blob: b636f0739da7a40dcb3be32b3b6128d5b073a6fa [file] [log] [blame]
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#include "qcosmeticstroker_p.h"
#include "private/qpainterpath_p.h"
#include "private/qrgba64_p.h"
#include <qdebug.h>
QT_BEGIN_NAMESPACE
#if 0
inline QString capString(int caps)
{
QString str;
if (caps & QCosmeticStroker::CapBegin) {
str += "CapBegin ";
}
if (caps & QCosmeticStroker::CapEnd) {
str += "CapEnd ";
}
return str;
}
#endif
#define toF26Dot6(x) ((int)((x)*64.))
static inline uint sourceOver(uint d, uint color)
{
return color + BYTE_MUL(d, qAlpha(~color));
}
inline static int F16Dot16FixedDiv(int x, int y)
{
if (qAbs(x) > 0x7fff)
return qlonglong(x) * (1<<16) / y;
return x * (1<<16) / y;
}
typedef void (*DrawPixel)(QCosmeticStroker *stroker, int x, int y, int coverage);
namespace {
struct Dasher {
QCosmeticStroker *stroker;
int *pattern;
int offset;
int dashIndex;
int dashOn;
Dasher(QCosmeticStroker *s, bool reverse, int start, int stop)
: stroker(s)
{
int delta = stop - start;
if (reverse) {
pattern = stroker->reversePattern;
offset = stroker->patternLength - stroker->patternOffset - delta - ((start & 63) - 32);
dashOn = 0;
} else {
pattern = stroker->pattern;
offset = stroker->patternOffset - ((start & 63) - 32);
dashOn = 1;
}
offset %= stroker->patternLength;
if (offset < 0)
offset += stroker->patternLength;
dashIndex = 0;
while (offset>= pattern[dashIndex])
++dashIndex;
// qDebug() << " dasher" << offset/64. << reverse << dashIndex;
stroker->patternOffset += delta;
stroker->patternOffset %= stroker->patternLength;
}
bool on() const {
return (dashIndex + dashOn) & 1;
}
void adjust() {
offset += 64;
if (offset >= pattern[dashIndex]) {
++dashIndex;
dashIndex %= stroker->patternSize;
}
offset %= stroker->patternLength;
// qDebug() << "dasher.adjust" << offset/64. << dashIndex;
}
};
struct NoDasher {
NoDasher(QCosmeticStroker *, bool, int, int) {}
bool on() const { return true; }
void adjust(int = 0) {}
};
};
/*
* The return value is the result of the clipLine() call performed at the start
* of each of the two functions, aka "false" means completely outside the devices
* rect.
*/
template<DrawPixel drawPixel, class Dasher>
static bool drawLine(QCosmeticStroker *stroker, qreal x1, qreal y1, qreal x2, qreal y2, int caps);
template<DrawPixel drawPixel, class Dasher>
static bool drawLineAA(QCosmeticStroker *stroker, qreal x1, qreal y1, qreal x2, qreal y2, int caps);
inline void drawPixel(QCosmeticStroker *stroker, int x, int y, int coverage)
{
const QRect &cl = stroker->clip;
if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom())
return;
if (stroker->current_span > 0) {
const int lastx = stroker->spans[stroker->current_span-1].x + stroker->spans[stroker->current_span-1].len ;
const int lasty = stroker->spans[stroker->current_span-1].y;
if (stroker->current_span == QCosmeticStroker::NSPANS || y < lasty || (y == lasty && x < lastx)) {
stroker->blend(stroker->current_span, stroker->spans, &stroker->state->penData);
stroker->current_span = 0;
}
}
stroker->spans[stroker->current_span].x = ushort(x);
stroker->spans[stroker->current_span].len = 1;
stroker->spans[stroker->current_span].y = y;
stroker->spans[stroker->current_span].coverage = coverage*stroker->opacity >> 8;
++stroker->current_span;
}
inline void drawPixelARGB32(QCosmeticStroker *stroker, int x, int y, int coverage)
{
const QRect &cl = stroker->clip;
if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom())
return;
int offset = x + stroker->ppl*y;
uint c = BYTE_MUL(stroker->color, coverage);
stroker->pixels[offset] = sourceOver(stroker->pixels[offset], c);
}
inline void drawPixelARGB32Opaque(QCosmeticStroker *stroker, int x, int y, int)
{
const QRect &cl = stroker->clip;
if (x < cl.x() || x > cl.right() || y < cl.y() || y > cl.bottom())
return;
int offset = x + stroker->ppl*y;
stroker->pixels[offset] = sourceOver(stroker->pixels[offset], stroker->color);
}
enum StrokeSelection {
Aliased = 0,
AntiAliased = 1,
Solid = 0,
Dashed = 2,
RegularDraw = 0,
FastDraw = 4
};
static StrokeLine strokeLine(int strokeSelection)
{
StrokeLine stroke;
switch (strokeSelection) {
case Aliased|Solid|RegularDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLine)<drawPixel, NoDasher>;
break;
case Aliased|Solid|FastDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLine)<drawPixelARGB32Opaque, NoDasher>;
break;
case Aliased|Dashed|RegularDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLine)<drawPixel, Dasher>;
break;
case Aliased|Dashed|FastDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLine)<drawPixelARGB32Opaque, Dasher>;
break;
case AntiAliased|Solid|RegularDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLineAA)<drawPixel, NoDasher>;
break;
case AntiAliased|Solid|FastDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLineAA)<drawPixelARGB32, NoDasher>;
break;
case AntiAliased|Dashed|RegularDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLineAA)<drawPixel, Dasher>;
break;
case AntiAliased|Dashed|FastDraw:
stroke = &QT_PREPEND_NAMESPACE(drawLineAA)<drawPixelARGB32, Dasher>;
break;
default:
Q_ASSERT(false);
stroke = nullptr;
}
return stroke;
}
void QCosmeticStroker::setup()
{
blend = state->penData.blend;
if (state->clip && state->clip->enabled && state->clip->hasRectClip && !state->clip->clipRect.isEmpty()) {
clip &= state->clip->clipRect;
blend = state->penData.unclipped_blend;
}
int strokeSelection = 0;
if (blend == state->penData.unclipped_blend
&& state->penData.type == QSpanData::Solid
&& (state->penData.rasterBuffer->format == QImage::Format_ARGB32_Premultiplied
|| state->penData.rasterBuffer->format == QImage::Format_RGB32)
&& state->compositionMode() == QPainter::CompositionMode_SourceOver)
strokeSelection |= FastDraw;
if (state->renderHints & QPainter::Antialiasing)
strokeSelection |= AntiAliased;
const QVector<qreal> &penPattern = state->lastPen.dashPattern();
if (penPattern.isEmpty()) {
Q_ASSERT(!pattern && !reversePattern);
pattern = nullptr;
reversePattern = nullptr;
patternLength = 0;
patternSize = 0;
} else {
pattern = (int *)malloc(penPattern.size()*sizeof(int));
reversePattern = (int *)malloc(penPattern.size()*sizeof(int));
patternSize = penPattern.size();
patternLength = 0;
for (int i = 0; i < patternSize; ++i) {
patternLength += (int) qMax(1. , penPattern.at(i)*64.);
pattern[i] = patternLength;
}
patternLength = 0;
for (int i = 0; i < patternSize; ++i) {
patternLength += (int) qMax(1., penPattern.at(patternSize - 1 - i)*64.);
reversePattern[i] = patternLength;
}
strokeSelection |= Dashed;
// qDebug() << "setup: size=" << patternSize << "length=" << patternLength/64.;
}
stroke = strokeLine(strokeSelection);
qreal width = state->lastPen.widthF();
if (width == 0)
opacity = 256;
else if (qt_pen_is_cosmetic(state->lastPen, state->renderHints))
opacity = (int) 256*width;
else
opacity = (int) 256*width*state->txscale;
opacity = qBound(0, opacity, 256);
drawCaps = state->lastPen.capStyle() != Qt::FlatCap;
if (strokeSelection & FastDraw) {
color = multiplyAlpha256(state->penData.solidColor, opacity).toArgb32();
QRasterBuffer *buffer = state->penData.rasterBuffer;
pixels = (uint *)buffer->buffer();
ppl = buffer->stride<quint32>();
}
// line drawing produces different results with different clips, so
// we need to clip consistently when painting to the same device
// setup FP clip bounds
xmin = deviceRect.left() - 1;
xmax = deviceRect.right() + 2;
ymin = deviceRect.top() - 1;
ymax = deviceRect.bottom() + 2;
lastPixel.x = INT_MIN;
lastPixel.y = INT_MIN;
}
// returns true if the whole line gets clipped away
bool QCosmeticStroker::clipLine(qreal &x1, qreal &y1, qreal &x2, qreal &y2)
{
// basic/rough clipping is done in floating point coordinates to avoid
// integer overflow problems.
if (x1 < xmin) {
if (x2 <= xmin)
goto clipped;
y1 += (y2 - y1)/(x2 - x1) * (xmin - x1);
x1 = xmin;
} else if (x1 > xmax) {
if (x2 >= xmax)
goto clipped;
y1 += (y2 - y1)/(x2 - x1) * (xmax - x1);
x1 = xmax;
}
if (x2 < xmin) {
lastPixel.x = INT_MIN;
y2 += (y2 - y1)/(x2 - x1) * (xmin - x2);
x2 = xmin;
} else if (x2 > xmax) {
lastPixel.x = INT_MIN;
y2 += (y2 - y1)/(x2 - x1) * (xmax - x2);
x2 = xmax;
}
if (y1 < ymin) {
if (y2 <= ymin)
goto clipped;
x1 += (x2 - x1)/(y2 - y1) * (ymin - y1);
y1 = ymin;
} else if (y1 > ymax) {
if (y2 >= ymax)
goto clipped;
x1 += (x2 - x1)/(y2 - y1) * (ymax - y1);
y1 = ymax;
}
if (y2 < ymin) {
lastPixel.x = INT_MIN;
x2 += (x2 - x1)/(y2 - y1) * (ymin - y2);
y2 = ymin;
} else if (y2 > ymax) {
lastPixel.x = INT_MIN;
x2 += (x2 - x1)/(y2 - y1) * (ymax - y2);
y2 = ymax;
}
return false;
clipped:
lastPixel.x = INT_MIN;
return true;
}
void QCosmeticStroker::drawLine(const QPointF &p1, const QPointF &p2)
{
if (p1 == p2) {
drawPoints(&p1, 1);
return;
}
QPointF start = p1 * state->matrix;
QPointF end = p2 * state->matrix;
patternOffset = state->lastPen.dashOffset()*64;
lastPixel.x = INT_MIN;
lastPixel.y = INT_MIN;
stroke(this, start.x(), start.y(), end.x(), end.y(), drawCaps ? CapBegin|CapEnd : 0);
blend(current_span, spans, &state->penData);
current_span = 0;
}
void QCosmeticStroker::drawPoints(const QPoint *points, int num)
{
const QPoint *end = points + num;
while (points < end) {
QPointF p = QPointF(*points) * state->matrix;
drawPixel(this, qRound(p.x()), qRound(p.y()), 255);
++points;
}
blend(current_span, spans, &state->penData);
current_span = 0;
}
void QCosmeticStroker::drawPoints(const QPointF *points, int num)
{
const QPointF *end = points + num;
while (points < end) {
QPointF p = (*points) * state->matrix;
drawPixel(this, qRound(p.x()), qRound(p.y()), 255);
++points;
}
blend(current_span, spans, &state->penData);
current_span = 0;
}
void QCosmeticStroker::calculateLastPoint(qreal rx1, qreal ry1, qreal rx2, qreal ry2)
{
// this is basically the same code as used in the aliased stroke method,
// but it only determines the direction and last point of a line
//
// This is being used to have proper dropout control for closed contours
// by calculating the direction and last pixel of the last segment in the contour.
// the info is then used to perform dropout control when drawing the first line segment
// of the contour
lastPixel.x = INT_MIN;
lastPixel.y = INT_MIN;
if (clipLine(rx1, ry1, rx2, ry2))
return;
const int half = legacyRounding ? 31 : 0;
int x1 = toF26Dot6(rx1) + half;
int y1 = toF26Dot6(ry1) + half;
int x2 = toF26Dot6(rx2) + half;
int y2 = toF26Dot6(ry2) + half;
int dx = qAbs(x2 - x1);
int dy = qAbs(y2 - y1);
if (dx < dy) {
// vertical
bool swapped = false;
if (y1 > y2) {
swapped = true;
qSwap(y1, y2);
qSwap(x1, x2);
}
int xinc = F16Dot16FixedDiv(x2 - x1, y2 - y1);
int x = x1 * (1<<10);
int y = (y1 + 32) >> 6;
int ys = (y2 + 32) >> 6;
int round = (xinc > 0) ? 32 : 0;
if (y != ys) {
x += ((y * (1<<6)) + round - y1) * xinc >> 6;
if (swapped) {
lastPixel.x = x >> 16;
lastPixel.y = y;
lastDir = QCosmeticStroker::BottomToTop;
} else {
lastPixel.x = (x + (ys - y - 1)*xinc) >> 16;
lastPixel.y = ys - 1;
lastDir = QCosmeticStroker::TopToBottom;
}
lastAxisAligned = qAbs(xinc) < (1 << 14);
}
} else {
// horizontal
if (!dx)
return;
bool swapped = false;
if (x1 > x2) {
swapped = true;
qSwap(x1, x2);
qSwap(y1, y2);
}
int yinc = F16Dot16FixedDiv(y2 - y1, x2 - x1);
int y = y1 * (1 << 10);
int x = (x1 + 32) >> 6;
int xs = (x2 + 32) >> 6;
int round = (yinc > 0) ? 32 : 0;
if (x != xs) {
y += ((x * (1<<6)) + round - x1) * yinc >> 6;
if (swapped) {
lastPixel.x = x;
lastPixel.y = y >> 16;
lastDir = QCosmeticStroker::RightToLeft;
} else {
lastPixel.x = xs - 1;
lastPixel.y = (y + (xs - x - 1)*yinc) >> 16;
lastDir = QCosmeticStroker::LeftToRight;
}
lastAxisAligned = qAbs(yinc) < (1 << 14);
}
}
// qDebug() << " moveTo: setting last pixel to x/y dir" << lastPixel.x << lastPixel.y << lastDir;
}
static inline const QPainterPath::ElementType *subPath(const QPainterPath::ElementType *t, const QPainterPath::ElementType *end,
const qreal *points, bool *closed)
{
const QPainterPath::ElementType *start = t;
++t;
// find out if the subpath is closed
while (t < end) {
if (*t == QPainterPath::MoveToElement)
break;
++t;
}
int offset = t - start - 1;
// qDebug() << "subpath" << offset << points[0] << points[1] << points[2*offset] << points[2*offset+1];
*closed = (points[0] == points[2*offset] && points[1] == points[2*offset + 1]);
return t;
}
void QCosmeticStroker::drawPath(const QVectorPath &path)
{
// qDebug() << ">>>> drawpath" << path.convertToPainterPath()
// << "antialiasing:" << (bool)(state->renderHints & QPainter::Antialiasing) << " implicit close:" << path.hasImplicitClose();
if (path.isEmpty())
return;
const qreal *points = path.points();
const QPainterPath::ElementType *type = path.elements();
if (type) {
const QPainterPath::ElementType *end = type + path.elementCount();
while (type < end) {
Q_ASSERT(type == path.elements() || *type == QPainterPath::MoveToElement);
QPointF p = QPointF(points[0], points[1]) * state->matrix;
patternOffset = state->lastPen.dashOffset()*64;
lastPixel.x = INT_MIN;
lastPixel.y = INT_MIN;
bool closed;
const QPainterPath::ElementType *e = subPath(type, end, points, &closed);
if (closed) {
const qreal *p = points + 2*(e-type);
QPointF p1 = QPointF(p[-4], p[-3]) * state->matrix;
QPointF p2 = QPointF(p[-2], p[-1]) * state->matrix;
calculateLastPoint(p1.x(), p1.y(), p2.x(), p2.y());
}
int caps = (!closed && drawCaps) ? CapBegin : NoCaps;
// qDebug() << "closed =" << closed << capString(caps);
points += 2;
++type;
while (type < e) {
QPointF p2 = QPointF(points[0], points[1]) * state->matrix;
switch (*type) {
case QPainterPath::MoveToElement:
Q_ASSERT(!"Logic error");
break;
case QPainterPath::LineToElement:
if (!closed && drawCaps && type == e - 1)
caps |= CapEnd;
stroke(this, p.x(), p.y(), p2.x(), p2.y(), caps);
p = p2;
points += 2;
++type;
break;
case QPainterPath::CurveToElement: {
if (!closed && drawCaps && type == e - 3)
caps |= CapEnd;
QPointF p3 = QPointF(points[2], points[3]) * state->matrix;
QPointF p4 = QPointF(points[4], points[5]) * state->matrix;
renderCubic(p, p2, p3, p4, caps);
p = p4;
type += 3;
points += 6;
break;
}
case QPainterPath::CurveToDataElement:
Q_ASSERT(!"QPainterPath::toSubpathPolygons(), bad element type");
break;
}
caps = NoCaps;
}
}
} else { // !type, simple polygon
QPointF p = QPointF(points[0], points[1]) * state->matrix;
QPointF movedTo = p;
patternOffset = state->lastPen.dashOffset()*64;
lastPixel.x = INT_MIN;
lastPixel.y = INT_MIN;
const qreal *begin = points;
const qreal *end = points + 2*path.elementCount();
// handle closed path case
bool closed = path.hasImplicitClose() || (points[0] == end[-2] && points[1] == end[-1]);
int caps = (!closed && drawCaps) ? CapBegin : NoCaps;
if (closed) {
QPointF p2;
if (points[0] == end[-2] && points[1] == end[-1] && path.elementCount() > 2)
p2 = QPointF(end[-4], end[-3]) * state->matrix;
else
p2 = QPointF(end[-2], end[-1]) * state->matrix;
calculateLastPoint(p2.x(), p2.y(), p.x(), p.y());
}
bool fastPenAliased = (state->flags.fast_pen && !state->flags.antialiased);
points += 2;
while (points < end) {
QPointF p2 = QPointF(points[0], points[1]) * state->matrix;
if (!closed && drawCaps && points == end - 2)
caps |= CapEnd;
bool moveNextStart = stroke(this, p.x(), p.y(), p2.x(), p2.y(), caps);
/* fix for gaps in polylines with fastpen and aliased in a sequence
of points with small distances: if current point p2 has been dropped
out, keep last non dropped point p.
However, if the line was completely outside the devicerect, we
still need to update p to avoid drawing the line after this one from
a bad starting position.
*/
if (!fastPenAliased || moveNextStart || points == begin + 2 || points == end - 2)
p = p2;
points += 2;
caps = NoCaps;
}
if (path.hasImplicitClose())
stroke(this, p.x(), p.y(), movedTo.x(), movedTo.y(), NoCaps);
}
blend(current_span, spans, &state->penData);
current_span = 0;
}
void QCosmeticStroker::renderCubic(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, int caps)
{
// qDebug() << ">>>> renderCubic" << p1 << p2 << p3 << p4 << capString(caps);
const int maxSubDivisions = 6;
PointF points[3*maxSubDivisions + 4];
points[3].x = p1.x();
points[3].y = p1.y();
points[2].x = p2.x();
points[2].y = p2.y();
points[1].x = p3.x();
points[1].y = p3.y();
points[0].x = p4.x();
points[0].y = p4.y();
PointF *p = points;
int level = maxSubDivisions;
renderCubicSubdivision(p, level, caps);
}
static void splitCubic(QCosmeticStroker::PointF *points)
{
const qreal half = .5;
qreal a, b, c, d;
points[6].x = points[3].x;
c = points[1].x;
d = points[2].x;
points[1].x = a = ( points[0].x + c ) * half;
points[5].x = b = ( points[3].x + d ) * half;
c = ( c + d ) * half;
points[2].x = a = ( a + c ) * half;
points[4].x = b = ( b + c ) * half;
points[3].x = ( a + b ) * half;
points[6].y = points[3].y;
c = points[1].y;
d = points[2].y;
points[1].y = a = ( points[0].y + c ) * half;
points[5].y = b = ( points[3].y + d ) * half;
c = ( c + d ) * half;
points[2].y = a = ( a + c ) * half;
points[4].y = b = ( b + c ) * half;
points[3].y = ( a + b ) * half;
}
void QCosmeticStroker::renderCubicSubdivision(QCosmeticStroker::PointF *points, int level, int caps)
{
if (level) {
qreal dx = points[3].x - points[0].x;
qreal dy = points[3].y - points[0].y;
qreal len = ((qreal).25) * (qAbs(dx) + qAbs(dy));
if (qAbs(dx * (points[0].y - points[2].y) - dy * (points[0].x - points[2].x)) >= len ||
qAbs(dx * (points[0].y - points[1].y) - dy * (points[0].x - points[1].x)) >= len) {
splitCubic(points);
--level;
renderCubicSubdivision(points + 3, level, caps & CapBegin);
renderCubicSubdivision(points, level, caps & CapEnd);
return;
}
}
stroke(this, points[3].x, points[3].y, points[0].x, points[0].y, caps);
}
static inline int swapCaps(int caps)
{
return ((caps & QCosmeticStroker::CapBegin) << 1) |
((caps & QCosmeticStroker::CapEnd) >> 1);
}
// adjust line by half a pixel
static inline void capAdjust(int caps, int &x1, int &x2, int &y, int yinc)
{
if (caps & QCosmeticStroker::CapBegin) {
x1 -= 32;
y -= yinc >> 1;
}
if (caps & QCosmeticStroker::CapEnd) {
x2 += 32;
}
}
/*
The hard part about this is dropout control and avoiding douple drawing of points when
the drawing shifts from horizontal to vertical or back.
*/
template<DrawPixel drawPixel, class Dasher>
static bool drawLine(QCosmeticStroker *stroker, qreal rx1, qreal ry1, qreal rx2, qreal ry2, int caps)
{
bool didDraw = qAbs(rx2 - rx1) + qAbs(ry2 - ry1) >= 1.0;
if (stroker->clipLine(rx1, ry1, rx2, ry2))
return true;
const int half = stroker->legacyRounding ? 31 : 0;
int x1 = toF26Dot6(rx1) + half;
int y1 = toF26Dot6(ry1) + half;
int x2 = toF26Dot6(rx2) + half;
int y2 = toF26Dot6(ry2) + half;
int dx = qAbs(x2 - x1);
int dy = qAbs(y2 - y1);
QCosmeticStroker::Point last = stroker->lastPixel;
// qDebug() << "stroke" << x1/64. << y1/64. << x2/64. << y2/64.;
if (dx < dy) {
// vertical
QCosmeticStroker::Direction dir = QCosmeticStroker::TopToBottom;
bool swapped = false;
if (y1 > y2) {
swapped = true;
qSwap(y1, y2);
qSwap(x1, x2);
caps = swapCaps(caps);
dir = QCosmeticStroker::BottomToTop;
}
int xinc = F16Dot16FixedDiv(x2 - x1, y2 - y1);
int x = x1 * (1<<10);
if ((stroker->lastDir ^ QCosmeticStroker::VerticalMask) == dir)
caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin;
capAdjust(caps, y1, y2, x, xinc);
int y = (y1 + 32) >> 6;
int ys = (y2 + 32) >> 6;
int round = (xinc > 0) ? 32 : 0;
// If capAdjust made us round away from what calculateLastPoint gave us,
// round back the other way so we start and end on the right point.
if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.y == y + 1)
y++;
if (y != ys) {
x += ((y * (1<<6)) + round - y1) * xinc >> 6;
// calculate first and last pixel and perform dropout control
QCosmeticStroker::Point first;
first.x = x >> 16;
first.y = y;
last.x = (x + (ys - y - 1)*xinc) >> 16;
last.y = ys - 1;
if (swapped)
qSwap(first, last);
bool axisAligned = qAbs(xinc) < (1 << 14);
if (stroker->lastPixel.x > INT_MIN) {
if (first.x == stroker->lastPixel.x &&
first.y == stroker->lastPixel.y) {
// remove duplicated pixel
if (swapped) {
--ys;
} else {
++y;
x += xinc;
}
} else if (stroker->lastDir != dir &&
(((axisAligned && stroker->lastAxisAligned) &&
stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) ||
(qAbs(stroker->lastPixel.x - first.x) > 1 ||
qAbs(stroker->lastPixel.y - first.y) > 1))) {
// have a missing pixel, insert it
if (swapped) {
++ys;
} else {
--y;
x -= xinc;
}
} else if (stroker->lastDir == dir &&
((qAbs(stroker->lastPixel.x - first.x) <= 1 &&
qAbs(stroker->lastPixel.y - first.y) > 1))) {
x += xinc >> 1;
if (swapped)
last.x = (x >> 16);
else
last.x = (x + (ys - y - 1)*xinc) >> 16;
}
}
stroker->lastDir = dir;
stroker->lastAxisAligned = axisAligned;
Dasher dasher(stroker, swapped, y * (1<<6), ys * (1<<6));
do {
if (dasher.on())
drawPixel(stroker, x >> 16, y, 255);
dasher.adjust();
x += xinc;
} while (++y < ys);
didDraw = true;
}
} else {
// horizontal
if (!dx)
return true;
QCosmeticStroker::Direction dir = QCosmeticStroker::LeftToRight;
bool swapped = false;
if (x1 > x2) {
swapped = true;
qSwap(x1, x2);
qSwap(y1, y2);
caps = swapCaps(caps);
dir = QCosmeticStroker::RightToLeft;
}
int yinc = F16Dot16FixedDiv(y2 - y1, x2 - x1);
int y = y1 * (1<<10);
if ((stroker->lastDir ^ QCosmeticStroker::HorizontalMask) == dir)
caps |= swapped ? QCosmeticStroker::CapEnd : QCosmeticStroker::CapBegin;
capAdjust(caps, x1, x2, y, yinc);
int x = (x1 + 32) >> 6;
int xs = (x2 + 32) >> 6;
int round = (yinc > 0) ? 32 : 0;
// If capAdjust made us round away from what calculateLastPoint gave us,
// round back the other way so we start and end on the right point.
if ((caps & QCosmeticStroker::CapBegin) && stroker->lastPixel.x == x + 1)
x++;
if (x != xs) {
y += ((x * (1<<6)) + round - x1) * yinc >> 6;
// calculate first and last pixel to perform dropout control
QCosmeticStroker::Point first;
first.x = x;
first.y = y >> 16;
last.x = xs - 1;
last.y = (y + (xs - x - 1)*yinc) >> 16;
if (swapped)
qSwap(first, last);
bool axisAligned = qAbs(yinc) < (1 << 14);
if (stroker->lastPixel.x > INT_MIN) {
if (first.x == stroker->lastPixel.x && first.y == stroker->lastPixel.y) {
// remove duplicated pixel
if (swapped) {
--xs;
} else {
++x;
y += yinc;
}
} else if (stroker->lastDir != dir &&
(((axisAligned && stroker->lastAxisAligned) &&
stroker->lastPixel.x != first.x && stroker->lastPixel.y != first.y) ||
(qAbs(stroker->lastPixel.x - first.x) > 1 ||
qAbs(stroker->lastPixel.y - first.y) > 1))) {
// have a missing pixel, insert it
if (swapped) {
++xs;
} else {
--x;
y -= yinc;
}
} else if (stroker->lastDir == dir &&
((qAbs(stroker->lastPixel.x - first.x) <= 1 &&
qAbs(stroker->lastPixel.y - first.y) > 1))) {
y += yinc >> 1;
if (swapped)
last.y = (y >> 16);
else
last.y = (y + (xs - x - 1)*yinc) >> 16;
}
}
stroker->lastDir = dir;
stroker->lastAxisAligned = axisAligned;
Dasher dasher(stroker, swapped, x * (1<<6), xs * (1<<6));
do {
if (dasher.on())
drawPixel(stroker, x, y >> 16, 255);
dasher.adjust();
y += yinc;
} while (++x < xs);
didDraw = true;
}
}
stroker->lastPixel = last;
return didDraw;
}
template<DrawPixel drawPixel, class Dasher>
static bool drawLineAA(QCosmeticStroker *stroker, qreal rx1, qreal ry1, qreal rx2, qreal ry2, int caps)
{
if (stroker->clipLine(rx1, ry1, rx2, ry2))
return true;
int x1 = toF26Dot6(rx1);
int y1 = toF26Dot6(ry1);
int x2 = toF26Dot6(rx2);
int y2 = toF26Dot6(ry2);
int dx = x2 - x1;
int dy = y2 - y1;
if (qAbs(dx) < qAbs(dy)) {
// vertical
int xinc = F16Dot16FixedDiv(dx, dy);
bool swapped = false;
if (y1 > y2) {
qSwap(y1, y2);
qSwap(x1, x2);
swapped = true;
caps = swapCaps(caps);
}
int x = (x1 - 32) * (1<<10);
x -= ( ((y1 & 63) - 32) * xinc ) >> 6;
capAdjust(caps, y1, y2, x, xinc);
Dasher dasher(stroker, swapped, y1, y2);
int y = y1 >> 6;
int ys = y2 >> 6;
int alphaStart, alphaEnd;
if (y == ys) {
alphaStart = y2 - y1;
Q_ASSERT(alphaStart >= 0 && alphaStart < 64);
alphaEnd = 0;
} else {
alphaStart = 64 - (y1 & 63);
alphaEnd = (y2 & 63);
}
// qDebug() << "vertical" << x1/64. << y1/64. << x2/64. << y2/64.;
// qDebug() << " x=" << x << "dx=" << dx << "xi=" << (x>>16) << "xsi=" << ((x+(ys-y)*dx)>>16) << "y=" << y << "ys=" << ys;
// draw first pixel
if (dasher.on()) {
uint alpha = (quint8)(x >> 8);
drawPixel(stroker, x>>16, y, (255-alpha) * alphaStart >> 6);
drawPixel(stroker, (x>>16) + 1, y, alpha * alphaStart >> 6);
}
dasher.adjust();
x += xinc;
++y;
if (y < ys) {
do {
if (dasher.on()) {
uint alpha = (quint8)(x >> 8);
drawPixel(stroker, x>>16, y, (255-alpha));
drawPixel(stroker, (x>>16) + 1, y, alpha);
}
dasher.adjust();
x += xinc;
} while (++y < ys);
}
// draw last pixel
if (alphaEnd && dasher.on()) {
uint alpha = (quint8)(x >> 8);
drawPixel(stroker, x>>16, y, (255-alpha) * alphaEnd >> 6);
drawPixel(stroker, (x>>16) + 1, y, alpha * alphaEnd >> 6);
}
} else {
// horizontal
if (!dx)
return true;
int yinc = F16Dot16FixedDiv(dy, dx);
bool swapped = false;
if (x1 > x2) {
qSwap(x1, x2);
qSwap(y1, y2);
swapped = true;
caps = swapCaps(caps);
}
int y = (y1 - 32) * (1<<10);
y -= ( ((x1 & 63) - 32) * yinc ) >> 6;
capAdjust(caps, x1, x2, y, yinc);
Dasher dasher(stroker, swapped, x1, x2);
int x = x1 >> 6;
int xs = x2 >> 6;
// qDebug() << "horizontal" << x1/64. << y1/64. << x2/64. << y2/64.;
// qDebug() << " y=" << y << "dy=" << dy << "x=" << x << "xs=" << xs << "yi=" << (y>>16) << "ysi=" << ((y+(xs-x)*dy)>>16);
int alphaStart, alphaEnd;
if (x == xs) {
alphaStart = x2 - x1;
Q_ASSERT(alphaStart >= 0 && alphaStart < 64);
alphaEnd = 0;
} else {
alphaStart = 64 - (x1 & 63);
alphaEnd = (x2 & 63);
}
// draw first pixel
if (dasher.on()) {
uint alpha = (quint8)(y >> 8);
drawPixel(stroker, x, y>>16, (255-alpha) * alphaStart >> 6);
drawPixel(stroker, x, (y>>16) + 1, alpha * alphaStart >> 6);
}
dasher.adjust();
y += yinc;
++x;
// draw line
if (x < xs) {
do {
if (dasher.on()) {
uint alpha = (quint8)(y >> 8);
drawPixel(stroker, x, y>>16, (255-alpha));
drawPixel(stroker, x, (y>>16) + 1, alpha);
}
dasher.adjust();
y += yinc;
} while (++x < xs);
}
// draw last pixel
if (alphaEnd && dasher.on()) {
uint alpha = (quint8)(y >> 8);
drawPixel(stroker, x, y>>16, (255-alpha) * alphaEnd >> 6);
drawPixel(stroker, x, (y>>16) + 1, alpha * alphaEnd >> 6);
}
}
return true;
}
QT_END_NAMESPACE