, GLushort *values); |
| void glGetPixelMapuiv(GLenum map, GLuint *values); |
| void glGetPixelMapfv(GLenum map, GLfloat *values); |
| void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
| void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| void glGetMapiv(GLenum target, GLenum query, GLint *v); |
| void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
| void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
| void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
| void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| void glGetClipPlane(GLenum plane, GLdouble *equation); |
| void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
| void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
| void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
| void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
| void glPixelTransferi(GLenum pname, GLint param); |
| void glPixelTransferf(GLenum pname, GLfloat param); |
| void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
| void glAlphaFunc(GLenum func, GLfloat ref); |
| void glEvalPoint2(GLint i, GLint j); |
| void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
| void glEvalPoint1(GLint i); |
| void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
| void glEvalCoord2fv(const GLfloat *u); |
| void glEvalCoord2f(GLfloat u, GLfloat v); |
| void glEvalCoord2dv(const GLdouble *u); |
| void glEvalCoord2d(GLdouble u, GLdouble v); |
| void glEvalCoord1fv(const GLfloat *u); |
| void glEvalCoord1f(GLfloat u); |
| void glEvalCoord1dv(const GLdouble *u); |
| void glEvalCoord1d(GLdouble u); |
| void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
| void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
| void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
| void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
| void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
| void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
| void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
| void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
| void glPushAttrib(GLbitfield mask); |
| void glPopAttrib(); |
| void glAccum(GLenum op, GLfloat value); |
| void glIndexMask(GLuint mask); |
| void glClearIndex(GLfloat c); |
| void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glPushName(GLuint name); |
| void glPopName(); |
| void glPassThrough(GLfloat token); |
| void glLoadName(GLuint name); |
| void glInitNames(); |
| GLint glRenderMode(GLenum mode); |
| void glSelectBuffer(GLsizei size, GLuint *buffer); |
| void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
| void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
| void glTexGeni(GLenum coord, GLenum pname, GLint param); |
| void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
| void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
| void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
| void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
| void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| void glShadeModel(GLenum mode); |
| void glPolygonStipple(const GLubyte *mask); |
| void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
| void glMateriali(GLenum face, GLenum pname, GLint param); |
| void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| void glLineStipple(GLint factor, GLushort pattern); |
| void glLightModeliv(GLenum pname, const GLint *params); |
| void glLightModeli(GLenum pname, GLint param); |
| void glLightModelfv(GLenum pname, const GLfloat *params); |
| void glLightModelf(GLenum pname, GLfloat param); |
| void glLightiv(GLenum light, GLenum pname, const GLint *params); |
| void glLighti(GLenum light, GLenum pname, GLint param); |
| void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| void glLightf(GLenum light, GLenum pname, GLfloat param); |
| void glFogiv(GLenum pname, const GLint *params); |
| void glFogi(GLenum pname, GLint param); |
| void glFogfv(GLenum pname, const GLfloat *params); |
| void glFogf(GLenum pname, GLfloat param); |
| void glColorMaterial(GLenum face, GLenum mode); |
| void glClipPlane(GLenum plane, const GLdouble *equation); |
| void glVertex4sv(const GLshort *v); |
| void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glVertex4iv(const GLint *v); |
| void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
| void glVertex4fv(const GLfloat *v); |
| void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glVertex4dv(const GLdouble *v); |
| void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glVertex3sv(const GLshort *v); |
| void glVertex3s(GLshort x, GLshort y, GLshort z); |
| void glVertex3iv(const GLint *v); |
| void glVertex3i(GLint x, GLint y, GLint z); |
| void glVertex3fv(const GLfloat *v); |
| void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
| void glVertex3dv(const GLdouble *v); |
| void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
| void glVertex2sv(const GLshort *v); |
| void glVertex2s(GLshort x, GLshort y); |
| void glVertex2iv(const GLint *v); |
| void glVertex2i(GLint x, GLint y); |
| void glVertex2fv(const GLfloat *v); |
| void glVertex2f(GLfloat x, GLfloat y); |
| void glVertex2dv(const GLdouble *v); |
| void glVertex2d(GLdouble x, GLdouble y); |
| void glTexCoord4sv(const GLshort *v); |
| void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
| void glTexCoord4iv(const GLint *v); |
| void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
| void glTexCoord4fv(const GLfloat *v); |
| void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| void glTexCoord4dv(const GLdouble *v); |
| void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| void glTexCoord3sv(const GLshort *v); |
| void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
| void glTexCoord3iv(const GLint *v); |
| void glTexCoord3i(GLint s, GLint t, GLint r); |
| void glTexCoord3fv(const GLfloat *v); |
| void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
| void glTexCoord3dv(const GLdouble *v); |
| void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
| void glTexCoord2sv(const GLshort *v); |
| void glTexCoord2s(GLshort s, GLshort t); |
| void glTexCoord2iv(const GLint *v); |
| void glTexCoord2i(GLint s, GLint t); |
| void glTexCoord2fv(const GLfloat *v); |
| void glTexCoord2f(GLfloat s, GLfloat t); |
| void glTexCoord2dv(const GLdouble *v); |
| void glTexCoord2d(GLdouble s, GLdouble t); |
| void glTexCoord1sv(const GLshort *v); |
| void glTexCoord1s(GLshort s); |
| void glTexCoord1iv(const GLint *v); |
| void glTexCoord1i(GLint s); |
| void glTexCoord1fv(const GLfloat *v); |
| void glTexCoord1f(GLfloat s); |
| void glTexCoord1dv(const GLdouble *v); |
| void glTexCoord1d(GLdouble s); |
| void glRectsv(const GLshort *v1, const GLshort *v2); |
| void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
| void glRectiv(const GLint *v1, const GLint *v2); |
| void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
| void glRectfv(const GLfloat *v1, const GLfloat *v2); |
| void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
| void glRectdv(const GLdouble *v1, const GLdouble *v2); |
| void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
| void glRasterPos4sv(const GLshort *v); |
| void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
| void glRasterPos4iv(const GLint *v); |
| void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
| void glRasterPos4fv(const GLfloat *v); |
| void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| void glRasterPos4dv(const GLdouble *v); |
| void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glRasterPos3sv(const GLshort *v); |
| void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
| void glRasterPos3iv(const GLint *v); |
| void glRasterPos3i(GLint x, GLint y, GLint z); |
| void glRasterPos3fv(const GLfloat *v); |
| void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
| void glRasterPos3dv(const GLdouble *v); |
| void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
| void glRasterPos2sv(const GLshort *v); |
| void glRasterPos2s(GLshort x, GLshort y); |
| void glRasterPos2iv(const GLint *v); |
| void glRasterPos2i(GLint x, GLint y); |
| void glRasterPos2fv(const GLfloat *v); |
| void glRasterPos2f(GLfloat x, GLfloat y); |
| void glRasterPos2dv(const GLdouble *v); |
| void glRasterPos2d(GLdouble x, GLdouble y); |
| void glNormal3sv(const GLshort *v); |
| void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
| void glNormal3iv(const GLint *v); |
| void glNormal3i(GLint nx, GLint ny, GLint nz); |
| void glNormal3fv(const GLfloat *v); |
| void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3dv(const GLdouble *v); |
| void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
| void glNormal3bv(const GLbyte *v); |
| void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
| void glIndexsv(const GLshort *c); |
| void glIndexs(GLshort c); |
| void glIndexiv(const GLint *c); |
| void glIndexi(GLint c); |
| void glIndexfv(const GLfloat *c); |
| void glIndexf(GLfloat c); |
| void glIndexdv(const GLdouble *c); |
| void glIndexd(GLdouble c); |
| void glEnd(); |
| void glEdgeFlagv(const GLboolean *flag); |
| void glEdgeFlag(GLboolean flag); |
| void glColor4usv(const GLushort *v); |
| void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
| void glColor4uiv(const GLuint *v); |
| void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
| void glColor4ubv(const GLubyte *v); |
| void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4sv(const GLshort *v); |
| void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
| void glColor4iv(const GLint *v); |
| void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
| void glColor4fv(const GLfloat *v); |
| void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4dv(const GLdouble *v); |
| void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
| void glColor4bv(const GLbyte *v); |
| void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
| void glColor3usv(const GLushort *v); |
| void glColor3us(GLushort red, GLushort green, GLushort blue); |
| void glColor3uiv(const GLuint *v); |
| void glColor3ui(GLuint red, GLuint green, GLuint blue); |
| void glColor3ubv(const GLubyte *v); |
| void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| void glColor3sv(const GLshort *v); |
| void glColor3s(GLshort red, GLshort green, GLshort blue); |
| void glColor3iv(const GLint *v); |
| void glColor3i(GLint red, GLint green, GLint blue); |
| void glColor3fv(const GLfloat *v); |
| void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| void glColor3dv(const GLdouble *v); |
| void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| void glColor3bv(const GLbyte *v); |
| void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
| void glBegin(GLenum mode); |
| void glListBase(GLuint base); |
| GLuint glGenLists(GLsizei range); |
| void glDeleteLists(GLuint list, GLsizei range); |
| void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
| void glCallList(GLuint list); |
| void glEndList(); |
| void glNewList(GLuint list, GLenum mode); |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->f.DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->f.IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name) |
| { |
| return d_1_0_Core->f.GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_1_0::glGetError() |
| { |
| return d_1_0_Core->f.GetError(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->f.GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->f.GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->f.DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->f.StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->f.LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFlush() |
| { |
| d_1_0_Core->f.Flush(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFinish() |
| { |
| d_1_0_Core->f.Finish(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEnable(GLenum cap) |
| { |
| d_1_0_Core->f.Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDisable(GLenum cap) |
| { |
| d_1_0_Core->f.Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->f.DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->f.StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->f.ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClearStencil(GLint s) |
| { |
| d_1_0_Core->f.ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->f.Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->f.TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->f.TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->f.PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->f.PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->f.LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->f.Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->f.FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->f.CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.0 deprecated functions |
| inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Translatef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Translated(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Scalef(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Scaled(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPushMatrix() |
| { |
| d_1_0_Deprecated->f.PushMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPopMatrix() |
| { |
| d_1_0_Deprecated->f.PopMatrix(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.MultMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode) |
| { |
| d_1_0_Deprecated->f.MatrixMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixd(m); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m) |
| { |
| d_1_0_Deprecated->f.LoadMatrixf(m); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLoadIdentity() |
| { |
| d_1_0_Deprecated->f.LoadIdentity(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
| } |
| |
| inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list) |
| { |
| return d_1_0_Deprecated->f.IsList(list); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.GetPolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| d_1_0_Deprecated->f.GetMapiv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| d_1_0_Deprecated->f.GetMapfv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| d_1_0_Deprecated->f.GetMapdv(target, query, v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
| { |
| d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
| { |
| d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
| { |
| d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.PixelTransferi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.PixelTransferf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| d_1_0_Deprecated->f.AlphaFunc(func, ref); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j) |
| { |
| d_1_0_Deprecated->f.EvalPoint2(i, j); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i) |
| { |
| d_1_0_Deprecated->f.EvalPoint1(i); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2fv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2f(u, v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord2dv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| d_1_0_Deprecated->f.EvalCoord2d(u, v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1fv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1f(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1dv(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u) |
| { |
| d_1_0_Deprecated->f.EvalCoord1d(u); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask) |
| { |
| d_1_0_Deprecated->f.PushAttrib(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPopAttrib() |
| { |
| d_1_0_Deprecated->f.PopAttrib(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value) |
| { |
| d_1_0_Deprecated->f.Accum(op, value); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask) |
| { |
| d_1_0_Deprecated->f.IndexMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c) |
| { |
| d_1_0_Deprecated->f.ClearIndex(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPushName(GLuint name) |
| { |
| d_1_0_Deprecated->f.PushName(name); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPopName() |
| { |
| d_1_0_Deprecated->f.PopName(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token) |
| { |
| d_1_0_Deprecated->f.PassThrough(token); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLoadName(GLuint name) |
| { |
| d_1_0_Deprecated->f.LoadName(name); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glInitNames() |
| { |
| d_1_0_Deprecated->f.InitNames(); |
| } |
| |
| inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) |
| { |
| return d_1_0_Deprecated->f.RenderMode(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| d_1_0_Deprecated->f.TexGend(coord, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode) |
| { |
| d_1_0_Deprecated->f.ShadeModel(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask) |
| { |
| d_1_0_Deprecated->f.PolygonStipple(mask); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Materialiv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Materiali(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Materialfv(face, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Materialf(face, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern) |
| { |
| d_1_0_Deprecated->f.LineStipple(factor, pattern); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.LightModeliv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.LightModeli(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.LightModelfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.LightModelf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Lightiv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Lighti(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Lightfv(light, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Lightf(light, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params) |
| { |
| d_1_0_Deprecated->f.Fogiv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param) |
| { |
| d_1_0_Deprecated->f.Fogi(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Deprecated->f.Fogfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param) |
| { |
| d_1_0_Deprecated->f.Fogf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode) |
| { |
| d_1_0_Deprecated->f.ColorMaterial(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| d_1_0_Deprecated->f.ClipPlane(plane, equation); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.Vertex3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.Vertex3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.Vertex3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.Vertex3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Vertex2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.Vertex2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Vertex2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.Vertex2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Vertex2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.Vertex2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Vertex2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.Vertex2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t) |
| { |
| d_1_0_Deprecated->f.TexCoord2s(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t) |
| { |
| d_1_0_Deprecated->f.TexCoord2i(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| d_1_0_Deprecated->f.TexCoord2f(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| d_1_0_Deprecated->f.TexCoord2d(s, t); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s) |
| { |
| d_1_0_Deprecated->f.TexCoord1s(s); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s) |
| { |
| d_1_0_Deprecated->f.TexCoord1i(s); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s) |
| { |
| d_1_0_Deprecated->f.TexCoord1f(s); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.TexCoord1dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s) |
| { |
| d_1_0_Deprecated->f.TexCoord1d(s); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| d_1_0_Deprecated->f.Rectsv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2) |
| { |
| d_1_0_Deprecated->f.Rectiv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| d_1_0_Deprecated->f.Rectfv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| d_1_0_Deprecated->f.Rectdv(v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y) |
| { |
| d_1_0_Deprecated->f.RasterPos2s(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y) |
| { |
| d_1_0_Deprecated->f.RasterPos2i(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| d_1_0_Deprecated->f.RasterPos2f(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.RasterPos2dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| d_1_0_Deprecated->f.RasterPos2d(x, y); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Normal3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Normal3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Normal3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Normal3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Normal3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c) |
| { |
| d_1_0_Deprecated->f.Indexsv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexs(GLshort c) |
| { |
| d_1_0_Deprecated->f.Indexs(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c) |
| { |
| d_1_0_Deprecated->f.Indexiv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexi(GLint c) |
| { |
| d_1_0_Deprecated->f.Indexi(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c) |
| { |
| d_1_0_Deprecated->f.Indexfv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c) |
| { |
| d_1_0_Deprecated->f.Indexf(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c) |
| { |
| d_1_0_Deprecated->f.Indexdv(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c) |
| { |
| d_1_0_Deprecated->f.Indexd(c); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEnd() |
| { |
| d_1_0_Deprecated->f.End(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlagv(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag) |
| { |
| d_1_0_Deprecated->f.EdgeFlag(flag); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color4usv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color4uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color4ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color4sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color4iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color4fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color4dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color4bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v) |
| { |
| d_1_0_Deprecated->f.Color3usv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| d_1_0_Deprecated->f.Color3us(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v) |
| { |
| d_1_0_Deprecated->f.Color3uiv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| d_1_0_Deprecated->f.Color3ui(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v) |
| { |
| d_1_0_Deprecated->f.Color3ubv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| d_1_0_Deprecated->f.Color3ub(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v) |
| { |
| d_1_0_Deprecated->f.Color3sv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| d_1_0_Deprecated->f.Color3s(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v) |
| { |
| d_1_0_Deprecated->f.Color3iv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue) |
| { |
| d_1_0_Deprecated->f.Color3i(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v) |
| { |
| d_1_0_Deprecated->f.Color3fv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| d_1_0_Deprecated->f.Color3f(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v) |
| { |
| d_1_0_Deprecated->f.Color3dv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| d_1_0_Deprecated->f.Color3d(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v) |
| { |
| d_1_0_Deprecated->f.Color3bv(v); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| d_1_0_Deprecated->f.Color3b(red, green, blue); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| { |
| d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glBegin(GLenum mode) |
| { |
| d_1_0_Deprecated->f.Begin(mode); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glListBase(GLuint base) |
| { |
| d_1_0_Deprecated->f.ListBase(base); |
| } |
| |
| inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range) |
| { |
| return d_1_0_Deprecated->f.GenLists(range); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range) |
| { |
| d_1_0_Deprecated->f.DeleteLists(list, range); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| { |
| d_1_0_Deprecated->f.CallLists(n, type, lists); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glCallList(GLuint list) |
| { |
| d_1_0_Deprecated->f.CallList(list); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glEndList() |
| { |
| d_1_0_Deprecated->f.EndList(); |
| } |
| |
| inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode) |
| { |
| d_1_0_Deprecated->f.NewList(list, mode); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |